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  1. #121
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
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    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
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    Odin
    Blog Entries
    1

    I'm at work and limited to sites I can look at for information so I apologize if my questions seem silly. Only time I used Ashita was for private servers and that was five years ago. I rejoined XI and am currently using windower, which is fine, but when glancing at gearswap my brain isn't comprehending it immediately. Is Ashitacast essentially spellcast?

  2. #122
    Ridill
    Join Date
    Apr 2011
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    20,104
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    FFXI Server
    Bahamut

    Been awhile since I used spellcast but iirc in terms of how the .xmls are written and ease of doing so ashitacast is somewhat like spellcast. But it has similar functionally as gearswap without having to ask for motes luas

  3. #123
    Smells like Onions
    Join Date
    Jul 2017
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    3
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    0

    Quote Originally Posted by atom0s View Post
    Glad to hear your issue is fixed. Can you link me to the page that was erroring for you?
    Hi Atom0s, Sorry but i forgot to edit the post to say i changed a few other things also.

    I’m still not 100% sure it was the config file for retail.
    I changed all the settings in It and can’t remember what the original setters were, sorry.
    As well as changing the config settings, I also re-downloaded the Direct3D8 to Direct3D9 Proxy. I didn’t check ffxi was working correctly before doing this.

    Either way its working now.
    If I can replicate the error, I will let you know.
    Sorry for the false bug report, possibly just my own stupidity.

    Thanks again for all your great work.

    /xeno

  4. #124
    CoP Dynamis
    Join Date
    Dec 2012
    Posts
    287
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    4
    FFXI Server
    Asura
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    Madoran

    Some recent happenings with Ashita:

    Plugin: MultiSend (Replaces Servo)
    Lolwutt (Thorny) has made a replacement plugin to Servo that uses a different communication method to allow multiple clients to be controlled with a single client. MultiSend brings a bunch of new features to the table along with a more stable environment. Find more info on it here:
    http://git.ashita.atom0s.com/Plugins/MultiSend

    Addon: Zoom (Camera zoom distance adjuster.)
    A simple addon that allows users to override the min/max zoom distances (of the mouse wheel) to see closer or further away from their character.
    http://git.ashita.atom0s.com/Addons/Zoom

    Plugin: Repeat (Replaces Repeater)
    zombie343 has updated and converted the repeater addon into a plugin with more features and a better timing mechanism. More info here:
    http://ashita.atom0s.com/forums/view...php?f=20&t=279
    http://git.ashita.atom0s.com/Plugins/Repeat

    All three of these are available via the launcher for easy download / installation.

  5. #125
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Hmmm repeat seems mostly to add using milliseconds not sure that changes much and the random feature which could be nice I guess for looking not like a bot?

  6. #126
    CoP Dynamis
    Join Date
    Dec 2012
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    Asura
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    Madoran

    Repeats big fix is that its running the task in a separate thread vs. relying on the rendering frames for timing. Repeater (addon) uses the render callback which relies on FFXI calling EndScene which can happen multiple times per-frame, which can lead to inaccurate results for timing, especially if people modify the FPS limit to non-30fps. Accuracy would be variant on system performance as well. With it being threaded in the plugin, it allows the accuracy to be specific to the threads performance and not rely on the games rendering calls.

  7. #127
    Ridill
    Join Date
    Apr 2011
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    BG Level
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    FFXI Server
    Bahamut

    Oh nice. I have noticed timing being slightly inaccurate sometimes. The more you know

  8. #128
    CoP Dynamis
    Join Date
    Dec 2012
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    This update was already pushed last week, just forgot to post it here to let others know.

    New Addon Events
    Link: http://ashita.atom0s.com/forums/viewtopic.php?f=2&t=738

    - key
    - mouse

    Allows addons to see and react to input in a more clear manner instead of relying on the ImGui IO object for input info.

    Changelog
    • Addons: Added key event for keyboard input processing.
    • Addons: Added mouse event for mouse input processing.
    • Ashita: Changed the order in which mouse events were handled internally so that addons and plugins see the mouse events before the internal handlers such as the font manager.

    The key event looks like:
    PHP Code:
    ashita.register_event('key', function(keydownblocked)

        return 
    false;
    end); 
    The params are:
    - key - number - The DirectInput id of the key press.
    - down - boolean - The down/up state of the key. (True if down, false if up.)
    - blocked - boolean - Flag if another addon has blocked the key press. (True if blocked by another addon.)

    The mouse event looks like:
    PHP Code:
    ashita.register_event('mouse', function(idxydeltablocked)

        return 
    false;
    end); 
    The params are:
    - id - number - The windows event id of the mouse event. (See here for notification ids: https://msdn.microsoft.com/en-us/lib...(v=vs.85).aspx)
    - x - number - The x axis point of the mouse.
    - y - number - The y axis point of the mouse.
    - delta - number - The scroll wheel delta of the mouse when scrolling.
    - blocked - boolean - Flag if another addon has blocked the mouse event. (True if blocked by another addon.)

  9. #129
    Salvage Bans
    Join Date
    Dec 2006
    Posts
    888
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by dasva View Post
    Been awhile since I used spellcast but iirc in terms of how the .xmls are written and ease of doing so ashitacast is somewhat like spellcast. But it has similar functionally as gearswap without having to ask for motes luas
    just wanted to add that it is quite possible to use windower without mote's luas- ashita still in my opinion is superior for multiboxing and does use an .xml language versus .lua.

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