Where’s UI Goku and UI Vegeta? I thought that initial leak was 100% confirmed.
Where’s UI Goku and UI Vegeta? I thought that initial leak was 100% confirmed.
That list also had zarbon and raditz, and he ninja-edited his reddit post as more of the roster was revealed in famitsu to be less wrong. The dude that posted it is a known bullshitter and is wrong more often than not, most recently he 'leaked' a new jojo's game being made by french bread that turned out to not exist.
No way!?
Also, balance patch is coming.
https://twitter.com/notBaf0/status/989124508983414785
Man their trailers are fucking ass. ~8-9 seconds of gameplay. Lmao
The trailers are too short but it looks like we have our first proper ranged character?
And, I'm a little worried about the system overhaul. I hope superdash doesn't get too nerfed. The neutral is already pretty slow for a team brawler.
Yeah. If it were like..even 15ish more seconds it'd be fine! Quality in them is always wonderful, but the length is killin me, Haha!
Oh no. Please don't nerf my Android 21 \o/. Wouldn't mind the homing of super dash getting nerfed a little.
.Highlighted in a new video, Fused Zamasu is born from the fusion of Goku Black and Future Zamasu through Potara earrings. Thanks to the Super Dragon Balls, Fused Zamasu has gained ultimate power and invincibility making him the most devastating god of all time. His unlimited power also allows him to float in the air after his attacks and to move in any direction, making him a unique character to control. Fused Zamasu’s Ultimate Attack Divine Wrath, is a huge shot from his fingertip and is best used after a rush attack.
I'm glad that my decision to play point Hit instead of Kid Buu may be the smart one, because I definitely see some nerfs in KB's future.
Wonder what they're gonna do to the SS Vegeta assist, since I feel that has to be the primary target of any balancing he's gonna get.
Could make it fuck with your combos, like kid buus or gotenks (I think they use up the h/2h>dash in your combo or something like that?), or just make it scale combo damage harder.
Maybe make it slower to startup, and/or make him less evasive while doing it. The fact that it is the hardest assist to interrupt in addition to being the best otherwise is kind of silly.
Maybe make him come out and and jump up slowly or make it so that not all hits are guaranteed later into combos. I'd rather them nerf it's hitstun or startup, but not both so it's still usable.