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  1. #1
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    Skull & Bones (PC/PS4/XB1)


    It is the Golden Age of Piracy. Renegade captains command the most powerful weapons on Earth: warships. You are a pirate captain who has refused the king’s pardon and sailed from the Caribbean to the Indian Ocean, an untamed frontier full of lavish riches. However, these waters are also a battleground where far-reaching colonial empires, powerful trading corporations, and ruthless pirate gangs clash. In order to survive, you will have to build a lethal fleet, prey upon lucrative trade routes, and ally with other pirates in your endless struggle for supremacy.

    Dominate a Dangerous Open Ocean:
    A shared open world that reacts as you plunder rich trade routes

    Customize Your Pirate Experience:
    Choose your captain, recruit your crew and build deadly ships

    Naval Combat Redefined:
    Use your weapons, spyglass and even the wind to stalk and destroy your prey

    Play Solo or Coop:
    Raid the Hunting Grounds alone or group with other players to hunt larger prey

    Explosive Multiplayer:
    Enter the Disputed Waters and fight for supremacy in a variety of game modes

  2. #2
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  3. #3
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    Delayed, Coming by March 2020 (FY2020)
    https://www.dualshockers.com/skull-and-bones-delayed/

  4. #4
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    https://forums.ubi.com/showthread.ph...kull-amp-Bones

    Sounds like they saw the reaction to Sea of Thieves and are taking more time to develop the world and lore.

  5. #5
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  6. #6
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  7. #7
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    Quote Originally Posted by 6souls View Post
    Delayed, Coming by March 2020 (FY2020)
    https://www.dualshockers.com/skull-and-bones-delayed/


  8. #8
    okay guy I guess
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    https://news.ubisoft.com/en-us/artic...on-skull-bones
    First and foremost, thank you to our fans for showing tremendous patience. We know you’ve been waiting for news, so I’m thrilled to confirm this: production on Skull & Bones has been in full swing with a new vision. Our teams at Ubisoft Singapore are fully committed to launching the game, as well as supporting it for many years to come. While our game won’t be present at Ubisoft Forward on September 10, we’re currently working on plans to present Skull & Bones sometime in the future. It will be worth the wait.

    Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time. We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.

    These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.

    As Skull & Bones evolved from its original idea to what it is now, it was also necessary to have some fresh eyes join the team. I was one of those people when I joined as Skull & Bones’ creative director a little over two years ago. I have been part of the game’s core team that leads many of the talented developers at Ubisoft Singapore. Since then, many new talents have joined our global crew.

    From our teams in Ubisoft Berlin, Chengdu, Kiev, Paris and the Philippines, it is truly a team effort. The dedication and passion of our developers continue to fuel our drive to make Skull & Bones something all of us can be proud of. Our confidence in each other’s talents is what motivates us to push Skull & Bones towards the finish line and beyond.

    We’re proud of the work we’ve done and we hope you will be too when you see more of Skull & Bones at our comeback next year. Until then, on behalf of everyone in the Skull & Bones team around the world, keep safe and we will see you again soon!

  9. #9
    The Fucking Voice of Actually
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  10. #10
    Resident Moogle
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    Last-gen consoles dropped from the look of things? Not particularly surprised given the dev hell the game's been going through. This thread is already five years old, jesus.

  11. #11

    Sweaty Dick Punching Enthusiast

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    I kept patience during the years of nothing, but this is going to be a disaster. Releasing it the same week as Ragnarok too? gl

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  14. #14
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    Necro bump. I got a beta invite for this weekend (15th-18th) and I can invite two people. If anyone is interested, lmk.

  15. #15
    Queen of the Pity Party
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    Quote Originally Posted by Funkworkz View Post
    Necro bump. I got a beta invite for this weekend (15th-18th) and I can invite two people. If anyone is interested, lmk.
    I and a friend are both interested if you have the invites still! played a ton of Sea of Thieves and would love to try this out

  16. #16
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    I do, LMK your ubisoft names

  17. #17
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  18. #18
    okay guy I guess
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    because it took aaaa long time to come out?

  19. #19
    Art Connesseur of Blue Gartr
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    At this point, I hope Ubisoft is the next major Publisher/Dev to go down, just in light of all the stupid shit they've said lately. Highly doubtful anytime in the near future because of how much capital they have but I honestly cannot remember the last time I bought an Ubisoft published game. Over a decade for sure. Will feel bad for the devs when they cut even more jobs this year after several of their projects underperform, but hopefully they land at other places or can create their own studio.

    I would consider myself a pretty "hardcore" gamer as far as it goes. I don't want anything to do with online only, live service, near live service, or any of those types of games. Clearly a large audience does that is not me, probably the younger generation, but damn I'm sick of all of it.

  20. #20

    Sweaty Dick Punching Enthusiast

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    forgot open beta live, gon give er a go

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