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  1. #1
    D. Ring
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    Diabolos

    FFRK - A Dream for Spira (FF10) Event & Strategies

    "If I keep screwin' up...and... making a fool of myself... my wife and kid are never gonna forgive me." - Jecht

    "You would oppose me as well? So be it!" - Seymour

    Event Start Date: January 19
    Event Bonus Battle: January 22
    Event End Date: January 29

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee..._megathread_x/

    Notable Rewards

    Dreams of Glory Tidus Dress Record (Dissidia Evil Tidus)

    • Ultra Cure
    • 5* WHM Ability
    • Single Target Curaja (h105) & Esuna.


    • Engulfing Twinstrike
    • 5* Spellblade Ability
    • 2 hit (1.60 per hit) Single Target Water PHY.


    New Characters Acquired
    Seymour (BLM:5, SMN:5, Darkness:5)

    Old Characters Acquired
    Tidus
    Braska
    Lulu
    Yuna
    Jecht

    New Memory Crystals
    Seymour MC1/MC2

    Old Memory Crystals
    Lulu MC1/MC2
    Yuna MC1/MC2
    Jecht MC1/MC2
    Braska MC1

    New Record Materia
    Seymour MC1: Small MAG increase when equipping Rods.
    Seymour MC2: Attack sometimes turns into a random Summon magic.

    New Record Sphere
    Seymour

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFX Characters.

  2. #2
    D. Ring
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    Diabolos

    Bonus Battles
    Sudden Flame & Flying Dragon +
    • Ifrit
      HP: ~120,237
      Target Score: Defeat Ifrit without being KO'd, Reduce Ifrit's MAG.
      • Weak: None
      • Absorbs: Fire Abilities
      • Resists: None
      • Vulnerabilities: Stun Abilities
    • Bahamut
      HP: ~134,475
      Target Score: Defeat Bahamut without being KO'd, Reduce Bahamut's MAG.
      • Weak: None
      • Resists:
      • Absorbs:
      • Vulnerabilities: Stun Abilities


    Commentary

    None

    False Divine Aid ++
    Seymour Flux
    HP: ~186,613 (Seymour), ~61,469 (Mortiorchis)
    Target Score:
    • Remove Seymour Flux's Reflect.
    • Reduce Seymour Flux's MAG.
    • Reduce Seymour Flux's DEF.

    Weak: None
    Absorbs: None
    Resists: None
    Vulnerabilities: Poison Abilities, Silence Abilities, Stun Abilities (Seymour), Stun Abilities (Mortiorchis)

    Commentary

    If Mortiorchis is dealt enough damage to kill it, it will use Mortisorbption as an interrupt and remain alive.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Hope of Foam +++
    Yunalesca
    HP: ~201,712
    Target Score:
    • Defeat Yunalesca without being KO'd.
    • Reduce Yunalesca's ATK.
    • Reduce Yunalesca's DEF.

    Weak: None
    Absorbs: Holy Abilities
    Resist: None
    Null: None
    Vulnerabilities: Stun Abilities

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Applied to the Truth (U)
    Sinspawn Echuilles & Sinspawn Geneaux & Sinspawn Gui
    HP: ~54,901 (Echuilles), ~21,212 (Sinscales), ~64,883 (Geneaux, Shell Closed), ~24,955 (Tentacles), ~77,369 (Gui, Arms Alive), ~41,263 (Gui, Head), ~33,526 (Gui, Arms)
    Target Score:
    • Reduce Sinspawn Echuilles's MAG.
    • Exploit Sinspawn Geneaux's weakness to fire attacks.
    • Reduce Sinspawn Gui's DEF.

    Weak: Fire Abilities (Geneaux)
    Absorbs: Water Abilities (Geneaux), Water Abilities, Ice Abilities, Thunder Abilities (Tentacles)
    Vulnerabilities: Slow Abilities and Stun Abilities (Tentacles)

    Abilities

    Moveset (Echuilles, >50% HP: Default):
    25% chance: Attack (PHY: deal 110% physical damage to one target)
    20% chance, unlocks turn 3: Drain Touch (PHY: deal 200% physical damage to one target and recover 14% of the damage dealt as HP)
    30% chance, unlocks turn 3: Blender (NAT: deal 250% magical water damage to all targets)
    20% chance, unlocks turn 3: Attack (PHY: deal 100% physical damage twice to random targets)

    Moveset (Echuilles, <50% HP: Weak):
    20% chance: Attack (PHY: deal 110% physical damage to one target)
    20% chance: Drain Touch (PHY: deal 200% physical damage to one target and recover 14% of the damage dealt as HP)
    30% chance: Blender (NAT: deal 250% magical water damage to all targets)
    25% chance: Attack (PHY: deal 100% physical damage twice to random targets)

    Moveset (Sinscales):
    40% chance: Attack (PHY: deal 110% physical damage to one target)
    30% chance: Spines (PHY: deal 120% ranged physical damage to one target)
    30% chance, unlocks turn 3: Spines (PHY: deal 160% ranged physical damage to all targets)

    Moveset (Geneaux, >80 % HP: Shell Closed):
    70% chance: Sigh (NAT: deal 410% magical non-elemental damage to one target)
    30% chance: Sigh (NAT: deal 210% magical non-elemental damage to all targets)

    Moveset (Geneaux, 80%-40% HP: Weak):
    25% chance: Venom (NAT: deal 260% ranged physical damage to one target, with a 123% chance to Poison them)
    35% chance: Staccato (PHY: deal 160% physical damage to all targets)
    25% chance: Waterga (BLK: deal 410% magical water damage to one target)
    15% chance: Waterga (BLK: deal 280% magical water damage to all targets)

    Moveset (Geneaux, < 40% HP: Very Weak):
    25% chance: Venom (NAT: deal 260% ranged physical damage to one target, with a 123% chance to Poison them)
    35% chance: Staccato (PHY: deal 160% physical damage to all targets)
    15% chance: Waterga (BLK: deal 410% magical water damage to one target)
    25% chance: Waterga (BLK: deal 280% magical water damage to all targets)

    Moveset (Tentacles):
    70% chance: Attack (PHY: deal 110% physical damage to one target)
    30% chance: Attack (PHY: deal 112% physical damage to all targets)

    Moveset (Gui, Arms Alive):
    Special: Gravija (BLK: 303% chance to deal 75% current HP damage to all targets)
    30/95 chance: Attack (PHY: deal 180% physical damage to one target)
    30/95 chance: Attack (PHY: deal 100% physical damage twice to random targets)
    20/95 chance, unlocks turn 3: Graviga (BLK: 303% chance to deal 50% current HP damage to one target)
    15/95 chance: Tackle (PHY: deal 200% physical damage to all targets)

    Moveset (Gui, Arms Dead):
    25/90 chance: Attack (PHY: deal 180% physical damage to one target)
    25/90 chance: Attack (PHY: deal 100% physical damage twice to random targets)
    20/90 chance, unlocks turn 3: Graviga (BLK: 303% chance to deal 50% current HP damage to one target)
    20/90 chance: Tackle (PHY: deal 200% physical damage to all targets)

    Moveset (Head):
    20% chance: Venom (NAT: deal 260% ranged physical damage to one target, with a 123% chance to Poison them)
    50% chance: Thundaga (BLK: deal 410% magical thunder damage to one target)
    30% chance: Thundaga (BLK: deal 210% magical thunder damage to all targets)

    Commentary

    While the Tentacles are alive, magic will automagically miss Geneaux. Gui's Head has permanent Faraway status, meaning it can only be hit by ranged attacks and magic. Gui's Arms respawn 6 turns after being killed. Gui always uses Gravija on its first turn and its single target Attack on turns 2 and 3.

    It seems like we're getting lots of "Ultimate Boss Rushes" lately; a new standard? Anyway, this one's a bit of a cluster. Echuilles and Geneaux aren't too hard, but Gui can easily hit you with Gravija into AOE Thundaga and just wipe out your party. I suggest leaving your healer's ATB full as Geneaux is about to die and starting up an AOE heal shortly after Gui shows up. If the timing's right, it'll land right after Gui casts its Gravija. Other than that wrinkle, this is fairly straightforward. All of the bosses have both physical and magical attacks, so you probably want to bring mixed mitigation.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Broken-Winged Guardian (U+)
    Sanctuary Keeper
    HP: ~317,832
    Target Score:
    • Reduce Sanctuary Keeper's ATK.
    • Reduce Sanctuary Keeper's MAG.
    • Reduce Sanctuary Keeper's DEF.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70%: Default):
    Special: Haste (WHT: grant Haste to self)
    Special: Protect (WHT: grant Protect to self)
    3% chance: Attack (PHY: deal 180% physical damage to one target)
    20% chance: Tail Sweep (NAT: deal 250% physical damage to all targets, with a 12% chance to Slow them)
    10% chance: Photon Wing (PHY: deal 250% ranged physical damage to all targets, with a 6% chance each to Sleep, Silence, Blind, Confuse, and/or Sap them)
    60% chance: Mana Breath (NAT: deal 450% magical non-elemental damage to one target)
    10% chance: Curaja (WHT: recover h105 HP)

    Moveset (70%-40%: Weak):
    30% chance: Tail Sweep (NAT: deal 250% physical damage to all targets, with a 12% chance to Slow them)
    20% chance: 凶 Photon Wing (NAT: deal 320% ranged physical damage to all targets, with a 6% chance each to Sleep, Silence, Blind, Confuse, and/or Sap them)
    30% chance: Mana Breath (NAT: deal 450% magical non-elemental damage to one target)
    10% chance: 凶 Mana Breath (NAT: deal 450% piercing magical non-elemental damage to all targets)
    10% chance: Curaja (WHT: recover h105 HP)

    Moveset (<40%: Very Weak):
    Special: Regen (WHT: grant Regen to self)
    Special: Reflect (WHT: grant Reflect to self)
    20% chance: Tail Sweep (NAT: deal 250% physical damage to all targets, with a 12% chance to Slow them)
    30% chance: 凶 Photon Wing (NAT: deal 320% ranged physical damage to all targets, with a 6% chance each to Sleep, Silence, Blind, Confuse, and/or Sap them)
    30% chance: Mana Breath (NAT: deal 450% magical non-elemental damage to one target)
    20% chance: 凶 Mana Breath (NAT: deal 450% piercing magical non-elemental damage to all targets)

    Commentary

    Sanctuary Keeper uses Haste and Protect on its first two turns in Default state, 凶 Mana Breath on its first turn in Weak state, and Regen, Reflect, and 凶 Photon Wing on its first three turns in Very Weak state.

    Sanctuary Keeper has mixed attacks (and his Mana Breath is suitably powerful) so make sure to bring a full suite of mitigation. You also really want a source of Dispel for the Regen in his Very Weak phase, which ticks for 9,500. Aside from that, Esuna or Ultra Cure might be useful to clear statuses from Photon Wing, although it doesn't affect Sap and Confuse and Sleep can be cured with a bop from a mage. Tail Sweep can also be aggravating with its AOE Slow chance. If you have any, you might want to give a Slow resistance accessory to your most critical characters (healer, best DPS, etc).

    Event Quest Notes: The Dispel is tricky since Auron isn't a good enough Knight to use Banishing Strike, so you need to bring either the actual Dispel spell or Paine to use Banishing Strike. Paine is also a source of Hastega for FFX, so that may not be a big deal. If you don't want to use Paine, you almost have to bring either Braska or Seymour so that you can have both Dispel and either Protectga or Shellga depending on which attacks you're most worried about. That's really the only hiccup here, though.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Not A Dream (U++)
    Tidus
    HP: ~361,594
    Target Score:
    • Reduce Tidus's ATK.
    • Exploit Tidus's weakness to dark attacks.
    • Win before Jecht Shot is used for the 8th time.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70%: Default):
    3% chance: Attack (PHY: deal 150% physical damage to one target)
    15% chance, unlocks turn 3: Double Attack (PHY: deal 180% physical damage twice to random targets)
    20% chance, unlocks turn 3: Full Slide (PHY: deal % physical damage three times to random targets)
    25% chance, unlocks turn 4: Sphere Shot (PHY: deal 350% ranged physical damage to one target)
    20% chance, unlocks turn 3: Spiral Cut (NAT: deal 280% physical damage to all targets)
    10% chance, unlocks turn 3: Slice & Dice (NAT: deal 280% physical damage four times to random targets)
    10% chance, unlocks turn 4: Jecht Shot (NAT: deal 350% ranged physical water damage three times to random targets)

    Moveset (70%-40%: Weak):
    10% chance: Sphere Shot (PHY: deal 350% ranged physical damage to one target)
    10% chance: Spiral Cut (NAT: deal 280% physical damage to all targets)
    20% chance: 凶 Spiral Cut (NAT: deal 380% physical damage to all targets)
    20% chance: Slice & Dice (NAT: deal 280% physical damage four times to random targets)
    20% chance: Jecht Shot (NAT: deal 350% ranged physical water damage three times to random targets)
    20% chance: 凶 Jecht Shot (NAT: deal 430% ranged physical water damage three times to random targets)

    Moveset (<40%: Very Weak):
    30% chance: 凶 Spiral Cut (NAT: deal 380% physical damage to all targets)
    20% chance: Slice & Dice (NAT: deal 280% physical damage four times to random targets)
    20% chance: Jecht Shot (NAT: deal 350% ranged physical water damage three times to random targets)
    30% chance: 凶 Jecht Shot (NAT: deal 430% ranged physical water damage three times to random targets)

    Commentary

    Tidus uses 凶 Spiral Cut on his first two turns in Weak state and 凶 Jecht Shot on his first two turns in Very Weak state.

    Tidus deals purely physical damage, so leave your Magic Breakdown and Shellga at home. You may wish to equip water resistance gear on particularly vulnerable characters (mages and healers) to lessen the damage from Jecht Shot. Draw Fire will help reduce the damage your party takes in the first phase but after that most/all attacks ignore it; this is a case where Amarant's auto-Draw Fire RM really helps out.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG Medical's Student of Medicine
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    I still haven't found any videos of his SBs.

  4. #4
    A. Body
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    Gilgamesh

    went from 'meh mage synergy' in X to 'fully functioning in-realm mage party' in one random 11x, so i did the whole U/+/++ gauntlet CM style. it's pretty unfair honestly

    braska - chainspells, dispel for U+ - summoner's dream
    lulu - meltdown, OK BSB cast - default SB
    yuna - curaja, pro/shell, BSB2
    seymour - MM/DZ, cross cleave
    wakka - FBD/breakdown, BSB

    U+ can get pretty hairy at the end, but yuna/lulu being able to throw out a 40k command 1 to punch thru the very end made it a lot more manageable though. no-wall U++ was painful (pretty sure all attacks are ranged so back-row doesn't confer any advantage here) but with triple magic buffs my damage output was absurd enough where i just kinda powered thru.

  5. #5
    Sea Torques
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    After Geo, this CM felt like a breeze. I pretty much just ran the same team from the torment with some RMs switched around.

  6. #6
    Salvage Bans
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    Quetzalcoatl

    1/1 on CM mastery with 1 medal lost for KOs (had 3 deaths from AoE spam at the end), Raines RW strat again

    Yuna - Ultra Cure / Protectga / Mako Might / BSB2
    Braska - Curaja / Shellga / Doublecast / ---
    Seymour - Memento Mori / --- / Holy DMG +30% / ---
    Wakka - Full Break / Magic Breakdown / Dragoon's Determination / ---
    Paine - Lifesiphon / Gaia Cross / Dr Mog's Teachings / Hastega SSB

    RW - Metamorphose

    U++ was a pushover with my mage team and raines capping damage on command 1, ended up with full medals.

  7. #7
    Relic Shield
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    I stacked four atk downs on tidus to see what would happen. I was not disappointed but stacking dark damage is undoubtedly faster.

  8. #8
    Member since 2006 and still can't think of a title.
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    Midgardsormr
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    Kil'jaeden

    Fuck, failed on U because I took a mage team and forgot to lower the defense of the second mob.

  9. #9
    Member since 2006 and still can't think of a title.
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    Tidus was a joke of a ++ fight. Took Leon since I have his burst, used Deployment Tactics as my RW, and lost one medal for damage only. Forgot to even equip water resist for Jecht Shot.

    Leon just absolutely rapes Tidus with his burst, so if you are doing a physical party, I threw him up as my RW with X Synergy. Vakh is my ID

  10. #10
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    17,449
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    Went with a yolo build, full medals, no medica

    RW: Cid Raines

    Alph (RW Cid Raines)
    Pecil (Gaia cross from back row and defend)
    Cid Rains (Wrath x2, Memento Mori, BSB)
    Ramza (Power breakdown, full break)
    Tyro (Curaja/Memento of Prayer, SG)



    With CR x2 popping off, he died pretty quickly. I hope Alph/CR get their mc3 soon, could definitely benefit from the extra HP/Defense

  11. #11
    Ridill
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    Asura

    Alphinaud gets his MC3 in a couple events, Cid Raines in like 2.5 months.

  12. #12
    Ridill
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    Gilgamesh

    1/1 on U+ CM. Oddly enough it took me 3 or 4 tries with A team to get mastery.

    Tidus - Powerchain+Lifesiphon, Truthseeker RM, OSB
    Wakka - Armor BD+Hydroburst, Mako Might, BSB
    Yuna - Protectga+Ultra Cure, Dr. Mog, Shared Medica
    Paine - Banishing Strike+Full Charge, Trick Attack, No SB
    Braska - Shellga+Curaja, Doublecast White, Shared Medica

    Shout RW - only used 1 charge.

    Bum rush him as quick as possible after initial set-up. No hit + run. Loud Side activated after first 2 turns. Powerchained Lifesiphon on Tidus until 2 SB bars. Wakka was able to keep his BSB + all 3 breakdowns active in a cycle and never used Hydroburst. Paine used Fullcharge until scripted buffs needed to be dispelled. Got it down to ~ 40% and then b2b'ed Energy Rain for the kill.

    Took a late unexpected Mana Beam right before Tidus used the 2nd Energy Rain, otherwise would have mastered as it killed everyone else.

  13. #13
    Relic Horn
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    Quote Originally Posted by Kirin View Post
    1/1 on U+ CM. Oddly enough it took me 3 or 4 tries with A team to get mastery.

    Tidus - Powerchain+Lifesiphon, Truthseeker RM, OSB
    Wakka - Armor BD+Hydroburst, Mako Might, BSB
    Yuna - Protectga+Ultra Cure, Dr. Mog, Shared Medica
    Paine - Banishing Strike+Full Charge, Trick Attack, No SB
    Braska - Shellga+Curaja, Doublecast White, Shared Medica

    Shout RW - only used 1 charge.

    Bum rush him as quick as possible after initial set-up. No hit + run. Loud Side activated after first 2 turns. Powerchained Lifesiphon on Tidus until 2 SB bars. Wakka was able to keep his BSB + all 3 breakdowns active in a cycle and never used Hydroburst. Paine used Fullcharge until scripted buffs needed to be dispelled. Got it down to ~ 40% and then b2b'ed Energy Rain for the kill.

    Took a late unexpected Mana Beam right before Tidus used the 2nd Energy Rain, otherwise would have mastered as it killed everyone else.
    What levels are your guys? I had a similar party except rikku instead of braska for her bsb to help tidus' ssb, but even with shell up and full break/wakka bsb mana beam was hitting like 3k a shot... and yshtola bsb rw couldn't handle everything.

  14. #14
    Ridill
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    Gilgamesh

    Tidus 99, everyone else was 80.

    I do have Quina's hairpin for Tidus, so thats kind of a wash between using Rikku for the Imperil vs the extra healer.

    I'd say the 2nd healer helps more for getting to that 2 OSB kill threshold than Rikku's damage does. I think I was taking Mana Beams for ~2k with Wakka BSB, Magic BD, and Shell up. Also Shout may be better mitigation than a healer BSB for the RW option.

    Paine was getting 14-16k per Full Charge, Tidus ~60k on Energy Rain, Wakka ~3k on BSB commands.

    Wakka would cycle Armor BD -> BSB -> Magic BD -> Power BD -> Magic BD then repeat and the BSB would generally be up again.

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