Tried fire. Forgot to re-up buffs mid fight and promptly got destroyed with an aoe that did 9k to everyone.
Tried fire. Forgot to re-up buffs mid fight and promptly got destroyed with an aoe that did 9k to everyone.
The order depends on your elemental teams and relics. Elemental OSBs (especially mage ones) will carry you most likely so I'd focus on those for your first clears. Wall is not needed as that's our only RW option anyway and you can use some characters to Entrust more gauge on your main DPS. That said I believe the harder ones are Liquid Flame, Hydra and Golem but they should be doable if you have strong water/earth/wind teams.
Magicites!!!!!
EDIT: bismark down with everyone dead except ysh. It's a start!
Got Fenrir to like 5% before I hit the enrage timer. Good for a dry run. Just need to fine tune some things.
But he's still a dick for blinking 2 Celes BSB2s damn it.
I'm going to wait a bit and see if we get superfest banners translated before attempting these. Not gonna pull my hair out until it's pretty certain we're not getting the banners that are intended to go with them.
Ensuring pull priority (IV-VI, 30th Anni.) > DeNa's recent convoluted view of how global "exclusives" should function.
Just downed liquid flame, little over 50s. Ended up with 5 magicite total.
tried fenrir, not sure how to get a clean start without having an instant party noncharge on deck. even with ideal RNG i always end up with 1-3 people dead within the first few turns.
Sounds about right. You have about 1:15 to get them down though or else you're dealing with enrage. Party so far for Fenrir
Celes - 4* Blizzard Strike | Snowspell Strike - Full LM - 40% Spellblade - BSB2
Snow - Lifesiphon | Banishing Strike - 30% dagger - BSB(Last Stand)
Alphinaud - Curaja | Chain Blizzaga(was Shellga but changing to this) - Deployment Tactics
Ramza - Wrath | R2 Entrust - Full LM - MM - Shout + USB
Ysh - Curada | Wrath - Full LM - Dr. Mog's - Proshell SSB + BSB
Fenrir start is awful
So finally won Fenrir and i need assistance to understand shit. feel free to PM or w/e i know there was some guide but my head hurts atm due to work and i need to understand this
So i got these as a rewards
Questions time
1) Is there any reason to redo fenrir once you did it?
2) Are 1* summon any use or are they just upgrade fodder?
3) I see that Galypdes has Dampen Air Lv 1 and Fenrir starts with lv3 Dampen Air, do they stack?
4) When i look at Wing Rapter I see magicite skills, i suppose thats what they can use when i summon them?
I think thats it for now
1) yeah you can farm for orbs and more copies of magicites (used for merging like FFRK gear)
2) IIRC fodder but we don't have anything better atm
3) yes but its unusual compared to how FFRK usually handles things (see https://www.reddit.com/r/FFRecordKee..._interactions/ ; short form is that the highest value is used and the effect of each further value is progressively reduced)
1) Yes, there are more drops and looks like you didn't get Enkidu (arguably the best magicite that drops due to AoE Medica+Esunaga on summon).
2)Passives and stat boosts for your main magicite.
3)Passives stack but there could be a limit, it's still not clear though.
4)Yep, magicite skills are used when you summon that creature.
ysh-ultra cure/shellga, burst
tidus-(didn't matter)/lifesiphon, chain/burst/osb, double water boost equip
edge-nin nukes (geared for physical though), burst, double water boost
ramza-entrust/lifesiphon, shout
rikku-thief raid/powerchain, burst
It's a slow start, worked all the dd up to 3 bars with ramza throwing a bar to rikku since no wrath/siphon. Once there, redo shout/wall and mow it down. Tidus chains > burst > osb x2, edge/rikku use all 3 bars on bursts, use burst commands after. Ramza siphons and throws everything at tidus for the extra osb. With the chain and imperil from rikku, dmg was ridiculously high when it went down. Chain was at ~175% at the end.
You could replace ysh/edge/maybe ramza here, but tidus/rikku carried the fight.
Yeah I have no chain soulbreaks and my only imperil is holy
Yeah, it was very SB reliant. But now with the magicites boosting fire, I should be able to take down the ice dungeon much more easily. I'd say just take w/e your strongest element is and focus on getting a strat/setup for that. Once you get the first win, subsequent wins will be much easier. I did one round of the daily dungeon, and my magicite is already giving me fire boost lvl 2x2 and level 4, and fire resist lvl 1 and 3.
finished bismarck at 1:01:53 with lightning usb + bsb2, two entrusts people, and two healers. Will try for a lower time sometime later. tomorrow is sealion!
i decided to go for sealion since i was able to lean on terra USB/OSB combo, and won handily
setup was:
krile: chain firaja/ifrit, BSB/sheepsong (one cast each)
yuna: curaga/protectga, BSB2 (mako might)
terra: meltdown/wrath, USB/OSB
yshtola: curada/shellga, BSB (full LM dive)
OK: entrust/wrath, BSB (dr. mog)
OK provided the initial hastega and then strictly functioned as an entrust battery. krile rehasted with sheepsong further into the fight and cast BSB toward the end. terra was able to cap OSB damage in EX mode NP, only had one piece of fire boosting gear on her.
cleared around 50' or so and got a 3* wendigo, 3* sealion, 2* snow lion, and 1* snowman and gnoll magicites.
what should i do with all that stuff lol
Can you get magicite XP doing dailies or you need the arcana?