1. FFXIV Reset Timers
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  1. #61
    Bagel
    Join Date
    Aug 2006
    Posts
    1,271
    BG Level
    6
    FFXIV Character
    Deecup Delight
    FFXIV Server
    Cerberus
    FFXI Server
    Ragnarok

    Quote Originally Posted by The Stig View Post
    "The Wanderer's Minuet and Gauss Barrel have been removed. They are now part of the core gameplay." ?
    Somebody already mentioned this idea:
    Standing still=auto WM/GB
    Moving=auto off.

    Already one button saved on the hotbar and not very much different than the current way of playing those jobs.

  2. #62
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,686
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by Appie View Post
    Somebody already mentioned this idea:
    Standing still=auto WM/GB
    Moving=auto off.

    Already one button saved on the hotbar and not very much different than the current way of playing those jobs.
    Yoshida: "Uh..this would confuse the new player and is too complex. Also balancing reasons so while this would make sense, think of the new player."

    Also: "Not very much different"...sadly it is - the casual player base doesn't stance dance, especially not on MCH so it's actually a foreign concept to many.

  3. #63
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    6,953
    BG Level
    8

    I for some reason can see them combining storm's eye and path into one buff when both are on a target, so when eye and path are up they become one new buff that applies both effects and can be refreshed by eye, path or DE - for those handicap ninjas that think they do more damage with that.

  4. #64
    Chram
    Join Date
    Sep 2010
    Posts
    2,611
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Appie View Post
    Somebody already mentioned this idea:
    Standing still=auto WM/GB
    Moving=auto off.

    Already one button saved on the hotbar and not very much different than the current way of playing those jobs.
    I mean, this was literally floated out there in the same week Heavensward launched. How the fuck did they rationalize Bow/Gun Mage design as they did? lol It makes the whole concept flow more naturally and desperately avoids more oGCD and animation lock clunk.

    Wait, fuck. That's exactly why they didn't do it that way.

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