Update Notes - http://forum.square-enix.com/ffxi/th...Version-Update
New Items - https://www.bg-wiki.com/bg/March_201...Update_Changes
Update Notes - http://forum.square-enix.com/ffxi/th...Version-Update
New Items - https://www.bg-wiki.com/bg/March_201...Update_Changes
Whelp get KIs from killing current omen bosses... sounds like probably a requirement for new one. set bonuses on reforges lol. Yay 2 canteens.
Anyway to know the set bonus on +2/3 artifact w/o the game up?
"The issue wherein monsters delivering an autoattack of seven hits or more would not activate the job trait Kick Attacks." literally what?
https://www.bg-wiki.com/bg/March_201...Existing_Items
They seem to all be "acc/racc/macc"
Thanks.
Intense ambuscade is an ahriman with Fomors with Relic Weapons and regular ambuscade is a pixie that summons porxies. All porxies die after killing the pixie.
Regal Gloves:
DEF:106 HP+342 STR+30 DEX+40 VIT+30 AGI+20 INT+30 MND+30 CHR+40 Accuracy+45 Ranged Accuracy+45 Evasion+47 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+4% Converts damage taken to TP Damage taken +20%
I wonder if that "converts damage taken to TP" a straight 1:1?
Probably more in the neighborhood of Ethereal Earring, would be my guess.
Made me wtf as well, would need the original JP text to know what they really meant.
If they meant "players delivering an autoattack of seven hits or more" it would make slightly more sense, but not completely. Because with an autoattack of 8 *of course* you would not activate KA.
Wonder if the new accessories Set items is supposed to be working with the new AF set bonus as part of a 6 pieces set?
O_o;; No one mentions:
.. Did we know that dealing damage locked it? I've never heard anything along these lines before..Originally Posted by Patch Notes
Yes. We knew that for a pretty long time.
Did we? The only theory for locking was about doing elemental damage of a certain element to proc a !! and lock certain SPs.
If it's about damage QUANTITY and not element type, then it's something pretty new and nobody ever knew that. If you're saying you knew that already than did you deliberately chose not to let anybody else know?
Crafting Shields - Trade shield to Mithra in PortJ, do synths to raise craftsmanship from 0-100% again.
NQ Starts at 0.2% each, drops by 0.02% each time. Changed synths, no change. Changed crystal, started back at 0.2% - dropped this down to 0 after a bit and returned to original synth/crystal and stayed at 0 for NQs. May have to rotate all crystals or wait for irl day change? Unknown so far
HQ1,2,3 are 0.3, 0.4, 0.5 respectively. These don't change with repeats.
Bonus condition adds 0.2,0.3,0.4,(Probably, haven't hit this yet)0.5 for NQ/HQ1/2/3 respectively
As the shield levels up, starts to give a success rate penalty - only noticed it at first around 18% giving -3, changed to -4 when I broke 24%.
Edit: -5 at 30.00% - probably every 6% gets -1
Edit2: After Craftsmanship up to 100%, you need
Craftsman's Crystal Bonecraft
Gold Screw: Bonecraft
Camphor: Bonecraft
Titanium Frame: Bonecraft
Crystal, Screw, Camphor from same sources as last time - 100%+trade shield(Probably, doesn't explicitly say and I'm not at 100% yet), 8000 Crafter Points, and 5000 Crafter points.
Titanium Frame is from a new RoE category unlocked by trading the craftsmanship-building shield to your guildmaster. First objective is make 12x of the lvl65 Kit.
Does anyone have the actual update files or a link? My PC can't handle the updating process apparently.
ROE for Woodworking
Woodworking Set 65 - Vortex Crystal -Walnut Lumber + Silk thread 12 times
Then three regular synths -
Rosenbogen x20 - Uses a leshonki bulb
Plutos Staff x10 - Yes, must be a HQ
Couse +1 x5 - HQ and has two subs
Then you get the frame.