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  1. #1
    D. Ring
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    Diabolos

    FFRK - Encounter on the Blue Planet (FF4) Event & Strategies

    "" - Cid

    Event Start Date: February 2 (Assuming current trend of Event Dates)
    Event Bonus Battle: February 5
    Event End Date: February 12

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...megathread_iv/

    Notable Rewards

    None

    New Characters Acquired
    Cid (Combat:5, Support:4, Machinist:5)

    Old Characters Acquired
    Paladin Cecil
    Dark Knight Cecil
    Golbez
    Rydia
    Rosa
    Edge
    FuSoYa

    New Memory Crystals
    Cid MC1/MC2

    Old Memory Crystals
    Paladin Cecil MC1/MC2
    Dark Knight Cecil MC1/MC2
    Rydia MC1/MC2
    Rosa MC1/MC2
    Golbez MC1/MC2
    Edge MC1
    FuSoYa MC1

    New Record Materia
    Cid MC1: Small DMG increase when using Machinist Abilities.
    Cid MC2: Moderate DMG increase when equipping Hammers.

    New Record Sphere
    Cid

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFIV Characters.

  2. #2
    D. Ring
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    Diabolos

    Bonus Battles
    Mad Scientist +
    • Dr. Lugae & Barnabus
      HP: ~107,797 (Dr. Lugae), ~47,066 (Barnabus), ~81,872 (Barnabus-Z)
      Target Score: Use a thunder attack on one of the bosses, Defeat Barnabus before it uses Self-Destruct.
      • Weak: Thunder Abilities
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Slow Abilities and Stun Abilities (Both), Blind Abilities (Lugae)
    • Lugaeborg
      HP: ~118,655
      Target Score: Defeat Lugaeborg without being KO'd, Exploit Lugaeborg's weakness to thunder attacks.
      • Weak: Thunder Abilities
      • Resists:
      • Absorbs:
      • Vulnerabilities: Slow Abilities, and Stun Abilities


    Commentary

    In the first fight, if you defeat Barnabus first, Dr. Lugae despawns and Lugae-Baranabus spawns.

    Guardian Dragon in the Moon ++
    White Dragon
    HP: ~173,124
    Target Score:
    • Defeat the White Dragon without being KO'd.
    • Reduce the White Dragon's MAG.
    • Reduce the White Dragon's RES.

    Weak: None
    Absorbs: All but Earth Abilities
    Resists: Earth Abilities
    Vulnerabilities: Sap Abilities and Stun Abilities.

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Water Dragon Guarding the Demon Blade +++
    Ogopogo
    HP: ~191,626
    Target Score:
    • Defeat Ogopogo without being KO'd.
    • Reduce Ogopogo's MAG.
    • Reduce Ogopogo's ATK.

    Weak: None
    Absorbs: None
    Resist: All But Thunder Abilities and Bio Abilities
    Null: None
    Vulnerabilities: Slow Abilities, Blind Abilities, Sap Abilities, and Stun Abilities.

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Confronting Madness (U)
    Barnabus
    HP: ~61,250 (Barnabus), ~80,850 (Barnabus-Z), ~150,869 (Lugaeborg)
    Target Score:
    • Reduce Barnabus's ATK.
    • Exploit Barnabus's weakness to thunder attacks.
    • Reduce Barnabus-Z's DEF.

    Weak: Thunder Abilities
    Absorbs: None
    Vulnerabilities: Slow Abilities and Stun Abilities (All)

    Abilities

    Moveset (Dr. Lugae):
    20% chance: Treatment (WHT: recover h105 HP to Barnabus)
    20% chance: Haste (WHT: grant Haste to Barnabus)
    20% chance: Protect (WHT: grant Protect to Barnabus)
    20% chance: Shell (WHT: grant Shell to Barnabus)
    20% chance: Regen (WHT: grant Regen to Barnabus)

    Moveset (Barnabus):
    20% chance: Attack (PHY: deal 188% physical damage to one target)
    25% chance, unlocks turn 3: Beam (PHY: deal 266% ranged physical damage to one target)
    20% chance, unlocks turn 3: Laser (NAT: deal 206% ranged physical damage to all targets)
    25% chance, unlocks turn 3: Attack (PHY: deal 150% physical damage twice to random targets1)
    10% chance, unlocks turn 3: Squish (NAT: deal 159% physical damage to all targets)

    Moveset (Barnabus-Z):
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    20% chance: Beam (PHY: deal 266% ranged physical damage to one target)
    15% chance: Laser (NAT: deal 206% ranged physical damage to all targets)
    20% chance: Attack (PHY: deal 100% physical damage twice to random targets)
    15% chance: Squish (NAT: deal 159% physical damage to all targets)
    20% chance: Flamethrower (NAT: deal 210% magical fire damage to all targets)

    Moveset (Lugaeborg, >50% HP: Default):
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    30% chance: Beam (PHY: deal 266% ranged physical damage to one target)
    20% chance: Laser (NAT: deal 206% ranged physical damage to all targets)
    10% chance: Flamethrower (NAT: deal 294% magical fire damage to all targets)
    15% chance: Poison Gas (NAT: deal 246% magical bio damage to all targets)
    15% chance: Flare (BLK: deal 650% magical non-elemental damage to one target)
    20% chance to activate in response to any attack: Sleeping Gas (NAT: 33% chance to Sleep one target)

    Moveset (Lugaeborg, <50% HP: Weak):
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    25% chance: Beam (PHY: deal 266% ranged physical damage to one target)
    20% chance: Laser (NAT: deal 206% ranged physical damage to all targets)
    15% chance: Flamethrower (NAT: deal 294% magical fire damage to all targets)
    15% chance: Poison Gas (NAT: deal 246% magical bio damage to all targets)
    15% chance: Flare (BLK: deal 650% magical non-elemental damage to one target)
    20% chance to activate in response to any attack: Sleeping Gas (NAT: 33% chance to Sleep one target)

    1: Barnabus's 2-hit Attack will attempt to avoid targeting characters with Retaliate active. If all characters have Retaliate active or if the character with Retaliate has Draw Fire/Sentinel, it will target normally.

    Commentary

    Dr. Lugae cannot be targeted or attacked. When Barnabus is defeated, Dr. Lugae despawns and Barnabus-Z spawns. When Barnabus-Z is defeated, Lugaeborg spawns.

    Not much to this fight. Barnabus is pure physical damage but both Barnabus-Z and Lugaeborg have mixed offenses, so prepare accordingly. Any buffs Dr. Lugae throws on Barnabus go away when Barnabus dies (before Barnabus-Z spawns), so you probably don't have to worry about bringing a Dispel. Do make sure you re-apply debuffs every time the next boss spawns, though, since they're new entities and thus start out with a blank slate.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Confronting Destiny (U+)
    Dark Knight
    HP: ~355,161
    Target Score:
    • Exploit Dark Knight's weakness to holy attacks.
    • Afflict Dark Knight with Slow.
    • Reduce Dark Knight's ATK.

    Weak: Holy Abilities
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Abilities

    Moveset (>70%: Default):
    25% chance, unlocks turn 3: Attack (PHY: deal 188% physical damage to one target)
    5% chance, unlocks turn 3: Attack (PHY: deal 110% physical damage to one target)
    20% chance, unlocks turn 3: Attack (PHY: deal 150% physical damage twice to random targets)
    25% chance, unlocks turn 3: Shadowbringer (NAT: deal 266% physical dark damage three times to random targets)
    10% chance, unlocks turn 3: Dark Cannon (NAT: deal 344% ranged physical dark damage to one target)
    10% chance, unlocks turn 3: Soul Eater (NAT: deal 266% ranged physical damage twice to random targets and increase own attack by 20% for 20 seconds)

    Moveset (70%-40%: Weak):
    25% chance: 凶 Darkness (NAT: deal 253% piercing ranged physical dark damage to all targets)
    25% chance: Darkness (PHY: deal 253% ranged physical dark damage to all targets)
    5% chance: Attack (PHY: deal 150% physical damage twice to random targets)
    15% chance: Shadowbringer (NAT: deal 266% physical dark damage three times to random targets)
    15% chance: Dark Cannon (NAT: deal 344% ranged physical dark damage to one target)
    15% chance: Soul Eater (NAT: deal 266% ranged physical damage twice to random targets and increase own attack by 20% for 20 seconds)

    Moveset (<40%: Very Weak):
    30/90 chance: 凶 Darkness (NAT: deal 253% piercing ranged physical dark damage to all targets)
    30/90 chance: Darkness (PHY: deal 253% ranged physical dark damage to all targets)
    10/90 chance: Shadowbringer (NAT: deal 266% physical dark damage three times to random targets)
    10/90 chance: Dark Cannon (NAT: deal 344% ranged physical dark damage to one target)
    10/90 chance: Soul Eater (NAT: deal 266% ranged physical damage twice to random targets and increase own attack by 20% for 20 seconds)

    Commentary
    • Dark Knight does nothing on his first two turns unless you push him into Weak phase before his ATB fills for the second time.

    Dark Knight's damage is 100% pure physical, so pack maximum mitigation. You might also want to equip the major dark resist accessory on your healer or another squishy character to help mitigate Darkness spam. Once Dark Knight hits 70% HP, he'll use his AOE attack anywhere from 1/2 to 2/3 the time, so be prepared. Soul Eater will overwrite a standard Power Breakdown effect and vice versa, so every time he uses it, be ready to hit your Breakdown again.

    Event Quest Notes: Probably better to lean a little harder on your physical characters for this one, since a lot of his attacks are ranged and will really smash your mages up. Paladin Cecil O/BSB will do a number on him, as will Cid Raines BSB. If you do go the Raines BSB RW route, have Golbez do the work; he's far tankier than any other FF4 mage. For the record, this fight is completely soloable by a level 80 Golbez w/ BSB.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Dragon Sealing the Strongest Sword (U++)
    Dark Bahamut
    HP: ~385,582
    Target Score:
    • Reduce Dark Bahamut's MAG.
    • Reduce Dark Bahamut's ATK.
    • Reduce Dark Bahamut's RES.

    Weak: None
    Absorbs: None
    Resists: All but Bio Abilities
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (No Reflect, >70%: Default):
    Special: Reflect (WHT: grant Reflect to self)
    20% chance, unlocks turn 4: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    5% chance: Attack (PHY: deal 110% physical damage to one target)
    20% chance, unlocks turn 3: Attack (PHY: deal 188% physical damage to one target)
    30% chance, unlocks turn 3: Attack (PHY: deal 150% physical damage twice to random targets1)
    25% chance, unlocks turn 3: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    20% chance to activate in response to physical attacks: Attack (PHY: deal 188% physical damage to one target)
    45% chance to activate in response to physical attacks: Reflect (WHT: grant Reflect to self)

    Moveset (Reflect, >70%: Default):
    15/85 chance, unlocks turn 5: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    30/85 chance, unlocks turn 5: Flare (BLK: deal 490% magical non-elemental damage to self)
    5/85 chance: Attack (PHY: deal 110% physical damage to one target)
    20/85 chance, unlocks turn 5: Attack (PHY: deal 150% physical damage twice to random targets1)
    15/85 chance, unlocks turn 5: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    10% chance to activate in response to physical attacks: Flare (BLK: deal 490% magical non-elemental damage to self)

    Moveset (No Reflect, 70%-40%: Weak):
    Special: Reflect (WHT: grant Reflect to self)
    Special: 凶 Megaflare (NAT: deal 800% magical non-elemental damage to all targets and remove all positive status effects from them)
    20% chance: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    15% chance: Attack (PHY: deal 188% physical damage to one target)
    35% chance: Attack (PHY: deal 150% physical damage twice to random targets1)
    30% chance: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    20% chance to activate in response to physical attacks: Attack (PHY: deal 188% physical damage to one target)
    45% chance to activate in response to physical attacks: Reflect (WHT: grant Reflect to self)

    Moveset (Reflect, 70%-40%: Weak):
    Special: 凶 Megaflare (NAT: deal % magical non-elemental damage to all targets and remove all positive status effects from them)
    10/85 chance: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    30/85 chance: Flare (BLK: deal 490% magical non-elemental damage to self)
    20/85 chance: Attack (PHY: deal 150% physical damage twice to random targets1)
    15/85 chance: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    20% chance to activate in response to physical attacks: Flare (BLK: deal 490% magical non-elemental damage to self)

    Moveset (No Reflect, <40%: Very Weak):
    Special: Reflect (WHT: grant Reflect to self)
    Special: 凶 Megaflare (NAT: deal 800% magical non-elemental damage to all targets and remove all positive status effects from them)
    20% chance: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    40% chance: Attack (PHY: deal 150% physical damage twice to random targets1)
    30% chance: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    20% chance to activate in response to physical attacks: Attack (PHY: deal 188% physical damage to one target)
    45% chance to activate in response to physical attacks: Reflect (WHT: grant Reflect to self)

    Moveset (Reflect, <40%: Very Weak):
    Special: 凶 Megaflare (NAT: deal % magical non-elemental damage to all targets and remove all positive status effects from them)
    15/95 chance: Megaflare (NAT: deal 650% magical non-elemental damage to all targets)
    40/95 chance: Flare (BLK: deal 490% magical non-elemental damage to self)
    15/95 chance: Attack (PHY: deal 150% physical damage twice to random targets1)
    15/95 chance: Wing Buffet (NAT: deal 159% ranged physical damage to all targets)
    20% chance to activate in response to physical attacks: Tail (PHY: deal 159% physical damage to all targets)
    30% chance to activate in response to physical attacks: Flare (BLK: deal 490% magical non-elemental damage to self)

    1: Dark Bahamut's two-hit Attack will avoid targeting characters with Retaliate active unless they have no choice (all characters have Retaliate, or your Retaliator has Draw Fire/Sentinel active). Technically the same is true for Wing Buffet and Tail, but that shouldn't matter since they're AOE.

    Commentary

    Dark Bahamut uses Reflect as an interrupt after his action if he does not have Reflect active. Once Dark Bahamut enters his Weak phase, he will start counting from 5 on his turn. When his count would reach 0, he uses 凶 Megaflare and resets the count. After using 凶 Megaflare, Dark Bahamut will always use his single hit Attack (if he doesn't have Reflect active) or his double hit Attack (if he does have Reflect active).

    Dark Bahamut's physical attacks aren't anything to worry about, so the primary problem is his Flares and Megaflare. You have to decide whether you're going to bring a physical team and eat all the counters or a mage team and need to Dispel frequently. If you have mage BSBs (except Lulu's), the commands should bypass Reflect, so that makes your job easier. Ultimate Megaflare does a standard Dispel (it'll leave Wall up), but you should always know exactly when that's coming so it's fairly easy to work around.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Easy win 1/1 on CM with Raines RW strat (yes, again) with full medals

    Setup:
    Golbez 80 - Memento Mori r2 / --- / Holy +30% / ---
    Rosa 80 - Ultra Cure r3 / Protectga r3 / Doublecast / ---
    Edward 80 - Full Break r2 / Power Breakdown r4 / Auto-Haste / ---
    Pecil 99 - Curada r1 / Haste r5 / Auto-Haste / ---
    Porom 65 - Curaja r5 / Slowga r2 / Auto-Haste / ---

    RW - Metamorphose

    No SBs needed, fight was over with the 2nd BSB entry cast. Damage capped c1 with ~450 MAG and 20% holy robe without needing to use the c2 buff.

    U was a pushover, and U++ I managed to rush before the countdown ever hit 0 for ultimate megaflare, both with my physical team.

  4. #4
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

    Join Date
    Dec 2005
    Posts
    7,668
    BG Level
    8

    Yea 1/2 CM here. Tried just going slower with Golbez with the Raines BSB. Got rekt at the end. Said screw it and used Rydia to double up on the BSB and went better since I didn't have to heal as crazy at the end.

    75 Golbez - +10 mag RM
    80 Rydia - R4 Alexander - 30% damage to weakness
    75 Edward - Full Break | Power Breakdown
    80 PCecil - Lifesiphon | Slowga - Ace Striker
    80 Rosa - Curaja | Protectga - WHM doublecast chance

  5. #5
    Ridill
    Join Date
    Oct 2006
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    10,229
    BG Level
    9
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    Gilgamesh

    Bahamut gave me a little bit of a headache, but used Quistis BSB on Rydia.

    Sheepsong + Multi Break + BSB Self Buff was having Rydia do ~9k/hit on commands. Krile chipped in with Ruinga and Bahamut, and ran dual healers with Yshtola and Selphie timing Deamstage and Aetherial Pulse to go off right after Ultimate Megaflare. Rydia needed to use a burst command of her own to finish the job, but I blame that more to being safe on Ultimate Megaflare and not pressing as hard in favor of defense.

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