Cosigned. TE has made me super lazy, lol
Also worth noting, it sucks when you have to waste GCD on healing, but you can make up for a shitty healer with Clemancy these days. Zero interrupts turns it into a pretty powerful faux CD
Cosigned. TE has made me super lazy, lol
Also worth noting, it sucks when you have to waste GCD on healing, but you can make up for a shitty healer with Clemancy these days. Zero interrupts turns it into a pretty powerful faux CD
It lets you do big pulls even if the healer is subpar. Unless the DPS are absolute garbage I can keep myself alive pretty well even with 8+ mobs on me.
That said, question time.
Is it definitively more DPS to open with a non-FoF Goring combo before going into Req+HS? I was thinking about this last night on O2S but I don't have a lot of data to look at.
Agree, I started Clemencying on big pulls after flashing. While Total Eclipse is important, it gives the healer a bit more room for error.
Also, passage of arms is also great as i believe directional blocking doesn't need to matter anymore (well, I can ass block normally, and patch notes mention the same thing). Haven't tested it standing with my ass to mob specifically, but it's a great cooldown to use visually and is satisfying to see a bunch of digits with (-25% blocked) spamming on the screen.
Pretty sure Fight or Flight phases are more DPS provided there's a Slashing debuff present. Without the slashing debuff npakin math says it's close enough that it really doesn't matter, but since I open with a Halone combo 90% of the time anyway I just use Fight or Flight first.
Passage of Arms is situationally awesome.
That huge pull in Ala Mhigo after the first boss with all of the dogs comes to mind. You can round all of them up, get in a corner, use it with Sentinel and make the healer go wtf because you have 20 mobs on you but aren't taking damage.
Using Passage of Arms on any dungeon boss that has a "super" move is also basically a guaranteed 3 commendations.
You know I never considered chaining them together, as I like to rotate. But for that pull chaining it with rampart doesn't seem like a bad idea (less so with Sentinel because of shorter duration)
In my experience the dogs don't live long enough to justify blowing more than Rampart on them. I tend not to use Passage of Arms on big pulls unless I really need to because I'd rather be spamming Total Eclipse.
I think the change to Sprint is officially my favorite adjustment from Stormblood. I love being able to Road Runner through trash in dungeons, as the tank, lol. Don't lose it when using abilities or getting hit. So I can pop it, run up to a batch, grab hate, and keep going to the next batch. I use Sprint so much more than I did before now. :D
Shirk and Sprint are tied for favorite adjustments this expansion
You clearly weren't a caster before. I used to sprint everywhere all the time, sprint in almost every mechanic in raids, etc. Now I'm stuck with a long ass recast timer, which, while I understand is a good thing for raids, in order to not abuse it, is absolute shit anywhere outside of battle, specially in cities.
As a WAR in dungeons I love it, being able to Overpower on the run, but I don't know why the hell the recast nerf had to affect anything non-battle related.
The cooldown now is basically the amount of time it took you to get all your TP back between using it before.
Nope. Unless you mean in combat, while aoe'ing, or something. The old way it was pretty much clockwork: you saw tp fill, sprint was ready in about half a second.
Also seconding the wtf about the sprint change being good. The sprint change is everything bad about how SE over-nerfs things. They should've left the nerfs alone at "half duration when used in combat".
What do I need to meld to the PLD crafted i320 weapon to make it better than the tomes 310 weapon?
its already better without melds, just see what you gearing toward and meld, personally im into full DH
Tanks generally are rocking full DH wherever STR does not fit. If your economy is anything like Hyperion's this makes DH materia like 3-4x more expensive than others.
How is it already better with the base damage being 6 lower?
The tomes 310 weapon damage is 96, the crafted 320 weapon damage is 87....but the HQ is 97, I just looked it up. Thought the HQ was 91, which is where my confusion came from. Carry on!