Originally Posted by
Fwahm
Yes, of course I'm talking about the caster; I'm talking about calculating the monster's magic accuracy stat from dINT, which is equivalent to talking about the player's magic evasion stat from dINT in the opposite direction. That's my whole point.
Also, whether dINT gives a bonus or a penalty over base magic accuracy and over which ranges is irrelevant, as long as the slope of it is as is implied by the notes on that page (which is what I made the topic to ask about). Currently, that page says that 1 INT = 1 MACC at -Infinity < dStat < ~10-15, and that 1 INT = 0.5 MACC at ~10-15 < dstat < Infinity. That would mean that unless INT/MND/etc by itself (and not as a dSTAT) gives magic evasion directly, raising INT could, in certain ranges, effectively lower your magic evasion by letting a monster get more MACC out of the INT they currently have.