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  1. #341
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Quote Originally Posted by Voyage1970 View Post
    Blackest Night for DRK also only absorbs a single hit up the HP barrier cap and if the hit is completely absorbed, as in no damage overflow, then the DRK gains 50 Blood Gauge.
    This makes the skill a little more reasonable, knew there had to be a catch in the description we had. Still a decent defensive skill for single hit castbars (phys and magical), it just has an actual DPS loss attached since the proc is unlikely to happen every time the skill is used.

    EDIT: Looking through the thread it sounds like it might be the opposite? Blood is only granted if the shield breaks.

  2. #342
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Pooky View Post
    Indomitability.
    Indomitability is exactly what I was thinking of: it has half the radius, twice the cooldown (and twice the base potency), no Confession boosts, and consumes a resource.
    Indomitability untethered from Aetherflow would be broken.

  3. #343

    Quote Originally Posted by Spider-Dan View Post
    Indomitability is exactly what I was thinking of: it has half the radius, twice the cooldown (and twice the base potency), no Confession boosts, and consumes a resource.
    Indomitability untethered from Aetherflow would be broken.
    Sure, Idomitability without Aetherflow would be broken...on SCH. With the Indulgence change I suggested: you'd get 4 Indulgence and a Tetra a minute, which is about equivalent to 2 Indomitability casts and a Lustrate. There'd definitely be an edge to WHM (from confessions on Tanks), but WHM is supposed to be the class that's better at raw aoe healing. All of this assumes that you're casting each of these skills on CD though, which typically isn't the case.

    Looking how it stacks up with current WHM kit, a 200 potency Indulgence would (with no confessions) be around 2.4k HP per cast. That's 9.6k HP/min, which is just under two GCD's spent on Medica (saving roughly 2.5k MP). Again, assuming you're casting Indulgence on CD. That's really not too game breaking, especially when considering overheal.

  4. #344
    Running Hell
    Join Date
    Apr 2010
    Posts
    1,232
    BG Level
    6
    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    Quote Originally Posted by solracht View Post
    Looking through the thread it sounds like it might be the opposite? Blood is only granted if the shield breaks.
    This is correct, pretty much just gonna leave it to Slycer at this point since secondhand info from reddit of all places is unreliable to say the least. As per Slycer's translation it also doesn't absorb only one hit so it actually seems pretty spammable since 10% max HP during 5s is probably easy to accomplish in a Raid setting (assuming you are off tanking).

  5. #345
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    Quote Originally Posted by Spider-Dan View Post
    Indomitability is exactly what I was thinking of: it has half the radius, twice the cooldown (and twice the base potency), no Confession boosts, and consumes a resource.
    Indomitability untethered from Aetherflow would be broken.
    indomitability tied to aetherflow is broken.

  6. #346
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
    Posts
    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    So on the Gamerescape information, the SAM section makes specific mention about the Kenki gauge and abilities/WS's that are probably woven in to "Keep the gauge from capping."

    Was there mention anywhere on what happens if you cap the Kenki gauge? Is it some kinda use it or lose it situation?

  7. #347

    Quote Originally Posted by Eleven19 View Post
    So on the Gamerescape information, the SAM section makes specific mention about the Kenki gauge and abilities/WS's that are probably woven in to "Keep the gauge from capping."

    Was there mention anywhere on what happens if you cap the Kenki gauge? Is it some kinda use it or lose it situation?
    You just sit with a 100% Kenki gauge, not using delicious ogcd skills.

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