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  1. #41
    Old Merits
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    Quote Originally Posted by Yuri-G View Post
    note to self, the range on Displacement will shove you into Zurvan's ring of fiery death


    also, vaulting out of one AoE into another is going to be a thing
    You should try this in Titan after he reduced the platform by a ludicrous amount.

  2. #42
    Queen of the Pity Party
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    Quote Originally Posted by FHT View Post
    You should try this in Titan after he reduced the platform by a ludicrous amount.
    Maybe you're joking but I am so gonna do this next time I run Titan EX.


    Hell, I might run Titan EX tonight just for that reason.

  3. #43
    Black Belt
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    Seravi Edalborez
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    I made the comparison in the OP (which I will update soon to not be misinformative I swear) but anyone a former 3.X MCH who can agree that I say, from afar, that RDM plays sort of like a simplified MCH? I'm picking up MCH as a side project from 50 and it feels like one half of the elemental mana fishing.

  4. #44
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    Lol, you'll be in for a good laugh. I did it by accident, made my whole party laugh.

  5. #45
    Bagel
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    I did it on Laksmi normal yesterday by mistake, fun was had by all.

  6. #46
    Relic Shield
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    Quote Originally Posted by Seravi Edalborez View Post
    I made the comparison in the OP (which I will update soon to not be misinformative I swear) but anyone a former 3.X MCH who can agree that I say, from afar, that RDM plays sort of like a simplified MCH? I'm picking up MCH as a side project from 50 and it feels like one half of the elemental mana fishing.
    It basically is a simplified MCH. Hell, Acceleration is basically Quick Reload.

    Quote Originally Posted by FHT View Post
    Not if the combo potency is left untouched. The reason we have to cast so much is because the spells give +3-11 outside of flare/holy, the idea would be to allow us to fill up faster with less casts, I don't see anything wrong with it.
    The enchanted melee combo is a dps increase every time you use it. The recast is 1.5s and the full combo is 970 potency, which is higher than any three spells, period. You'll also get quicker access to Verflare/Verholy and that's 550 potency, and it's instant cast. I almost guarantee that having quicker access to it means the combo will get a nerf to compensate.

  7. #47
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    We would just have to cross fingers then

    On a side note, am I the only one thinking Impact is lackluster? For some reason it feels out of place to me.

  8. #48
    Relic Shield
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    So after a few clears of Susano Ex and talking to several other RDMs, these are my general thoughts on the job.

    Coming from MCH, which was my favorite dps job in 3.x (even when it was considered bad in 3.0), RDM is a very easy fit to me. While it is a simple job, there's a lot of nuances to it that requires optimization, such as Corps/Displacement use, Swiftcast usage, keeping an eye on your gauge and playing a reactionary playstyle. In 3.x, it was generally very easy to act as if casting never existed as MCH unless you're using Split Shot. Can't do that with RDM because you're always hard-casting every other spell, which attributes to it's reactionary playstyle due to it's procs. Overall though I very much enjoy it.

    Now for more pragmatic thoughts. RDM apparently has the lowest dps of all the casters. I personally take this with a grain of salt. However, I am going to assume this is the case for this post, because I theorize this is easily made up by RDM's perks. Vercure isn't much in a hardcore raid setting, but Dual-casted Verraise is. Embolden is also the best raid-wide buff out of all the casters, despite it having a decay. It's only issue is it does nothing for other casters, which easily makes RDM have no synergy whatsoever with any other casters, but the meta is heavily in favor of physical damage anyway. Which leads to the next point.

    All of RDM's oGCDs are Physical Piercing, despite the fact that it scales off of INT. This means RDM benefits from any physical damage raid buff, though it's little. The best benefit is having a DRG in the party due to Disembowel, though obviously not as much as BRD or MCH. The thing is though, Fleche is 420 Potency on a 25s cooldown, while Contre Sixte is 300 Potency (with fall-off per target) at 45s. This is obviously to make up for the fact that RDM has no dots, but having these oGCDs get increased by Disembowel is a nice bonus that a lot of people don't talk about. I'm also of the personal opinion that DRG is locked in the meta due to giving the best raid buffs (that SAM would love).

    Damage-wise, RDM's burst potential is very insane and heavily frontloaded. Getting to the top of the parse is very easy at the start of the fight. Sustained DPS is also nothing to laugh at either. However, AoE damage is a little harder to pinpoint, because mana generation is extremely low, but Moulinet and Contre Sixte are very strong, along with Scatter being a really spammable AoE that can go on for days. Just looking at the tooltips alone though, I can see that BLM easily has RDM beat in this department.

    As far as cons are concerned, they're far and few, but the big one is MP generation. If everything goes right, it's no problem. But when you're recovering from deaths, MP becomes a major issue. This'll make progging Omega Savage very tough imo. I also really dislike my Impact/Verstone/Verfire spells getting dropped because the procs wear off before the casts finish, but that's more of a personal issue.

    Overall though, I'm not seeing a lot wrong with RDM. At worst, it gets punished very hard for mana misuse, but the solution to that is to not mess up. Again, I'm not really seeing RDM as the weakest caster in terms of damage, especially in mechanics heavy fights (which punishes BLM more than SMN or RDM). They might even see potency adjustments before Savage comes out.

  9. #49
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    Sustain and bio being removed from SMN pretty much axed my ability to solo some of the hard bosses in PotD on SMN. I've been stuck on Behemoth. Should I use RDM to solo it instead? I haven't messed around with RDM enough yet to know but if you guys think it will be doable then I'll go git gud.

  10. #50

    Has anyone seen/thought about macros for this job? I can't test or do it myself now, but I was wondering whether you could make an Impact macro that uses Impact when up but otherwise just uses Jolt. I was thinking the same might work with stone/fire and wind/thunder but you'd probably want way more control over those.

  11. #51
    Hyperion Cross
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    For the above impact thing, the following should work:

    /ac "Impact" <t>
    /ac "Jolt II" <t>
    /ac "Jolt" <t>

    About stone/fire and wind/thunder, I would say the following would do the job, but you can't "spam" it or you risk trigger in the lower priority:

    /ac "Verfire" <t>
    /ac "Verthunder" <t>

    /ac "Verstone" <t>
    /ac "Varaero" <t>



    Dump Verholy on top of the verstone and Verflare on top of Verfire.

    Unsure how the Impactful status work by the way I assume it wears off once Impact is casted, these were just macros I made based on the descriptions for when I was kitting out my RDM's gear and kit.