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  1. #1
    Relic Horn
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    FFRK - Blood Reign (FF12) Event & Strategies

    "And so House Solidor lives on." - Vayne

    "Even a stray has pride!" - Gabranth

    Event Start Date: February 23
    Event Bonus Battle: February 26
    Event End Date: March 5

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...egathread_xii/

    Notable Rewards

    None

    New Characters Acquired
    Vayne (BLM:5, Combat:5, Monk:5, Darkness:5)

    Old Characters Acquired
    Balthier
    Larsa
    Basch
    Gabranth
    Fran

    New Memory Crystals
    Vayne MC1/MC2

    Old Memory Crystals
    Fran MC1/MC2
    Basch MC1/MC2
    Balthier MC1/MC2
    Gabranth MC1/MC2
    Larsa MC1

    New Record Materia
    Vayne MC1: DEF increases as own HP decreases.
    Vayne MC2: Small ATK/MAG up when equipping Fists.

    New Record Sphere
    Vayne

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFXII Characters.

    Relics

    http://ffrk.kongbakpao.com/event-99/

  2. #2
    Relic Horn
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    Bonus Battles
    Boss Rush +
    • Vinuskar
      HP: ~165,449
      Target Score: Defeat Vinuskar without being KO'd, Reduce Vinuskar's DEF.
      • Weak: None
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Slow Abilities and Stun Abilities
    • Bomb King & Bombs
      HP: ~102,834 (Bomb King), ~31,641 each (Bombs)
      Target Score: Reduce an enemy's ATK, Exploit an enemy's weakness to water attacks.
      • Weak: Water Abilities (Both)
      • Resists: All but Fire Abilities and Water Abilities (Bomb King)
      • Absorbs: Fire Abilities (Both)
      • Vulnerabilities: Silence Abilities, Slow Abilities, and Stun Abilities (Bomb King), Poison Abilities, Slow Abilities, Petrify Abilities, Instant KO Abilities, Doom Abilities, Sap Abilities, and Stun Abilities (Bombs)

    Commentary

    There are two Bombs. Bomb King can act twice per turn in Stage 4.

    Shemhazai ++
    Shemhazai
    HP: ~175,625
    Target Score:
    • Remove Shemhazai's MAG.
    • Reduce Shemhazai's DEF.
    • Reduce Shemhazai's RES.
    Weak: Fire Abilities, Ice Abilities, and Thunder Abilities (Shemhazai is always weak to one of them and absorbs the other two)
    Absorbs: All except whatever it is weak to currently.
    Resists: None
    Vulnerabilities: Stun Abilities

    Commentary

    Shemhazai starts the battle Hasted and casts Haste on herself as an interrupt when she enters Weak phase. Shemhazai can act twice per turn in Weak phase. Shemhazai begins the battle weak to fire damage and shifts her weakness randomly whenever she is hit by damage she is weak to.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Hydro +++
    Hydro
    HP: ~204,985
    Target Score:
    • Exploit Hydro's weakness to holy attacks.
    • Reduce Hydro's ATK.
    • Reduce Hydro's DEF.
    Weak: Holy Abilities
    Absorbs: Dark Abilities
    Resist: Everything but Holy Abilities and Dark Abilities
    Null: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Vinuskar (U)
    Vinuskar
    HP: ~262,072
    Target Score:
    • Exploit Vinuskar's weakness to dark attacks.
    • Reduce Vinuskar's ATK.
    • Reduce Vinuskar's MAG.
    Weak: Dark Abilities
    Absorbs: None
    Vulnerabilities: None

    Abilities

    Moveset (>70% HP: Default):
    Special: Haste (WHT: grant Haste to self)
    Special: Slowga (WHT: 216% chance to Slow all targets)
    45% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Sap them)
    25% chance, unlocks turn 3: 凶 Body Slam (NAT: deal 253% physical damage to all targets)
    30% chance, unlocks turn 3: Bite (PHY: deal 344% physical damage to one target)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 188% physical damage to one target with a 6% chance to Sap them)

    Moveset (70%-40% HP: Weak):
    Special: Slowga (WHT: 216% chance to Slow all targets)
    20% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Sap them)
    15% chance: 凶 Body Slam (NAT: deal 253% physical damage to all targets)
    25% chance: Bite (PHY: deal 344% physical damage to one target)
    5% chance: Break (BLK: 33% chance to Petrify one target)
    20% chance: Crown (NAT: deal 570% magical holy damage to one target, with a 21% chance to Confuse them)
    15% chance: 凶 Sword Dance (PHY: deal 300% physical damage to all targets)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 188% physical damage to one target with a 6% chance to Sap them)

    Moveset (<40% HP: Very Weak):
    10/80 chance: 凶 Body Slam (NAT: deal 253% physical damage to all targets)
    5/80 chance: Bite (PHY: deal 344% physical damage to one target)
    5/80 chance: Break (BLK: 33% chance to Petrify one target)
    30/80 chance: Crown (NAT: deal 570% magical holy damage to one target, with a 21% chance to Confuse them)
    30/80 chance: 凶 Sword Dance (PHY: deal 300% physical damage to all targets)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 188% physical damage to one target with a 6% chance to Sap them)

    Commentary

    Vinuskar uses Slowga on its first turn and Haste on its second turn (unless it has Reflect status). Vinuskar uses Slowga on its first turn and 凶 Sword Dance on its second turn after being reduced to 70% or less HP. Vinuskar uses 凶 Sword Dance on its first turn after being reduced to 40% or less HP.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    OH GOD NO!!! WHY!!!???? (U+)
    Mandragoras
    HP: ~111,705 each
    Target Score:
    • Exploit the Alraune King's weakness to holy attacks.
    • Exploit the Pumpkin Star's weakness to dark attacks.
    • Reduce a Mandragora's DEF.
    Weak: Fire Abilities (Mandragora Prince), Holy Abilities (Alraune King), Earth Abilities (Onion Queen), Dark Abilities (Pumpkin Star), Water Abilities (Tomato Captain)
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities (Mandragora Prince), Stop Abilities (Alraune King), Confuse Abilities (Onion Queen), Sleep Abilities (Pumpkin Star), Blind Abilities (Tomato Captain)

    Abilities

    Moveset (Prince, >50%: Default):
    Special: Song of Battle (NAT: increase all allies' attack by 20% for 15 seconds)
    40% chance: Attack (PHY: deal 110% physical damage to one target with a 12% chance to Sleep them)
    10% chance: Cura (WHT: recover h55 HP)
    10% chance: Esuna (WHT: remove all negative status effects from one target)
    10% chance, unlocks turn 2: Pollen (NAT: 6% chance each to Sleep, Poison, and/or Slow all targets)
    30% chance: Headbutt (PHY: deal 266% physical damage to one target)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 110% physical damage to one target with a 12% chance to Sleep them)

    Moveset (Prince, <50%: Weak):
    10% chance: Cura (WHT: recover h55 HP)
    10% chance: Esuna (WHT: remove all negative status effects from one target)
    20% chance: Pollen (NAT: 6% chance each to Sleep, Poison, and/or Slow all targets)
    50% chance: 凶 Headbutt (NAT: deal 253% physical damage to all targets)
    10% chance: Song of Battle (NAT: increase all allies' attack by 20% for 15 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 110% physical damage to one target with a 12% chance to Sleep them)

    Moveset (King, >50%: Default):
    40% chance: Attack (PHY: deal 110% physical damage to one target with a 12% chance to Sap them)
    40% chance: Headbutt (PHY: deal 266% physical damage to one target)
    10% chance, unlocks turn 2: Pollen (NAT: 6% chance each to Sleep, Poison, and/or Slow all targets)
    10% chance, unlocks turn 3: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (King, <50%: Weak):
    30% chance: Pollen (NAT: % chance each to Sleep, Poison, and/or Slow all targets)
    50% chance: 凶 Headbutt (NAT: deal 253% physical damage to all targets)
    20% chance: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Queen, >50%: Default):
    Special: Song of Prayer (NAT: increase all allies' magic and mind by 20% for 15 seconds)
    30% chance: Attack (PHY: deal 110% physical damage to one target with a 12% chance to Silence them)
    20% chance: Curaja (WHT: recover h80 HP)
    10% chance: Protect (WHT: grant Protect to one target)
    10% chance: Shell (WHT: grant Shell to one target)
    5% chance, unlocks turn 2: Pollen (NAT: 6% chance each to Sleep, Poison, and/or Slow all targets)
    25% chance: Headbutt (PHY: deal 253% physical damage to one target)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Queen, <50%: Weak):
    20% chance: Curaja (WHT: recover h80 HP)
    10% chance: Protect (WHT: grant Protect to one target)
    10% chance: Shell (WHT: grant Shell to one target)
    5% chance: Pollen (NAT: 6% chance each to Sleep, Poison, and/or Slow all targets)
    45% chance: 凶 Headbutt (NAT: deal 253% physical damage to all targets)
    10% chance: Song of Prayer (NAT: increase all allies' magic and mind by 20% for 15 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Star, >50%: Default):
    25% chance: Attack (PHY: deal 110% physical damage to one target with a 12% chance to Confuse them)
    25% chance: Headbutt (PHY: deal 266% physical damage to one target)
    5% chance: Bleed (NAT: 21% chance to Sap one target)
    5% chance: Blind (BLK: 33% chance to Blind one target)
    5% chance: Sleep (BLK: 33% chance to Sleep one target)
    5% chance: Toxify (BLK: 36% chance to Poison all targets)
    10% chance, unlocks turn 3: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Blind them)
    10% chance, unlocks turn 3: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Silence them)
    10% chance, unlocks turn 3: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Star, <50%: Weak):
    5% chance: Bleed (NAT: 21% chance to Sap one target)
    5% chance: Blind (BLK: 33% chance to Blind one target)
    5% chance: Sleep (BLK: 33% chance to Sleep one target)
    5% chance: Toxify (BLK: 36% chance to Poison all targets)
    15% chance: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Blind them)
    15% chance: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Silence them)
    40% chance: 凶 Headbutt (NAT: deal 253% physical damage to all targets)
    10% chance: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Captain, >50%: Default):
    30% chance: Attack (PHY: deal 110% physical damage to one target with a 6% chance to Stop them)
    30% chance: Headbutt (PHY: deal 266% physical damage to one target)
    10% chance, unlocks turn 3: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Blind them)
    20% chance, unlocks turn 3: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Silence them)
    10% chance, unlocks turn 3: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Moveset (Captain, <50%: Weak):
    20% chance: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Blind them)
    20% chance: Scream (NAT: deal 202% ranged physical damage to all targets with a 15% chance to Silence them)
    50% chance: 凶 Headbutt (NAT: deal 253% physical damage to all targets)
    10% chance: Mystery Waltz (NAT: increase all allies' attack, defense, magic, resistance, accuracy, speed, and mind by 20% for 20 seconds)
    Special: 凶 Mystery Waltz (NAT: recover h100 HP to all allies, increase their attack, defense, and resistance by 30/60/100/150% permanently, and grant them Haste, Protect, and Shell)

    Commentary

    The Alraune King is in the rear center. The Mandragora Prince is immediately above him, the Tomato Captain is immediately below him, the Onion Queen is at the top front, and the Pumpkin Star is at the bottom front. Each Mandragora begins the battle with 0 ATB and with Haste status. On their first turn, the Onion Queen will use Song of Prayer and the Mandragora Prince will use Song of Battle.

    Each enemy uses 凶 Mystery Waltz as an interrupt when they are defeated; the first time this is used, all remaining enemies' stats increase by 30%, the second time by 60%, then 100% and finally 150% when there is only one Mandragora standing.

    Event Quest Notes: None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Revived Tyrant (U++)
    Hydro
    HP: ~360,138
    Target Score:
    • Remove Hydro's Haste.
    • Exploit Hydro's weakness to fire attacks.
    • Reduce Hydro's ATK.
    Weak: Holy Abilities
    Absorbs: None
    Resists: Bio Abilities, Water Abilities, Earth Abilities, Fire Abilities, Ice Abilities, and Thunder Abilities
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70%: Default):
    Special: Haste (WHT: grant Haste to self)
    20% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
    15% chance, unlocks turn 2: Tackle (NAT: deal 266% physical damage to one target)
    10% chance, unlocks turn 3: Bio (BLK: deal 410% magical bio damage to one target)
    15% chance, unlocks turn 3: Darkra (BLK: deal 294% magical dark damage to all targets)
    10% chance, unlocks turn 3: Bile (NAT: deal 300% physical damage to all targets with a 24% chance to Sap them)
    15% chance, unlocks turn 3: Sonic Fang (PHY: deal 422% physical damage to one target)
    15% chance, unlocks turn 3: Fireball (BLK: deal 342% magical fire damage to all targets)

    Moveset (70%-30%: Weak):
    Special: Doom (NAT: % chance to Doom all targets [45 seconds])
    Special: 凶 Sonic Fang (NAT: deal 350% piercing physical damage to all targets)
    10% chance: 凶 Fearga (NAT: reduce all characters' ability uses by 1 each)
    10% chance: Bio (BLK: deal 410% magical bio damage to one target)
    20% chance: Darkra (BLK: deal 294% magical dark damage to all targets)
    10% chance: Bile (NAT: deal 300% physical damage to all targets with a 24% chance to Sap them)
    30% chance: Crush Fang (PHY: deal 500% physical damage to one target)
    20% chance: Fireball (BLK: deal 342% magical fire damage to all targets)

    Moveset (<30%: Very Weak):
    Special: 凶 Sonic Fang (NAT: deal 350% piercing physical damage to all targets)
    10% chance: 凶 Fearga (NAT: reduce all characters' ability uses by 1 each)
    40% chance: 凶 Crush Fang (PHY: deal 650% physical damage to one target)
    20% chance: Fireball (BLK: deal 342% magical fire damage to all targets)
    30% chance: Bile (NAT: deal 300% physical damage to all targets with a 24% chance to Sap them)

    Commentary

    Hydro uses Haste on its first turn. Hydro uses Doom on its first turn after being reduced to 70% or less HP, then 凶 Sonic Fang on its second turn and every 4 turns thereafter. Hydro uses 凶 Sonic Fang on its first turn after being reduced to 30% or less HP then again every 3 turns thereafter.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Relic Horn
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    Definitely not going to touch the U+ with a 10 foot pole with a CM team, gonna probably go mage and try and AOE them down, should go way better then my JP team when I tried the MO 160 fight with a physical team.

  4. #4
    Old Odin
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    Asura

    Oh god... that U+ D: Fuck this shit. I'll give it a shot anyway but... damn.

  5. #5

    Hey guys let's go level on mandies!
    zzzzzzzzzzzzz

  6. #6
    Salvage Bans
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    Quetzalcoatl

    CM seems like it could be done with Raines RW on Ashe and Vayne, it would also hit 2 of the target scores, and the third one would be easy to hit with multi break.

    If you can get Ashe to 491 base MAG (which I believe is doable with any synergy mag sword at 80), she can get to the 1191 MAG needed for 3 hit tiamat with raines RW entry, cmd2 buff, and devotion RM which I believe would hit the full 30k damage a cast. Vayne could contribute a bit with MM, and using the other RW charge to spam cmd2. This should end the fight on around turn 4-5 if RNG permits.

  7. #7
    Relic Shield
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    Didn't read over the second to last fight in this event. Just skimmed over the medal conditions and geared up A-team accordingly. Ended up healing him for 99,999 damage with Thunder God, lmao.

  8. #8

    XII has such annoying battles! Is the real XII like this too?

  9. #9
    Old Odin
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    Asura

    Quote Originally Posted by hyoton View Post
    XII has such annoying battles! Is the real XII like this too?
    Not really. The only annoying boss in the game is Yiazmat because of its huge HP pool but you can leave at any time and the progress is saved. They just translate badly into FFRK.

  10. #10
    BG Medical's Student of Medicine
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    I think I will Raines this one with Ashe.

  11. #11
    Chram
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    Gilgamesh

    that's the way to go. just cleared CM with the following setup:

    basch - draw fire/lifesiphon, lionheart - ruin impendent
    balthier - R2 bio grenade, nothing else relevant
    ashe (99) - R2 tiamat/R1 tritoch, devotion - BSB
    larsa (75) - curaja/protectga, doublecast - default
    penelo - power dance/multibreak, dr. mog - intercession

    RW raines' burst

    through some kind of miracle, i managed to get through without having to S/L. ashe went BSB > C2 > dump summon hones, at that point it was her and basch left alive vs. one last mob, all with a sliver of health. managed to get a BSB cast off to kill the last remaining dude. balthier was a waste of space, vayne would've been a better choice but i didn't get him leveled so i didn't really have any great options for that slot. the physical blink on basch's SSB was extremely clutch, without that i would've eaten 2 extra AoEs that would've been more than enough to finish me off.

  12. #12
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    Quetzalcoatl

    Got mine cleared in 1 attempt as well, mastered with -3 medals for not bringing defense down.

    Larsa 77 - Curada r1 / Protectga / DMT / Hastega Medica
    Basch 80 - Lifesiphon / Draw Fire / Mako Might / P.blink SSB
    Penelo 80 - Ultra Cure / PBD dance / Doublecast / ---
    Ashe 99- Tiamat r3 / --- / Devotion / ---
    Vayne 70 - Memento Mori / --- / Dark +30 / ---

    RW Metamorphose

    Unfortunately Basch got slept before he could get a pblink off, but I was barely able to survive the fight anyway with 1 death. Brought PBD dance since they get a +20% atk buff on turn 1, so I figured turning it into -20% debuff would help me survive an extra ultimate ram or two. Ashe triggered RW on turn 1, used cmd 2 then tiamats while vayne did MM turn 1, then RW and cmd2 spams.

  13. #13
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Fuck scream at 75% all 5 does that then i wipe

  14. #14
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Finally got it!

  15. #15

    Sweaty Dick Punching Enthusiast

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    Quetzalcoatl

    Got a major white orb from +++ and a power crystal from U.

  16. #16
    BG Medical's Student of Medicine
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    That's good to know. Time to farm ultimate.

  17. #17
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Fuck U+. Did it with a mage team and had to S/L 10+ times. Not going to bother with CM because zzzz and ..... and constant AoE spam.

  18. #18

    Sweaty Dick Punching Enthusiast

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    Quetzalcoatl

    CM success is clearly determined by the number of times scream is used. Game breaker, imo (went 1/2).

  19. #19
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    Shiva

    Scream is a giant pita, but sleep/silence can also screw you if it hits your burst user(s).

  20. #20

    Did the CM with no soul breaks although didnt take a def down so time to redo for mastery. I didn't have enough synergy or firepower to zerg them down without getting destroyed by screams so I went debuff route instead. The two big threats are star (dark weak) and captain (blindable). I took blind, sleep and confuse as CC and should have added stop via halting rumba and dispel via dispel - but it worked out. Debuffing them let me zerg weak phase as opposeds to having to get good RNG for screams.

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