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  1. #1
    Nidhogg
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    FFRK - A Love for All Time (FF6) Event & Strategies

    "I'm tired of standing by and doing nothing while I lose the girls I like." - Locke

    "O my hero, my beloved, Shall we still be made to part?" - Celes

    Event Start Date: March 21
    Event Bonus Battle: March 26
    Event End Date: March 31

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...megathread_vi/

    Notable Rewards

    Return of Opera Celes Dress Record

    New Characters Acquired
    None

    Old Characters Acquired
    Celes
    Locke
    Kefka
    Cyan
    Setzer
    Edgar

    New Memory Crystals
    None

    Old Memory Crystals
    Locke MC1/MC2
    Edgar MC1/MC2
    Celes MC1/MC2
    Kefka MC1/MC2
    Setzer MC1/MC2
    Cyan MC1/MC2

    New Record Materia
    None

    New Record Sphere
    None

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFVI Characters.

    Relics

    http://ffrk.kongbakpao.com/event-104/

  2. #2
    Nidhogg
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    Bonus Battles
    Sleeping Force +
    • Ice Dragon
      HP: ~127,396
      Target Score: Defeat the Ice Dragon without being KO'd, Exploit the Ice Dragon's weakness to fire attacks.
      • Weak: Fire Abilities
      • Absorbs: Ice Abilities
      • Resists: None
      • Vulnerabilities: Poison Abilities, Silence Abilities, Confusion Abilities, Slow Abilities, Blind Abilities, and Sap Abilities
    • Valigarmanda
      HP: ~135,416
      Target Score: Defeat Valigarmanda without being KO'd. Exploit Valigarmanda's weakness to fire attacks.
      • Weak: Fire Abilities
      • Null: Everything but Fire and Ice Abilities
      • Absorbs: Ice Abilities
      • Vulnerabilities: Blind Abilities

    Commentary

    None

    Podium of the Legendary ++
    Earth Dragon
    HP: ~178,478
    Target Score:
    • Reduce the Earth Dragon's MAG.
    • Reduce the Earth Dragon's DEF.
    • Afflict the Earth Dragon with Poison.
    Weak: Wind Abilities and Water Abilities
    Absorbs: None
    Resists: None
    Vulnerabilities: Poison Abilities

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    God of Magic +++
    Fiend
    HP: ~204,940
    Target Score:
    • Reduce Fiend's ATK.
    • Reduce Fiend's MAG.
    • Reduce Fiend's DEF.
    Weak: Holy Abilities
    Absorbs: Ice Abilities and Bio Abilities
    Resist: None
    Null: None
    Vulnerabilities: None

    Commentary

    When Fiend enters Weak phase, it gains Haste and Reflect statuses as an interrupt.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Legendary Treasure (U)
    Red Dragon
    HP: ~262,072
    Target Score:
    • Exploit Red Dragon's weakness to ice attacks.
    • Reduce Red Dragon's MAG.
    • Reduce Red Dragon's DEF.
    Weak: Ice Abilities and Water Abilities
    Null: None
    Absorbs: None
    Vulnerabilities: Poison Abilities

    Abilities

    Moveset (>70% HP: Default):
    Special: Eraser (NAT: remove all positive status effects from one target)
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    20% chance, unlocks turn 3: Fireball (NAT: deal 198% magical fire damage to all targets)
    50% chance, unlocks turn 3: Fira (BLK: deal 330% magical fire damage to one target)
    20% chance, unlocks turn 4: Fire Breath (NAT: deal 246% magical fire damage to all targets)

    Moveset (70%-40% HP: Default):
    Special: Attack (PHY: deal 188% physical damage to one target)
    Special: Eraser (NAT: remove all positive status effects from one target)
    10% chance: Fireball (NAT: deal 198% magical fire damage to all targets)
    20% chance: Firaga (BLK: deal 410% magical fire damage to one target)
    20% chance: Fire Breath (NAT: deal 246% magical fire damage to all targets)
    20% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
    15% chance: Flare Star (NAT: deal 294% magical fire damage to all targets)
    15% chance: 凶 Holy (NAT: deal 650% piercing magical non-elemental to all targets)
    10% chance to counter any attack: Counter Slash (NAT: deal 206% physical damage to all targets)

    Moveset (>70% HP: Default):
    Special: Attack (PHY: deal 188% physical damage to one target)
    Special: Eraser (NAT: remove all positive status effects from one target)
    15% chance: Fire Breath (NAT: deal 246% magical fire damage to all targets)
    35% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
    10% chance: Flare Star (NAT: deal 294% magical fire damage to all targets)
    10% chance: Southern Cross (NAT: deal 342% magical fire damage to all targets)
    20% chance: 凶 Holy (NAT: deal 650% piercing magical non-elemental to all targets)
    15% chance to counter any attack: Counter Slash (NAT: deal 206% physical damage to all targets)

    Commentary

    Red Dragon cannot use 凶 Holy more frequently than once every 4 turns. It always follows Fireball, Fire Breath, Flarestar, Southern Cross, and 凶 Holy with its basic Attack.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Proof of Bonds (U+)
    Terra
    HP: ~308,836
    Target Score:
    • Reduce Terra's MAG.
    • Reduce Terra's RES.
    • Reduce Terra's DEF.
    Weak: Dark Abilities
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70% HP: Default):
    20% chance: Fira (BLK: deal 330% magical fire damage to one target)
    20% chance: Blizzara (BLK: deal 330% magical ice damage to one target)
    15% chance: Thundara (BLK: deal 330% magical thunder damage to one target)
    10% chance, unlocks turn 3: Blizzaga (BLK: deal 246% magical ice damage to all targets)
    10% chance, unlocks turn 3: Thundaga (BLK: deal 246% magical thunder damage to all targets)
    15% chance, unlocks turn 4: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
    10% chance, unlocks turn 4: Firaga (BLK: deal 246% magical fire damage to all targets)

    Moveset (70%-40% HP: Weak):
    10% chance: Triple Fira (BLK: deal 250% magical fire damage three times to random targets)
    10% chance: Triple Blizzara (BLK: deal 250% magical ice damage three times to random targets)
    10% chance: Triple Thundara (BLK: deal 250% magical thunder damage three times to random targets)
    15% chance: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
    20% chance: Firaga (BLK: deal 246% magical fire damage to all targets)
    15% chance: Blizzaga (BLK: deal 246% magical ice damage to all targets)
    20% chance: Thundaga (BLK: deal 246% magical thunder damage to all targets)
    10% chance: Holy (WHT: deal 650% magical holy damage to one target)
    5% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)

    Moveset (<40% HP: Very Weak):
    Special: 凶 Ultima (NAT: deal 3000 damage to all targets)
    20% chance: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
    25% chance: Holy (WHT: deal 650% magical holy damage to one target)
    5% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
    20% chance: 凶 Meltdown (NAT: deal 650% piercing magical fire damage to all targets)
    30% chance: Meteor (BLK: deal 210% magical non-elemental damage to all targets)

    Commentary

    Terra casts 凶 Ultima on her first action in Very Weak phase. She cannot use Tornado more frequently than once every 5 turns. Terra always follows Blizzaga, Firaga, and Thundaga with the phase-appropriate element-appropriate single target spells (ie always follows Blizzaga with Blizzara in Default phase or Triple Blizzara in Weak phase). She always follows Meteor, Tornado, and Meltdown with Flare

    Event Quest Notes: None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Knight of Hell (U++)
    Dullahan
    HP: ~354,138
    Target Score:
    • Exploit Dullahan's weakness to fire.
    • Reduce Dullahan's MAG.
    • Reduce Dullahan's DEF.
    Weak: Fire Abilities
    Absorbs: Ice Abilities
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70% HP: Default):
    10% chance: Haste (WHT: grant Haste to self)
    5% chance: Attack (PHY: deal 188% physical damage to one target)
    10% chance, unlocks turn 2: Curaja (WHT: recover h105 HP)
    10% chance, unlocks turn 3: Blizzaga (BLK: deal 410% magical ice damage to one target)
    20% chance, unlocks turn 3: Morning Star (NAT: deal 266% physical damage to one target)
    30% chance, unlocks turn 3: Blizzara (BLK: deal 198% magical ice damage to all targets)
    15% chance, unlocks turn 4: Holy (WHT: deal 650% magical holy damage to one target)
    15% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)

    Moveset (70%-40% HP: Weak):
    Special: Northern Cross (NAT: 102% chance to Stop all targets)
    Special: Attack (PHY: deal 188% physical damage to one target)
    15% chance: Holy (WHT: deal 650% magical holy damage to one target)
    15% chance: Curaja (WHT: recover h105 HP)
    20% chance: Absolute Zero (NAT: deal 246% magical ice damage to all targets)
    25% chance: 凶 Morning Star (NAT: deal 253% physical damage to all targets)
    20% chance: 凶 Absolute Zero (NAT: deal 650% piercing magical ice damage to all targets)
    5% chance: Haste (WHT: grant Haste to self)
    20% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)

    Moveset (<40% HP: Very Weak):
    Special: Northern Cross (NAT: 102% chance to Stop all targets)
    Special: Attack (PHY: deal 188% physical damage to one target)
    20% chance: Holy (WHT: deal 650% magical holy damage to one target)
    15% chance: Curaja (WHT: recover h105 HP)
    30% chance: 凶 Morning Star (NAT: deal 253% physical damage to all targets)
    30% chance: 凶 Absolute Zero (NAT: deal 650% piercing magical ice damage to all targets)
    5% chance: Haste (WHT: grant Haste to self)
    25% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)

    Commentary

    Dullahan always uses Haste on its first turn. Dullahan uses Northern Cross on its first turn in Weak and Very Weak phases, and in Very Weak also follows Northern Cross with Haste. Dullahan follows Blizzara, Absolute Zero, 凶 Morning Star, and 凶 Absolute Zero with its basic Attack in every phase. Dullahan cannot use 凶 Morning Star or 凶 Absolute Zero more frequently than every 3 turns (tracked individually) or Haste more frequently than every 4 turns, and cannot use Curaja until reduced to 85% or less HP.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Phantom Train (Multiplayer)
    HP: ~416k (d160 | ~718k (d200)
    Target Score:
    • Defeat Phantom Train with 4 or more characters alive.
    • Reduce Phantom Train's ATK.
    • Reduce Phantom Train's MAG.
    Weak: Bio Abilities
    Absorbs: None
    Resists: Fire Abilities, Thunder Abilities, Holy Abilities
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (>70% HP: Default):
    Attack (PHY: deal physical damage to one target)
    Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
    Saintly Beam (NAT: deal heavy magical holy damage to all targets)
    Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
    Wheel (PHY: deal heavy physical damage to one target)
    凶 Wheel (NAT: deal massive ranged physical damage to one target with a medium chance to Paralyze them)
    Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)

    Moveset (70%-40% HP: Weak):
    Attack (PHY: deal physical damage to one target)
    Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
    Saintly Beam (NAT: deal heavy magical holy damage to all targets)
    Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
    Wheel (PHY: deal heavy physical damage to one target)
    凶 Saintly Beam (NAT: deal extremely heavy magical holy damage to one target with a medium chance to Petrify them)
    Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)

    Moveset (<40% HP: Very Weak):
    Attack (PHY: deal physical damage to one target)
    Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
    Saintly Beam (NAT: deal heavy magical holy damage to all targets)
    Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
    Wheel (PHY: deal heavy physical damage to one target)
    凶 Diabolic Whistle (NAT: high chance to Poison, Confuse, Slow, Blind, and/or Doom one target)
    Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Salvage Bans
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    Oh no I'm going to get stopped again!

  4. #4
    Sandworm Swallows
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    Apparently there's a bug in the Fiend boss battle (+++) with his Fiendish Rage attack that will crash the game. Try to kill him fast with OSB RWs.

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    BB are March 26 ad not 24 for this one

  6. #6
    Nidhogg
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    Quote Originally Posted by Ratatapa View Post
    BB are March 26 ad not 24 for this one
    Updated, thanks for the heads up.

  7. #7
    Relic Shield
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    Quetzalcoatl

    1/1 on U+ and U++ with my new A-Team now that I have native Shout(finally), lol.

    Ramza: Full Break/Lifesiphon SB's: Shout, Chant, Unsung Hero
    Vaan: Thief's Revenge/Power Breakdown SB:Ark Blast
    Aerith: Ultra Cure/Protectga SB:White Materia
    Orlandeau: Full Charge/Lifesiphon SB: Thunder God
    Agrias: Shellga/Lifesiphon SB:Cleansing Strike, Divine Ruination

    Was what I used for U+, I swapped Lifesiphon out for Banishing Blade on Ramza for U++ to keep the haste off Dullhan.

    RW was Wall on both.

    I actually killed Terra too fast, lol. She was at 25% when she finally used her HP percent moves and ended up using Ultimate Meltdown and Ultimate Ultima back to back, poor Aerith didn't survive but still beat her easy enough. Full medals on Terra even though Aerith died and lost 1 medal on U++ for damage taken. Over all I'm satisified with this new team! =D

  8. #8
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    U+ is really easy to do with Cid Mission imo. but i have some SBs that help.

    I ran Terra / Kefka / Setzer / Mog / Relm

    Terra and Kefka in MAG gear and weakness+ RM, Setzer for breakdowns, Mog with multibreak and Relm shell and the 2 of them heal.
    I started with Mog's Heroic Harmony, so im sure that helps some as well. Cid Raines Metamorphose Terra and Kefka (i also gave Kefka Memento but i don't think it mattered), 1 x Lingering Spirit each and then c1 spam. 9999x4 each turn kills her really fast. Her Ultima went off but i killed her before I was able to cast Medica lol.

  9. #9
    Salvage Bans
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    Dr. mog: bring dark element against terra, like via darkra!
    me: totally gonna get on that dr mog thanks for the tip (brings cid raines instead)

  10. #10
    Salvage Bans
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    I got stopped by dullahan because I was dpsing him too hard. It didn't save him.

  11. #11
    Relic Horn
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    i used a CM team for the full gauntlet, basic shell was celes/relm/setzer/locke with the 5th as a flex. don't remember who i brought for U, but U+ i brought kefka with dark zone/meltdown, and U++ i brought OSB terra, RW OK for all 3. i did get stopped twice on U++ but managed to survive with 4/5, i think celes ate it during the second stop.

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