I am not a mathematician, but a post on AH.com I found on distract so far was 594 enfeebling skill and capped dMND, gave -155 evasion.
The old formula was: Potency = [Floor(4/21)(Enfeebling Skill - 190)] + Floor(dMND/5); where dMND/5 caps at 0 and 10.
Changing that to Floor(4/11) with that enfeebling skill gives it a total of -156 evasion. Which, is obviously incorrect, but I would need numbers from other people to try and correct that, assuming the -190 enfeebling skill remains unchanged. Big assumption I suppose, but they probably didn't raise the enfeebling cap (610 skill), and this probably didn't change how much it subtracts from skill to multiple by the first divisor there.
I would want to see the value from someone capped on enfeebling skill if anyone has a RDM like that.
EDIT: Doing testing right now. I see now that Saevels quick blurb of -155 value includes +24 potency gear and perfectly lines up with the other testing. It would have helped if he said that.
EDITEDIT: Testing done, new formula found, I will make a seperate thread for this (doing QD testing in relation to burn and distract/frazzle(assuming frazzle)) though.
Have the Omen 'nerfs' made PUP tanking easier on the main NMs outside of Fu? I have heard some were difficult for automatons to tank and I was wondering if I should build a specific setup for each NM rather than using the usual Valoredge or Harle body.
Double PUP is needed for Kyou and Kei for sure. Kyou the PUPs line up in such a way that only one will eat the conal while the SMN Volt Strike it down. Kei COR and GEO help keep regen down and the PUPs setup skill chain with tank and ranger frame. Be ready to reengage after Dancing Fullers as we've never had much luck pulling the pups back. Better to have the PUP tank with a good voke set run in and get it tanking again.
I played this game from 2004-2010. best game ever. I'm trying to find a game similar before they increased cap over 75.
FFXIV is not like this game. Its a shit game compared to XI, no community, just put up DF and you're in a raid collecting currency for items that are obsolete every 3 months so I can do these little 4 person raids more.
FFXIV story is good and is the only reason I play because I enjoy FF games, however XI I played mainly because it was so addicting.... I get bored of FFXIV an hour of playing... please help..also FFXIV music sucks and is so repetitive
I enjoyed being in a endgame LS for SEA/SKY and limbus... as well as Dynamis. The big man raids in FFXIV are lame to be honest.. maybe just the game is lame?
binding coil of bahamut was fun until t9 where there is weird ass stuff going on with the dragons? like wtf... stupid
Just play FFXI now. I didn't understand the logic of the Abyssea era rage quits over the cap and I still don't now.
You can start out with some ambuscade gear to solo a bit of escha and older content. But the ultimate weapons and the gear you need to join those LS will cost hundreds of mil. It hasn't been real friendly to returning players since early Adoulin
But no, 75 isn't coming back. I haven't tried a private server but i doubt they're very populated. Just enjoy the memories...I don't think there will be anything like it again due to proliferation of casual online games where you don't ever need a static group of 30 people. Everyone wants to just hit "quickmatch" so that's how games are made now. Even WoW raids have been taken over by 5 man option. If you want a community...go make real friends who happen to play the same games. If one thing 11 has taught me, online friends aren't reliable at all. They disappear so fast once your common interest fades. So it stands to reason if a game doesn't force you to team up with many others on a regular basis, and it's challenging so you want complementary skillset, why bother with a sky/sea setup that will just slow you down? And those games just don't exist any more. FFXI today is the closest, but a lot emptier than the old days and just as grindy
Level 25 kit:
Level 80 kit:
Level 95 kit:
The ranges seem to expand at higher levels, so what we're looking for is likely a multiplier term.
It is something like:
NQ seems to be 65% to 78% of the set's level
HQ1 gives 97% to 108.75% of the set's level (+30%)
HQ2 gives 118% to 128% of the set's level (+50%)
The one observed HQ3 gave 149% of the set's level (+70% or +80%)
If you use the average of these ranges with a value of 1.5 for HQ3s, assume max level and support, etc. you get these average point values for the different sets:
25 : 22.6484375
30 : 27.178125
35 : 31.7078125
40 : 36.2375
45 : 40.7671875
50 : 45.296875
55 : 49.8265625
60 : 54.35625
65 : 58.8859375
70 : 63.415625
75 : 75.10546875
80 : 80.1125
85 : 85.11953125
90 : 90.1265625
95 : 101.9357422
So what I'm getting from this is, always go for the highest level kit that you can reasonably acquire mats for, to get the best points per crystal.
Seems that way. I was thinking there might be an advantage to targeting T2+ kits (90 and below) because they HQ more often, but that doesn't seem to be the case.
I was doing Smithing Set 71 and I was getting
HQ3: 100s Think 105 was the highest I got.