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  1. #121
    Girlboy
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    Anna Ruthven
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    So, for someone (not me, a friend) who believes SpS > CR is the way to go, how would you disprove this theory?

  2. #122
    E. Body
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    It's doing nothing for >50% of your spells and 100% of your abilities

  3. #123
    Girlboy
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    Quote Originally Posted by Dotsudoku View Post
    It's doing nothing for >50% of your spells and 100% of your abilities
    Their argument was that it helps with Jolt II, Impact, Verfire, and Verstone and that most of the higher damage things like Verthunder, Veraero, the WSs, and Verflare and Verholy are doing roughly the same dmg.

    My argument was pretty much what you said only I referred to the WS rotation as "burst" which prompted the damage comparison.

  4. #124
    E. Body
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    Not much you can say to an eyeballer

  5. #125
    Girlboy
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    I suppose not. One more thing, as I asked last night; my body has two CR melds, but one is capped. CR +40 and CR +32. Should I remeld and swap that +32 for +40 Det?

    Currently
    CR - 1689
    Det - 898
    DH - 1471

  6. #126
    Old Odin
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    Seravi Edalborez
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    I wouldn't because it's minor but I alsjust wouldn't because it's not gonna be a permanent piece for you this tier either.

  7. #127
    Nidhogg
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    Alistaire Lexander
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    Quote Originally Posted by Dotsudoku View Post
    Not much you can say to an eyeballer
    Can always just point it out: tell them eyeballing is bad.

  8. #128
    Running Hell
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    Curly Brace
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    Hyperion

    Spell Speed affects the GCD of spells too so it works on all of your spells not 50% of them. There is merit in arguing that being able to use your enhanced melee and finishers more often could be a DPS increase since MP is barely an issue for RDM. The biggest argument against as stated is that your oGCD would get no benefit and considering how low cooldown they are it's a pretty hefty portion of your overall damage.

  9. #129
    Sea Torques
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    Alkimi Asura
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    RDM also has no DoTs so that's one aspect of spell speed going to waste.

    As far as the job goes, the novelty has quickly worn off for me and I'm pretty bored by it's simplicity. Have mostly gone back to BLM now, even it's current broken state.

  10. #130
    Relic Shield
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    Anyone else think the difference in potency between Jolt II and the procs is way to close together? Jolt II is a whopping 240 potency. and Impact/Verfire/Verstone is only 270. I think the procced spells need a buff up to at least 350 or so. Maybe than make Veraero/Verthunder 400 potency so they are still worth casting too after the buff. What do you guys think?

  11. #131
    Nidhogg
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    Quote Originally Posted by Classikmage View Post
    Anyone else think the difference in potency between Jolt II and the procs is way to close together? Jolt II is a whopping 240 potency. and Impact/Verfire/Verstone is only 270. I think the procced spells need a buff up to at least 350 or so. Maybe than make Veraero/Verthunder 400 potency so they are still worth casting too after the buff. What do you guys think?
    As with all other job balancing you can't just say "oh this one thing they do isn't good enough"; you have to look at the whole picture.

    And right now, the whole picture with RDM is very good. I don't think I'd say too good, but definitely doesn't need buffs. Maybe a QoL change like Jolt II becoming impact when available the way SMN has it for ruin 4 (which I'm told reverts to casting normal ruins if the proc wears off mid-cast so that wouldn't be an issue on rdm either).

  12. #132
    Pandemonium
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    Actually SMN's Ruin IV goes off even if the proc wears off midcast, it doesn't stop or revert back. It would be nice to have on RDM as well but I rarely run into this type of situation anyway and SMN needs way more help than RDM does right now lol.

  13. #133

    Sweaty Dick Punching Enthusiast

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    ::tears:: my first FFXI 75 job is all grown up now. Too bad them scars keep me away from FFXIV RDM

    Beware of the OF... they calling for nerfs.

  14. #134
    Old Odin
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    Quote Originally Posted by Twilight Sky View Post
    ::tears:: my first FFXI 75 job is all grown up now. Too bad them scars keep me away from FFXIV RDM

    Beware of the OF... they calling for nerfs.
    why would they scream for a nerf? RDMs Dmg is nowhere OP or on the top and if you use its utility spells like Vercure and Verraise your DPS drops. Like seriously wtf ¬.¬

  15. #135

    Sweaty Dick Punching Enthusiast

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    Haha, ill put the link in the fail thread when I get home. They are saying the exact opposite.

  16. #136

    Consider most of the RDM's I've seen have been (not even slightly hot) trash I'm surprised people calling for a nerf. RDM DPS isn't hard but I feel like I need to try to keep up with other casters unless they don't know the fight and my movement allows me to edge out.

    But as soon as I hit vercure or verraise my DPS plummets.

  17. #137
    Pandemonium
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    Hey, Vercure is just like Cure II. It's so broken, nerf! I swear the amount of stupid comments in the OF and Reddit is something else.

  18. #138
    Impossiblu
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    Prothescar Centursa
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    I don't want Vercure nerfed but I do want Sustain back on SMN

  19. #139
    Theory Fighter
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    Frejan Schultz
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    Removing Sustain was stupid. Might as well remove Titan-egi if they don't do anything about that.

  20. #140
    Old Odin
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    Quote Originally Posted by Taim Meich View Post
    Removing Sustain was stupid. Might as well remove Titan-egi if they don't do anything about that.
    obviously all in preperation for the new tank in 5.0! Beastmaster! cant have 2 pet tanks!

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