They have level recommendations (not requirements), yeah, but there are Cait enemies that give exponentially higher EXP—enough to bring your party to level ~15+ by killing one—so bridging that level deficit would be easy in practice if you wanted to skip certain characters' stories.
Technically, it's possible to solo the game with one character, so replays should be super fun. Especially given that most sidequests have multiple possible resolutions depending on how you solve them (i.e. using which path actions).
Meh. Feels like there’s a lot of pre-emptive apologizing and repurposing of the games original intent. A lot of mental gymnastics to justify this game’s shortcomings.
I’ll still get the game because there isn’t shit else for the switch, but the demo really left me disappointed in the story-telling aspect. And from these reviews it sounds like the story stays pretty basic with hardly any interaction between the characters. Which is lame as hell, no matter how hard you try to reframe it as “replay value.”
If the game really is more Saga like, then that's all I needed to hear to convince me of a day 1 purchase.
Saga games were never about story, anyway. Dat gameplay, dat open-endedness, dat combat system, HNNNNNNNG.
Saga Frontier top 5 GOAT PS1 JRPG, FACTS.
Yeah, I'm not too concerned with the complaints about how the story is potentially being handled in this game. I always care more about gameplay than stories in games anyways and I had a lot of fun in the demos for this. I've enjoyed many games with terrible stories just because of how much fun I had playing them.
Spoiler: show
I don't really see how a fan of turn-based games could say this. Between the break, boost, and secondary job systems, the combat is very deep. By all accounts, it gets much more challenging starting in Chapter 2, as well.
It has way more layers than other turn-based games.
Spoiler: show
Has anyone ever confirmed yet that the 8 stories never really merge? I've seen a lot of pre-reviews yet that say no but follow it up with "I'm only on chapter 3 so this may change" or some such.
Thanks - I'm somewhat nervous about the game as having them not eventually meet up for some overarching story seems odd. All the negative feedback I've heard so far all revolves around how none of them interact so I have no idea if that ever changes.
Well they said that you could solo the game with one character if you wanted so I'm expecting little to no interaction
https://twitter.com/ShadowForks/stat...58830027214848
And there it is. People can stop hand-wringing.Octopath Traveler's reception is going to be interesting to see. Towards the beginning, it's a series of vignettes that tell individual stories that hold up on their own, followed by huge payoffs that deal with the ensemble cast.