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  1. #1
    Relic Horn
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    FFRK - Torment Dungeons (You Thought Ifrit Mote was bad? Think again! Edition)

    Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the Torment Dungeons to open up again next month and complete both this one and the next one then.

    Event Start Date: January 2
    Event End Date: ???

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.

    Most, if not all info for the event (Commentary/Event Info/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/nightmare/

    FAQ

    What is a Torment Dungeon?

    Torment Dungeons are a new type of dungeon where you face very tough dungeon fights against waves of monsters and a boss round in order to get Job Motes in order to unlock the useage and gain Record Dive 6* Abilities.

    Stamina Requirements?

    Your stamina has to be at minimum the level the dungeon requires in order to enter, so if a dungeon had a 60 stamina requirement, you obviously need 60 minimum to enter.

    Do I lose Stamina if I lose?

    No, if you fail to win the dungeon, you get your stamina refunded just like as in Multiplayer.

    Can I mythril restart the fight if I lose?

    No, you cannot, you lose and you're done.

    Difficulty Tier?

    Difficulty Tier is D200/D250, so about on par with Mote Dungeons, with D250 being more close to how Mote Ifrit is.

    Is it just a boss fight?

    No, you have to fight D200/D250 level tier 5-7 waves of trash BEFORE you even face the boss, so make sure your abilities are well honed, use BSBs too if you got them, will go a long way to conserve ability useage.

  2. #2
    Relic Horn
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    Dead from the Deep (FF5)

    Triton, Phobos, Nereid
    HP: ~195,237 each (D200), ~279,233 (D250)
    Target Score:
    • Exploit Triton's weakness to ice attacks.
    • Exploit Nereid's weakness to fire attacks.
    • Exploit Phobos's weakness to earth attacks.
    Weak: Ice Abilities (Triton), Fire Abilities (Phobos), Earth Abilities (Nereid)
    Absorbs: None
    Vulnerabilities: None

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The Ravenous Deep (FF10)

    Geosgaeno
    HP: ~???
    Target Score:
    • Reduce Geosgaeno's ATK.
    • Reduce Geosgaeno's MAG.
    • Exploit Geosgaeno's weakness to water attacks.
    Weak: Water Abilities
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Punch: Deal very heavy physical damage two times randomly to one target.
    Swallow: Stun and Swallow one target.
    Stone Punch: Deal very heavy physical damage and Petrify one target.
    Tsunami: Deal special moderate water magic damage to all targets.
    Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

    ► Swallow

    Regurgitate A: Spit one target, and deal damage to all targets proportional to current HP.
    Regurgitate B: Spit one target, and deal damage to all targets proportional to max HP.
    Tsunami: Deal special moderate water magic damage to all targets.
    Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

    ► Weak

    Tail: Deal special heavy ranged physical damage to all targets.
    Punch: Deal very heavy physical damage two times randomly to one target.
    Swallow: Stun and Swallow one target.
    Tsunami: Deal special moderate water magic damage to all targets.
    Stone Spit: Deal special ranged physical damage to all targets (ignores DEF)

    [B]► Weak-Swallow[B]

    Regurgitate A: Spit one target, and deal damage to all targets proportional to current HP.
    Regurgitate B: Spit one target, and deal damage to all targets proportional to max HP.
    Tsunami: Deal special moderate water magic damage to all targets.
    Stone Spit: Deal special heavy ranged physical damage to all targets (ignores DEF)

    Commentary

    Trash is Vulnerable to Blind and Petrify.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The Feast for Souls (FF7)

    Gi Nattak
    HP: ~???
    Target Score:
    • Reduce an enemy's MAG.
    • Reduce an enemy's weakness to wind attacks.
    • Afflict Soul Fire with Silence.
    Weak: Wind Abilities (Gi Nattak, only in Very Weak State; Soul Fire)
    Absorbs: Fire Abilities (Soul Fire)
    Resists: None
    Null: Earth Abilities and Water Abilities (Both), Poison Abilities (Soul Fire)
    Vulnerabilities: Silence Abilities (Soul Fire)

    Abilities

    Gi Nattak (Normal)

    Drain: Deal moderate dark magic damage and absorb some as HP.
    Meteor: Deal massive NE magic damage to all targets.
    Firaga: Deal massive fire magic damage to one target.
    Graviga: Deal damage to all targets, proportional to current HP.
    Firaga: Deal moderate fire magic damage to all targets.
    Attack: Deal physical damage to one target.

    Gi Nattak (Weak)

    Drain: Deal moderate dark magic damage and absorb some as HP.
    Debarrier: Remove Shell, Protect and Reflect from all targets.
    Meteor: Deal massive NE magic damage to all targets.
    Firaga: Deal massive fire magic damage to one target.
    Graviga: Deal damage to all targets, proportional to current HP.
    Firaga: Deal moderate fire magic damage to all targets.

    Gi Nattak (Very Weak)

    Drain: Deal moderate dark magic damage and absorb some as HP.
    Debarrier: Remove Shell, Protect and Reflect from all targets.
    Meteor: Deal massive NE magic damage to all targets.
    Firaga: Deal massive fire magic damage to one target.
    Gravija: Deal damage to all targets, proportional to current HP.
    Firaga: Deal moderate fire magic damage to all targets.

    Soulfire

    Attack: Deal special magic damage to one target, proportional to Max HP.
    Take Over: Inflict Take Over on one target.
    Fira: Deal fire magic damage to all targets.
    Comet: Deal massive NE magic damage to one target.
    Fire: Deal fire magic damage to one target.

    Commentary

    None.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Relic Horn
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    Reserved for even more fight info.

  4. #4
    BG Medical's Student of Medicine
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    Ugh. I don't even know how I'm going to pull CMs out on this. Are the rewards for CMs decent?

  5. #5
    Relic Horn
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    Gilgamesh

    torment CMs reward crystals so yeah, they're actually pretty great.

    i have enough bursts generally where i'm not worried about clearing these, but i'm not confident about the CM. while my V synergy is very good, my only in-realm burst is faris' so i'm not sure how doable this will be.

  6. #6
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    A couple non-burst SBs that are super helpful for the CM that some of you may have laying around are Exdeath's Grand Cross, and Faris's Sea Lord Broadside, both of which provide some much needed mitigation for the boss, and GC would allow Exdeath to spam unlimited meteors/meltdowns to help with damage or unlimited curadas if you decide to make him a healer.

    I did find a page listing the stats and AI for the D200 version here: http://pastebin.com/krbszcmk , I believe the skillsets are the same on D250 but higher stats. Basically, each one has a weak phase below 50% where AoE frequency increases, so you'll want a good chunk of AoE damage but you might want to be careful about reaching the weak phase on all 3 of them simultaneously as the AoE spam might prove overwhelming. The green one (earth weak) has the highest probability of using AoEs, as well as the highest SPD rating of the three so hes the biggest threat. Also, you have 20 seconds (1 wall cast lasts 25 seconds for reference) once you kill one of them to complete the fight, or else they revive and you may as well S/L.

  7. #7
    Campaign
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    While that's true you basically have to deal with the AoE spam anyway. There's no way to kill two of them from 50% in 20s at these difficulties, especially 250. Thankfully I have Sea Lord Broadside and Exdeath's magic blink SSB so I should be ok for the CM.
    X is gonna suck because I have no Medica :/

  8. #8
    BG Medical's Student of Medicine
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    I have no medica in V. I'm screwed.

  9. #9
    Absolute Messenger of Promathia
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    Asura

    Mild error. Heading is "Do I lose stamina if I win?" Based on context of what follows I assume it's suppose to be "if I lose"

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Also good to add, that there is no CM in the 250 difficulty

    Only tthe 200

  11. #11
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    At the same time, i have no fucking idea how to approarch this w/e it's the 200 or the 250 fight lol. 250 i might just got AOE mage way, but i'm scared to waste too many hones on single target trash mobs

    As for 200, well I do have OK SBs CM

    Bartz, SSB Choco Romp and BSB
    Galuf Invincible SB
    Faris Sea lord and BSB
    Krile Sheepsong
    Exdeath Neo almagast (iirc some AOE dark dmg + Magic blink)
    Gilgamesh his first SB (Death claw)

    Nothing for Dorgaan or Lenna

  12. #12
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    I think I can do this CM.

    Greg BSB
    Lenna Cura + regen medica
    Faris - Kindred Spirit
    Exdeath - Run him as Black Mage despite having both his Blink and his En-Dark SBs. R5 Ruinga + R2 Meteor most likely
    Galuf - Invincible SB

    I may end up diving Faris for Dancer 5 though. That will mean getting the Magic Breakdown to R4 and Multi Break to R3. So many hard decisions.

  13. #13
    BG Medical's Student of Medicine
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    This was fucking hard.

    https://uploads.tapatalk-cdn.com/2017...c2ee42ad33.jpg

    https://uploads.tapatalk-cdn.com/2017...b3bb03b22f.jpg

    Be prepared for a LONG fight. If you have synergy the trash isn't bad.

    Your hones need to be at LEAST R4.

  14. #14
    Professional Bum
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    Bahamut

    finished 200 with regular party, tried with CM and ran out of hones before the hp bars even reached their names

    edit: 250... yeah... no.

  15. #15
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    Quetzalcoatl

    Cleared CM after about 15 s/l on the boss with the following:




    SBs used:
    Dorgann - MAG/ATK buff SSB
    Lenna - Pride of Tycoon
    Exdeath - Grand Cross + Neo Almagest
    Faris - Kindred Spirit + Imperil Wind SSB
    Krile - Sheepsong

    Tauntaliate helped a lot with the trash and eliminated the need for protect on the boss. Lots of S/L due to aoe spams and a few close calls where they revived right before I could finish the job.

  16. #16
    Sea Torques
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    I tried doing the CM but I need to go back to the drawing board to figure out something that works. I did smash it with my mage team though.

    Now I'm just waiting on stam to try the 250 with that team.

  17. #17
    BG Medical's Student of Medicine
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    Currently in D250 pulling my hair out.

  18. #18
    Salvage Bans
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    Lost 4 medals on D250 with my mage A-team... damnit



    Gotta redo both since I didn't plan for mastery on the CM run

  19. #19
    E. Body
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    I have this as my current setup for 200 CM. Any suggestions? Not planning on going in until Wednesday but wanted to get something ready for then.


  20. #20
    BG Medical's Student of Medicine
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    Your party setup, not ability right? On Faris you need Frolic Sarabande (sorry) + Multi Break (Halting Rumba won't work); everything else looks kosher but you may find it a little crazy. Just go as ham as you can. I think with Celes I had to use Indomitable Blade almost 3 times throughout D200.

    Edit: Cor I had never thought of taking a mage meta in there. I wonder how well they'd fare considering how hard the pigs hit.

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