Constructive criticism:
- There should be an option to disable the short voice blurbs that accompany text which isn't totally voice acted, and don't match the text.
- Text speed could stand to be sped up, or match the speed of the voice acting (preferable). Having text still appearing for seconds after the voice acting has finished doesn't feel right.
- The menus look fantastic, but scrolling through them could be snappier. It's a bit slow.
- There needs to be an option to skip dialogue/story scenes. For instance, if the player loses to Helgenish in the finale to Primrose's demo, they must go through the entire lengthy scene again to retry the boss fight.
- I enjoyed that the battle transition is very subtle and can sneak up on you, but perhaps a more iconic Final Fantasy-esque transition would be more suitable.
- The post-battle fanfare is also slightly undercooked when compared to previous Final Fantasy titles, I think. The text is so rich and well-written, and the battle animations so beautiful, I feel like the sprites could use a pinch more personality/charm -- think FFVI's amusing sprite reactions!
- In the equipment menu, is listing every weapon type necessary? It creates more scrolling than necessary. Perhaps it changes later in the game, so this observation may be invalid, but characters seem to have weapon type restrictions: maybe limit each character's equipment menu to those?
- More world interaction! Hidden items in pots are a classic JRPG touch that could be relatively easily implemented.
-Quest Log? Maybe that's what the inaccessible "Journal" is.