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  1. #101
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Lakshmi

    It's janky as fuck, it has performance problems, it has bugs. But it's the most addictive game I've played in recent memory.

    So my answer is, no this is not a good game, yes you should be playing it.

  2. #102
    The Anti Miz
    The Anti Miz of the House of Weave

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    I'm gonna play it you guys

  3. #103
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

    Join Date
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    Lakshmi

    The first time you and your bros use Saigas to breach a house full of enemies, and kill them all, you'll be hooked.

  4. #104
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Lakshmi

    Check out this video Tyven. https://www.youtube.com/watch?v=8U2bvtcXqmo

  5. #105
    The Anti Miz
    The Anti Miz of the House of Weave

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    I'm going to be so bad at this game wow. RIP Kisada

  6. #106
    I like to eat food
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    Jun 2007
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    8

    I saw broven postin' in my thread so I had to check it out.

    Now if only I played at the same time as anybody on this board. Keep an eye out for me on Steam; OttomanRob. I still haven't played any duos. I actually haven't played this game in almost two weeks because of adult things.

  7. #107
    Pandemonium
    Join Date
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    Quetzalcoatl

    almost won first game yesterday in duo. we had a 2v1 but i got downed then friend traded fire and lost

  8. #108
    Caesar Salad
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    9

    If you see me on steam, bug the shit out of me. I really want to play this in duo/squad, playing solo is too stressful lol.

  9. #109
    The Anti Miz
    The Anti Miz of the House of Weave

    Join Date
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    broke down and got the game. Enjoyed two chicken dinners this evening with Kisada and his friends in squad play. What can I say? I'm a natural. 0 kills both times LOL

  10. #110
    Pandemonium
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    Quetzalcoatl

    TYVEN RACKIN UP THE WINS

  11. #111
    Pandemonium
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    Quetzalcoatl

    i'm sorry you had to do without 2 panera bread lunches though

  12. #112
    Pandemonium
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    Quetzalcoatl

    also won my first game yesterday solo and placed 2nd in the game right after. i had that shit in the bag but i didn't understand how window/wall mechanics worked exactly. so i fired a full clip from inside the house into the wall instead of through the window. at the guy who was lying prone on the ground with no idea where i was

  13. #113
    I like to eat food
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    New monthly patch being rolled out Thursday.

    Spoiler: show
    Players,

    Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP

    Next another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest spec machines that AWS offer.

    We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.

    While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.

    Now onto what we have change, fixed and added in this, our second monthly update!

    We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

    This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.


    Early Access - Month 2 - Patch Notes

    Client Performance
    •Improved CPU usage for world level streaming
    •Improved rendering performance of fences
    •Improved rendering performance of grass
    •Improved rendering performance for weapons and attachments seen at distance
    •Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered in a distance.
    •Improved character animation performance
    •Improved effect performance
    •Improved the performance of team-mate name plate, map and mini-map in teamplay

    Content
    •Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
    •Added Motorbike

    Gameplay
    •Reduced the moving speed of the two final play zones for better engagement during the endgame
    •Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
    •Made a balance pass on certain weapons:

    Vector
    Reduced bullet damage slightly
    Increased deviation gain per shot

    Winchester/S686/S12K
    Reduced pellet damage slightly

    AKM
    Increased bullet damage slightly

    Action & Gunplay
    •Now players can put stock attachments on following weapons:
    SKS : Sniper rifle cheek pad
    Vector : Tactical stock (for M416)
    •Adjusted the color of the aiming point for the basic crossbow scope.
    •Added new scope rendering method (parallax free) allowing for greater aiming precision
    https://twitter.com/PUBATTLEGROUNDS/...21003350265857
    •Improved ADS view
    •Modified recoil for following weapons: AKM, SCAR, M16, M416
    •Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
    •Decreased the time to ADS when using the 2X scope

    Vehicle
    •Added punctured wheel effect and sound
    •Added burnt markings to vehicles after being destroyed
    •Added the motorbike number plate image
    •When a vehicle explodes, the fences near the vehicle will now also be destroyed

    World
    •Added new vegetation to the lobby

    UI
    •Players can press ‘delete’ to remove their marker placed on the world map
    •Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
    •Added a dotted line towards the next play zone on the mini-map
    •Modified the icon design of the First Aid Kit
    •Added Thai language in language options
    •Added new key bindings for hold breath, motorbike air control and switch to previous weapon

    Sound
    •Improved the sound of Motorbike
    •Added sound for door destruction effect

    Bugfixes
    •Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
    •Fixed an issue that disabled bullet tracing for SKS
    •Fixed a bug that caused the game client to crash when a flashbang goes off
    •Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
    •Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
    •Partially fixed a bug that caused items to be unlootable
    •Fixed a bug that caused carepackages to shake when falling
    •Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
    •Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
    •Fixed a bug that caused a player icon to be doubled up on the minimap.
    •Fixed a bug that caused the same color for two teammate icons
    •Fixed a bug that caused the final play zone to be created over water
    •Fixed a bug that sporadically muted the rain sound
    •Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
    •Fixed a bug that caused animation not to stop when using exhaustible items while reviving a teammate
    •Fixed a bug that caused a character experience the damage effect at random
    •Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
    •Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
    •Fixed a bug that caused the sound volume of UMP with silencer to be too low
    •Fixed a bug that caused throwable items not to drop when switching to other weapons
    •Fixed a bug that caused the trace effect to not disappear after using throwable weapons
    •Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
    •Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
    •Added a character animation for when dragging an item into the inventory

    See you in-game,
    PLAYERUNKNOWN


    I haven't kept up with anything. I wonder what the recoil changed on ARs is going to be.

    Also, suppressed 9mm sniper is weird. I guess it's just supposed to be a mid-range sniper, but I bet people will be pissed to get it in a carepackage over an M24 or AWM.

  14. #114
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Really not a fan of removing consistent car spawns.

  15. #115
    Pandemonium
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    Quetzalcoatl

    hard to tell if these performance updates will do anything for the high end computers, which is one of my main gripes with the game atm.

  16. #116
    I like to eat food
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    Quote Originally Posted by kisada View Post
    hard to tell if these performance updates will do anything for the high end computers, which is one of my main gripes with the game atm.
    Probably not. They're working on optimizing for a low end PC before moving on.

  17. #117

    Twitch streamers constantly bitch about the last few play circles. So I'll be interested in seeing how them slowing down the final 2 circle speeds will affect things.

    This game has so much potential. If they have a capture the flag or king of the hill (Halo style) type modes in the future... Not to mention larger team configs. Awesomeness.

  18. #118
    I like to eat food
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    Jun 2007
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    I expect that when the game stabilizes and is in a release build we would start to see some different game modes.

    If they rejected mods for the game it'd be ridiculous considering the history of Playerunknown.

  19. #119
    Pandemonium
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    Quetzalcoatl

    at the same time its immense popularity comes the result of a putting a little tweak on top of a conventional game mode. so i'm not sure how much they should really mess with the formula to dilute the player pool.

  20. #120
    Resident Moogle
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    Asura

    Quote Originally Posted by Tokitoki View Post
    Probably not. They're working on optimizing for a low end PC before moving on.
    A lot of the performance issues seem to boil down to CPU bottlenecks with their code more than anything, so getting it running more efficiently on the low-end helps the high-end in turn. I have a couple friends who run on semi-toasters and the game's streaming system simply gets locked at times and buildings won't load in for them until a couple minutes after they land on the ground.

    Meanwhile I just get assloads of stutter on my mid-range PC regardless of visual settings (and running off SSD), but I'm not going to invest in a new CPU + Overclocking setup just to bruteforce performance out of an early access unoptimized title.

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