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  1. #1001
    Ze NinjaSYXX
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    Quote Originally Posted by Fiye View Post
    Real serious rumor of this game coming to the switch thanks to an early drop of a OW branded switch case.
    Seems to go hand in hand that apparently there’s a 4chan leak that Tracer’s in smash ult.

  2. #1002
    Ridill
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    Quote Originally Posted by Nitsuki View Post
    Seems to go hand in hand that apparently there’s a 4chan leak that Tracer’s in smash ult.
    I honestly don't believe it but the amount of rage from people who seem to spend hours theorycrafting this shit would give me fucking LIFE.

    I'd believe it more if the 4chan leak came out before the reveal of the switch case.

  3. #1003
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Nitsuki View Post
    Seems to go hand in hand that apparently there’s a 4chan leak that Tracer’s in smash ult.
    For the love of god plz no

  4. #1004

    At least there'll be 1 game people can play Tracer properly.

  5. #1005
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  6. #1006
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    And the attempts to nerf the shield meta out of existence begin!

    HERO UPDATES

    D.Va
    Defense Matrix
    Regeneration rate increased from 12.5% to 16% per second
    Delay before regeneration begins lowered from 1 second to 0.75 seconds

    Orisa
    Protective Barrier
    Cooldown increased from 9 to 10 seconds

    Roadhog
    Scrap Gun
    Ammunition increased from 5 to 6.

    Sigma
    Kinetic Grasp
    No longer blocks Chain Hook and Whip Shot
    Gravitic Flux
    High gravity effect duration reduced from 1.2 to 0.9 seconds
    Experimental Barrier
    Regeneration rate reduced from 175 to 150 per second
    Now has a 1 second cooldown after recalling the barrier
    Initial 0.2 second cast time removed

    Winston
    Barrier Projector
    Duration increased from 6 to 9 seconds
    Health increased from 600 to 700

    Baptiste
    Immortality Field
    Health decreased from 250 to 200

    Lucio
    Crossfade
    Speed boost's effect increased from 20% to 25%
    Amp It Up
    Speed boost's amplification increased from 50% to 60%
    Wall Ride
    Speed buff reduced from 40% to 30%

    Mercy
    Valkyrie
    The extra beams created by Valkyrie now ignore enemy barriers

    Moira
    Biotic Grasp
    Self-healing reduced from 30 to 20 health per second

    Doomfist
    Rocket Punch
    Time to reach max charge increased from 1 to 1.4 seconds
    The Best Defense…
    Shield health gained per hit reduced from 35 to 30

    Sombra
    Translocator
    Cooldown increased from 4 to 6 seconds
    Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

    Symmetra
    Photon Barrier
    Duration reduced from 15 to 12 seconds
    Health reduced from 5000 to 4000
    Sentry Turret
    Damage per second reduced from 50 to 40
    Photon Projector
    Players impacted by the primary fire beam should now hear a louder impact sound

    Tracer
    Pulse Pistols
    Damage falloff now starts at 13 meters, up from 10 meters

    BUG FIXES

    General

    Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons

    Heroes

    Brigitte
    Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head
    Fixed a bug with Inspire's position being affected by the player’s aim pitch

    Doomfist
    Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux

    Sigma
    Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings

    Sombra
    Fixed a bug with EMP's position being affected by player’s aim pitch

    Winston
    Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
    https://blizztrack.com/patch_notes/o...?language=enUS

  7. #1007

    Most of these don't seem to bad. Think they're trying to balance for 2/2/2. Though can't help notice the worst heroes still don't get much love. Those Sigma nerfs though. That's going to hit hard. Especially the recall delay.

  8. #1008
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    New Mercy story:
    https://bnetcmsus-a.akamaihd.net/cms...3261672394.pdf

    And cosmetic event:


    Need that doctor skin..

  9. #1009
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    Gonna need to remember to log on for that Mercy skin during the third week..

  10. #1010
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  11. #1011
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    "We're not doing hero bans."

    "Introducing Hero Pools, a 'cultivated list of heroes you can play.'"

    PTR is also essentially becoming more accessible.

  12. #1012
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  13. #1013
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    No new content, but..

  14. #1014
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    Figured Echo wouldn't be showing up till Overwatch 2, but:

  15. #1015
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    Echo is an offensive character, shoots energy from her hands, has a focus beam, sticky bombs, and her ult lets her become someone from the enemy team for a short time.
    https://www.polygon.com/2020/3/19/21...s-ult-blizzard

  16. #1016

    Official forums are losing their minds. For over a year Echo has been hinted at,with everyone assuming she'll be the next support this game needs. She'll save the game. Change everything.

    Now that she is revealed DPS people are PISSED. I don't think blizzard can do anything to not get shit on anymore. Admittedly this is just more a terrible fan base but they see the forums. They could have just said "Echos not support".

  17. #1017
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    I thought this whole time she was support. Even reading that description I'm thinking "oh offensive support that's cool"

    Blizzard cant do anything right. Cause this game needs another useless dps, right?

    Sent from my SM-G975U using Tapatalk

  18. #1018
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    Didn’t we just get a support hero? The dude with the immortal field. They almost always if not always rotate the class of the hero with every release... echo was never going to be a support if she released just after what’s his name... oh and the tank fellow, Sigma... frankly we were “due” for a dps regardless if it’s what the game needed... Wasn't the last DPS Hero Ashe way back in 2018?

    I’m not clearing Blizzard here for this kind of release cycle but the pattern is there. Expecting another support was the players fault. Also, idk why people always think support heroes will save the game :/. Then again I haven’t played since ... well after doomfist but before Female McCree

  19. #1019
    Hackey Thread Lurker since 2010
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    It's an even spread. Seesh. I hate how REEEEEE the internet is.

  20. #1020
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    Quote Originally Posted by synistar View Post
    It's an even spread. Seesh. I hate how REEEEEE the internet is.
    It's only an even spread when you look at the new heroes. If you look at the overall numbers, it's far from even:

    8 Tanks
    17 DPS
    7 Support

    Then consider how many of those tanks and support aren't even worth playing most of the time because of the nerfs they've received and the buffs as a whole have gained.

    I loved playing as Brigitte when she was released because I could actually defend myself against DPS spawn camping me. I agree she needed to be changed, but they went too far at one point and essentially killed her when they made the huge change to her shield health. Back when that happened she only had the 1 health pack, so at least she's doing better now.

    Orisa used to be one of my mains. I played her recently with the new changes and she's straight up trash now. The problems that we saw with GOATS in OWL rarely came up in gold/plat (can't speak for other tiers), so it feels like they're only doing balancing based on the top % of players (OWL and GM).

    Meanwhile Doomfist has been roaming free causing terror despite even pros saying how busted he is. There's Junkrat who gets to spam his grenades without worry of splash damage (why is he immune and not Pharah who typically has to play in the open?). There's constant hate for Mei, but she still seems good. Reaper was healing himself for 50% damage at one point, now it's "only" 30%. Hanzo was overpowered, but at least he's in a more reasonable spot now.

    Then you have people complaining about DPS queue times. Adding another DPS doesn't help that. In the short time there will be a huge amount wanting to play Echo due to "new character," but also consider one-trick players (likely a low effect, but it still adds to it, especially it Echo ends up being very good/fun).

    tl;dr - Balancing has made Tanks and Support less fun to play and DPS more fun. We don't "need" more DPS until current Tanks/Support are balanced across the class to not feel like you're throwing by picking certain characters.

    EDIT: Just remembered that Support also lost a character who became DPS (Symmetra). The game has changed a lot since release when we had Tank/DPS/Defense/Support. Crazy to think we only had 3 actual healers at release.