Originally Posted by
solracht
Having the same penalty mechanic doesn't necessarily mean they're penalized the same way. WAR's resource spenders are tied to stances and are on the GCD (unlike PLD's) and WAR's on-demand mitigation skill is tied to their tank stance (unlike PLD's). Going into Stormblood, WAR's gameplay looks incredibly clunky unless the encounter allows you to completely ignore half of your toolkit, which I find problematic. The other tanks don't suffer from this.
That's a significant gameplay nerf coming from Heavensward and while I'll grant maybe they didn't actively aim to do this (willing to bet they just c+v'd PLD's mechanic on WAR with zero gameplay considerations), it still makes their quote about "not wanting to push warriors back" invalid. Note that I think stance penalties should exist, but they should also be tailored to each tank. That's very much not the way it feels right now.
There's also more nerfs than what you've listed: MT burst enmity generation and opener DPS are both lower because Infuriate is only usable in combat and Berserk has been nerfed. Not that it'd matter because Unchained now has a huge opportunity cost attached due to sharing recast with Inner Release. Either way, WAR's utility as the pulling tank has been nerfed.
Storm's Path had to go, yes, but that doesn't mean WAR's partywide mitigation utility also had to go with it: they should've replaced Path with something that couldn't have a 100% uptime to at least compete with PLD party mitigation skills and DRK/PLD's single target mitigation/shielding skills.