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  1. #41

    Quote Originally Posted by atom0s View Post
    Yeah, something on your system is causing the need for both folders as that is not needed on a stock Windows install with no AV or similar type of application running.
    Just tried on virgin install of Windows 10 on a brand new hard drive with a brand new motherboard and video card (MSI Z370-A Pro and a Core I5 8600K with an ATI RX560) with no anti virus or anything else other than the video card and motherboard drivers installed and had the exact same problem. Still had to put the DLL and INI in both the Playonline viewer directory and FFXI directory to get it to work. Note also that I'm running the CPU and RAM at stock speeds only (I only bought the K version because I got it on sale for $215.00).

  2. #42
    Relic Weapons
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    Are you playing on retail or a private server?

  3. #43

    Quote Originally Posted by atom0s View Post
    Are you playing on retail or a private server?
    Retail

  4. #44
    Relic Weapons
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    v1.1.0.0 Released
    https://forums.ashitaxi.com/viewtopic.php?f=26&t=855

    Changes
    - CHG: Removed the anti-Windower blocks; the library has been deemed stable at this point so there is no need to block it any longer.
    - CHG: Updated the project to VS2017. (Dropped support for Windows XP.)

    Anti-Windower Support Removed

    Hello everyone, this update of the proxy has the anti-Windower code removed; allowing this library to work for all clients now. (Ashita, Windower, Stock Retail, etc.) At this point in time, the proxy has been deemed stable and thus no longer needs to have this block in place to avoid conflicting reports.

    Please note; while this will now work with Windower, I do not support Windower in any capacity. I do not use or touch Windower at all so you are on your own if you decide to use this with Windower. You are free to report general bugs and issues but if you have crashes or other Windower related problems, you will not get any support for things like that.

    Ashita is still the recommended platform to use with this proxy as it is what it was made with, for, and tested against.

    You will also now need to install the VS2017 Redist for this to work. You can download that here:
    https://aka.ms/vs/15/release/vc_redist.x86.exe

    (Again, this is a 32bit project, you must install the 32bit version of the redist. not the 64bit version for this to work!)

    Donations are welcome here: https://www.paypal.com/cgi-bin/websc...=7U7Q2GRT6KUJN

  5. #45
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    Quote Originally Posted by atom0s View Post
    v1.1.0.0 Released

    Changes
    - CHG: Removed the anti-Windower blocks; the library has been deemed stable at this point so there is no need to block it any longer.
    The block didn't need to exist, and dgVoodoo was already a thing.

  6. #46
    Relic Weapons
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    Quote Originally Posted by Spicyryan View Post
    The block didn't need to exist, and dgVoodoo was already a thing.
    Congrats on having your opinion.

  7. #47

    Quote Originally Posted by Spicyryan View Post
    The block didn't need to exist, and dgVoodoo was already a thing.
    DGVoodoo doesn't render fogging effects on static mobs correctly. e.g. trees in Zi'tah, all outposts, ferry, etc. On the plus side, it's faster and doesn't have z fighting problems.

  8. #48
    Relic Weapons
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    For those using dgVoodoo, I discovered a memory leak in the official release while helping a friend debug a crash that affects FFXI and certain things (Ashita, Windower, etc.) that deal with custom rendering.
    I reported this and it has been fixed in the latest package which can be found here:
    Code:
    http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_4_1.zip
    http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_4_1_dbg.zip
    This crash/issue will cause POL to eat memory consistently when certain things are being rendered to a point where it will crash. Happens most commonly when using Ashita or Windower and using something custom rendered, such as Ashita's in-game UI system with ImGui or similar. This new update for dgVoodoo fixes it.

  9. #49

    Quote Originally Posted by atom0s View Post
    For those using dgVoodoo, I discovered a memory leak in the official release while helping a friend debug a crash that affects FFXI and certain things (Ashita, Windower, etc.) that deal with custom rendering.
    I reported this and it has been fixed in the latest package which can be found here:
    Code:
    http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_4_1.zip
    http://dege.fw.hu/dgVoodoo2/dgVoodoo2_55_4_1_dbg.zip
    This crash/issue will cause POL to eat memory consistently when certain things are being rendered to a point where it will crash. Happens most commonly when using Ashita or Windower and using something custom rendered, such as Ashita's in-game UI system with ImGui or similar. This new update for dgVoodoo fixes it.
    Have they fixed the fog rendering bug with FFXI yet?

  10. #50
    Relic Weapons
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    Couldn't say, I don't use dgVoodoo, and didn't really know about it til after I made this project.

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