I know that all combat stats should have been nerfed for mobs last month, but rather surprised that no one has reported new acc formula so far.. If I'm wrong and someone has already figured it out, can someone please point in the direction of that info? If I'm right, then can some kind soul please tell me a reliable way to test mob eva values? ^^;;
I'm particularly interested in determining the min/max values for Apex Crab and Apex Bats in Dho Gates, mainly due to their level range being perfect to establish baselines. I'm curious if the lvl+1 formula has changed at all or if it was only a baseline nerf, and whether or not the change was enough to affect the highest end of the level range.
edit: O_o;; Ok, so found some testing results on "Apex Bat" (lv134-136): FFXIAH forum post. Diff mobs than what I was hoping for but something really jumped out at me.. The lvl+1 values are actually different!
copy/pasta for those who don't wanna click:
Apex Bat Lv134: 1257 > 1193 (-64 Evasion) <-- base is what's important to me
Apex Bat Lv135: 1290 > 1224 (-66 Evasion) <-- lvl+1 = +33 >>Prior lvl+1 value was a STATIC +34 all the way up<<
Apex Bat Lv136: 1322 > 1254 (-68 Evasion) <-- lvl+1 = +32!
Now we REALLY need to figure out "Apex Crab" and "Apex Bats"... I'm really surprised that there might've actually been adjustments made to the lvl+1 formula on the level of moving away from a strictly linear progression.