Special Proc System Notes for CoP zones
Similar to the original Dynamis zones, Chains of Promathia Dynamis zones have beastmen (Hydra Vanguard, Kindred Vanguard, Goblin Vanguard, Orcish Vanguard, Yagudo Vanguard, and Quadav Vanguard) that follow the proccing rules explained above. As in the Rise of the Zilart zones, proc color varies with number of Time Extensions. However, Nightmare monsters and Notorious Monsters obey slightly different proc rules.
Most Nightmare monsters (barring Nightmare Taurus) proc to a certain type of action at a certain time based on the type of currency they drop. Like the above system, any action of the appropriate type (repeated or not) has an equal chance to proc as long as it is the appropriate time. Unlike the above system, the "appropriate type" changes based on the time of day and type of currency that a monster drops. It can even change while fighting it. The relation for each monster type is shown in the table below. It should be noted that "WS" below also includes Automaton JAs as above and "MA" below also includes Blood Pacts. Also, Area of Effect Weapon Skills and Spells have a dramatically reduced proc rate on monsters other than their immediate target in the Chains of Promathia Dynamises.
As of August 12, 2014 THFs that have a Job Point in Mug, thus allowing Mug to steal HP, will be able to use Mug to JA proc.
Even plain attacking with weapon can evoke a proc (blue, yellow, red based on TE's obtained), but extremely rare.
For Notorious Monsters and Nightmare Tauri, there appears to be a chance that any action (MA, JA, or WS) will cause a proc and they can drop any type of currency.