You've got to be shitting me. I thought refinery was just for weapons, not for abilities.
used 140 orbs (ish) trying to fix my -spd Ayra and get a hector. Ended up with three Deirdre; a +spd -def B.lyn; a +res -hp Ayra; and -att S. Camilla.
Planning to reforge Y. Tiki and turn her into a red/green eating monster
My +10 5 Star Azama is enjoying Arena with Pain+ (Dazzling Staff additional effect) C: Savage Blow3 and Seal: Savage Blow 3. Dealing 82 dmg to a group of units and not fearing any counter is awesome <3.
What’s the point of summoning for Fjorm when you get her for free in the story? Lol
she's an excellent tank, whales want +10 or good IV's. I would've tried for her if the other two blues went so crap
Yeah but I think the only way to get more of them is if you pull Fjorm. Still not totally clear on that whole system though so I could be wrong.
I wish there was a concrete place for me to plan out some teams I have a ton of good 5* I just don't know where to invest my time in them / who to put with whom
-atk + spd fjorm. I always get atk
The only usefull staff upgrade is to attach dazzling staff to the weapon. Wrathful staff is kinda useless, because all Healers lack the attack power (in A-Slot) and Specials to really ORKO many units. Its best to have them be debuffers/chip damage dealers. Especially in an Arena Tier that has Distant Counters throwing at you from every range and every unit.
The only one worthwile is Elise with horse-emblems, and even that one can be questionable and be only good if you run both wrath + dazzling
Mananged to pull a -Spd + Res Fjorm, capping at a 37 Res unbuffed or skills is insane, but the -spd opens her up to being doubled now but a lot of units but with a healer that shouldnt be much of a problem fixing her back up. Just cant decide what to replace her A slot with though.
Se has such a balanced stat spread that I'm not very sure what could be her best bane. As you said, -spd opens her up to being doubled more often, defenses are both important considering she can counter at any range, and gets bonus damage from doing so at a distance if special is up, HP affects her overall defense, and attack is always important (well, not with Azama, heh). If I had to choose a bane...I guess I'd go for HP? I'm not really sure. Of course, I have the neutral one and I'm no whale, so I work with what I'm given, this is just theory.
Yeah from what I've been reading -HP is the bane people want to hope for, which nets her 35 HP. The -Spd sits her at 28 so have to ride on the DEF/RES to make sure she can live on that turn if getting hit more than once by multiple units. I managed to get this one by trying for an Arya but had no red orbs so tried my luck on the blue and got her.
35 Hp is on the low end of the spectrum tough. In my opinion Fjorm is best kept neutral, as in: Use the one you got for free. I think tahts the one that gives her the best go in any direction you want to build her. Of course if you want to built her into an offensiv powerhouse, then feel free to use an Atk+ or Spd+ IV
I was thinking of using my -Spd/+Res one more as a magic wall since I already have a few different colors of physical walls; G-Ike, Hector, B-Lucina, Xander, but one thing they all have in common is bad Res so mages have their way with them. Just the trouble is most of the better mages are either green or blue so that is why I was leaning towards using the -Spd/+Res with Distant Defense in slot A and either the DD seal to stack or the Atk ploy seal for when I can line up units to be in the same line.
I built this to cemplement my Team of BIke Sigurd and Azama to counter any form of mages
This Clair runs a total of 54 RES when being attacked by a mage. the only thing that can kill her are Triangle adept green mages if they double her, or a Gronnblade Nino with +SPD nature Fure/Life and Death and full buffs. Obviously i am not gonna send her against physical units and bow users. thats what the rest of my Team is there for