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  1. #21
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    Quote Originally Posted by Ratatapa View Post
    Vignette?
    A vignette is the effect where the edges of the screen are purposely made darker, or in some cases fade entirely to black at the edges of the screen.

    https://en.wikipedia.org/wiki/Vignetting

  2. #22
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    Quote Originally Posted by Sumy View Post
    A vignette is the effect where the edges of the screen are purposely made darker, or in some cases fade entirely to black at the edges of the screen.
    I see

  3. #23
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    The screen effects were a bit much, but I enjoyed it overall.

  4. #24
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    Idk. Tried the demo. Looks really fun. Definitely feels like it was designed for the 3DS though.

  5. #25
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  6. #26
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    No text size update

  7. #27
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    Quote Originally Posted by Kaslo View Post
    No text size update
    At 3:00, the Lead Artist says they've increased the size of help text.

  8. #28
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    Quote Originally Posted by EternityEnd View Post
    At 3:00, the Lead Artist says they've increased the size of help text.
    I mean that's okay, but Dialogue Text was the bigger issue

  9. #29
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    I wouldn't be surprised if the text size is iterated on further. I'm super impressed by the improvements they've made so far -- seems like an awesome and communicative development team.

  10. #30
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    What’s the date at the end?

  11. #31
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    Releasing July 13, 2018


  12. #32
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    Much sooner than I was expecting lol. Really looking forward to this game after playing the demo.

  13. #33
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  14. #34
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    Copying my post from elsewhere:

    There's now a JP system, similar to Final Fantasy Tactics, and you can expend JP to purchase classes' abilities in any order you want:



    Here's a detailing of the Wayfarer's Edition (Special Edition) items:

    https://www.nintendo.com/games/detai...edition-switch

    Includes: Game cartridge, Octopath Traveler: Sound Selections CD, cloth double-sided world map, replica coin of the in-game currency, 8-page pop-up book featuring characters and origins
    Finally, we got a glimpse of the presumably full world map, which includes both the portion from the demo character selection (right) and the incomplete world map released (left):


  15. #35
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    EDIT: English Version added.

  16. #36
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    Quote Originally Posted by Kaslo View Post


    EDIT: English Version added.
    This “April overview” video covers a couple of topics, most importantly two new playable characters. The game’s official website has also been updated.

    H’aanit is a hunter who lives a solitary life in a village deep in the woods. Her mentor left the village a year ago to hunt a demon called “Red Eyes”. Worried, H’aanit sets out to look for her mentor and the demon. Her Path Action is “Incite”, which she can use to set animals she has tamed on someone. In combat, she uses bows, a weapon class that has high accuracy. Hunters can also increase the critical hit chance of allies or delay the actions of enemies.

    The second newly revealed character is Therion, a thief. His past is a complete mystery, but his shady appearance and the rumors that have sprung up around his mysterious origins have made the nobles and the wealthy weary of him. Naturally, as a thief, his Path Action is “Steal”, which allows him to steal items from people. You won’t necessarily use that ability only for personal gain though – you can also steal items and give them to people that desperately need them. In combat, thiefs use daggers and can strike often thanks to their high speed. They can also steal HP and SP from enemies and lower their stats.

    The trailer also explains Path Actions in general a bit more. Path Actions are split into two general categories: “Noble” and “Rogue”. Generally, a set of two Path Actions have the same end result – for example, acquiring items from people. The merchant Tessa can use her Field Command to buy them, whereas the thief Therion can steal them. The Noble path of buying them always succeeds, but requires you to spend money. The Rogue path of stealing is free, obviously, but has a chance of failure. Getting caught while stealing lowers your standing with other characters, which can result in them not wanting to talk to you and thus you being unable to accept certain quests. This can be fixed by talking to innkeepers and giving them money to increase your standing again.

    The trailer also introduces Sub Stories. Put simply, these are side missions that take place apart from the game’s main story. Sub Stories heavily involve Path Actions, and there are often multiple ways to clear them depending on which Path Actions you use.
    https://nintendoeverything.com/octop...-details-more/

  17. #37
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    Is it july yet

  18. #38
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    Absolutely loving the steady marketing we've gotten. Everything continues to impress.

    Only thing I'm worried about after today is Dark Souls' delay putting it in Octopath's July orbit, which would harm both games' sales I would think.

  19. #39
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    Boxart reveal.

    Also, mapping out Rogue/Noble path actions. We still need a Noble counterpart to Allure (recruit citizen as party member) and a Rogue counterpart to Inquire (get information from citizen).

    I assume the Noble recruitment act comes from the Cleric looking lady, and the Rogue Inquire from the dark haired male.

  20. #40
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    English trailer likely out on Nintendo's youtube in like 5-6 hours.