Originally Posted by
Neon_Sea
Some thoughts on the class after reaching 68. The class seems like there is some interesting ideas behind it but ultimately it just feels bland. The main issues I have are;
-The MP gauge does not fill fast enough, without 80 mp you are basically just 1,2,3'ing
-Redundant spells, Jolt1/Jolt2(this is a new class..why??) Impact is stupid, and flare/holy + fire/thunder/aero/stone all do nothing. They could of made the spells unique but instead you just hit them for mana.
-Melee is a gimick, go in 123 go out zzzz
Personally I think the pace of the class at fast SS could be fun but there is just no flavor there. It's just too basic and holds your hand too much. One way they could make the class more interesting is add something like a haste clock, where meeting certain requirements could add stacks or something making your cast faster.