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  1. #61
    The Real Cookiemonster
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    Quote Originally Posted by Kaelan? View Post
    No, in OS2 only one person can talk to an NPC at a time, everybody else can only listen
    Thank you, I will get this one as well then!

  2. #62

    Sweaty Dick Punching Enthusiast

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    fat 4.3 gig patch just dropped, got about a hundred bug fixes and retools some of the gameplay. most important changes i saw were journal + hint improvements trying to make the quest system a little less esoteric. smoke also now blocks attacks of opportunity + reactive shot uses your equipped weapon to calculate damage + taunting has been buffed + persuasion difficulty has been lowered throughout the game so talky types should pass more checks.

    https://steamcommunity.com/games/435...47507677711328

    Spoiler: show

    Improvements and changes
    Improved and added several quest status updates in the Journal
    Fixed several quests not closing properly or when expected
    Spider legs now correctly prevent player from getting Webbed
    Tweaked frequency of certain automated dialogs
    Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
    Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
    Save/load screen has been reskinned
    Removed camera shake from poison damage over time
    Smoke now blocks Attack Of Opportunity
    Lowered Persuasion difficulty in Arx
    Pressing the right mouse button now stops all characters’ movement chained to the current character
    Reskinned lobby and serverlist
    Improved Taunting in favour of the Taunter
    Optimised performance on certain AI actions
    Filter states on inventory are now saved
    Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
    Reactive Shot now uses equipped weapon stats to calculate damage
    Reduced survivability and base damage of Bone Widow
    Reduced Chicken form running distance to 6 meters
    Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
    Fixed melee and rogue archetypes ignoring characters with Stench talent
    Fixed Windego’s skills if you meet her in Council of Seven
    Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
    The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
    Voidwoken chicken should not be able to absorb source points
    Updated stats, skills, loot and archetype of Zaleskar
    Lobby browser now shows map names alphabetically
    Controller UI shows button hint in dialog windows when you can scroll
    Controller type can be auto detected and button hints are shown accordingly
    There is now a button to immediately go to the Recipe window (H by default)
    In the rune screen, you can now see all runes in all your party members’
    inventories


    Bug Fixes

    Fixed crash that could happen when putting parent containers into child containers
    Fixed crash when you accept a party invitation from a client that has left the game
    Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
    Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
    Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
    Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
    Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
    Fixed a blocking issue with characters playing dead during the Kraken combat
    Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
    Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
    Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
    Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
    Fixed blocking issues caused by story scripting setting items offstage
    Fixed a blocking issue with the Pilgrim Door not opening in Arx
    Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
    Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
    Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
    Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
    Fixed magic mirror portrait rendering
    Fixed magic mirror showing encumbered icon
    Fixed scrolls not scaling with primary attribute
    Fixed desync when using Enrage which could cause lack of crits
    Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
    Fixed several instances where Reactive Shot would not trigger correctly
    Fixed Reactive Shot being triggered by invisible characters
    Fixed Dome of Protection ignoring vision blockers
    Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
    Fixed issues with statuses not being set during dialogues which could cause other issues in turn
    Fixed some quest markers not showing up for all party members
    Fixed a bug with the cat following the last of the players, not the first one
    Fixed an issue with Malady having the wrong alignment
    Can no longer unassign all characters from a player
    Fixed clicking through NPCs, picking up items (often by accident)
    Fixed certain limbs not triggering the correct dialogs in Council of Seven
    Fixed jump skill issue that allowed players to end up in unintended locations
    Fixed combat turn order being broken after character could no longer get a turn
    Fixed Magister Julian sending the player East instead of West
    Fixed several minor dialog text issues
    Fixed several dialog flag issues
    Fixed certain waypoints not being activated correctly
    Fixed several issues with nodes in dialogs not playing voice file
    Fixed several issues with Lovrik encounter
    Fixed issue with spirit vision sometimes not working after save/load
    Fixed incorrect gender in certain cutscenes
    Fixed being able to teleport into the Magic Mirror room
    Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
    Controller mode: fixed summons not being able to delay their turn
    Fixed not getting up after being knocked down or teleported after using Play Dead skill
    Fixed issue where disarming a knocked down character would cause character to stand up straight
    Fixed issue where certain origin moments were queued one after the other
    Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
    Fixed wrong vision cones (shift) when player has points in Sneaking ability
    Fixed issue with White Magister ship not always moving correctly
    Fixed pipe exit to escape Fort Joy being easily destructible
    Fixed a repeating issue in Beast’s recruitment dialog
    Fixed pathfinding issues on Lady Vengeance
    Fixed issue with poison surface not spawning correctly under undead party members
    Fixed evidence chest not having a tooltip
    Fixed several issues related to stealing
    Fixed previews of Attack Of Opportunity not always reflecting execution
    Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
    Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
    Fixed queueing actions not always picking up item by default
    Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
    Fixed make war issues near Gods in Hall of Echoes
    Fixed not having anymore source if you want to bless each God in the Hall of Echoes
    Fixed notification being sent about un-memorising skills even if character was not under control of the player
    Fixed issue when attacking Gareth as he is carrying Jonathan
    Fixed possible endgame combat blocker (combat would not start automatically)
    Fixed recipe categories
    Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
    Fixed turn order issue in the fight for the Lady Vengeance
    Fixed a bug where mask of the shapeshifter could shift you back to original shape
    Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
    Fixed several issues with Lohse’s shapeshifted form
    Fixed volatile voidlings having incorrect level in Reaper’s Coast
    Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
    In multiplayer, use client language setting for showing origin names
    Fixed mirror image of a hero character sometimes being wrong
    Disabled trading with Kemm when he arrives at Arhu’s
    Fixed being moved to a different region altogether after teleporting into Windego’s cell
    Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
    When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
    Fixed bug where clearing a keybinding would not be saved
    Fixed “glass weapons” not breaking when using with a skill
    Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
    Fixed resurrecting sometimes not adding you to combat
    Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
    Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
    Fixed being able to use projectile strike skills on items or characters that were out of sight range
    Fixed characters teleporting automatically
    Fixed being able to cast Swap Ground out of sight
    Fixed not being able to talk to Gwydian Rince under certain conditions
    Fixed being able to use fast targeting to find invisible characters
    Fixed leaking PPGammaCorrection shader
    Prevented party management tutorials from playing inside split screen character creation
    Prevent flee tutorial if no waypoints available
    Fixed creating water on top of electrified cursed blood: now leaves electrified water
    In controller mode, fixed talking to ghost when ghost was on top of his corpse
    Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
    Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
    Fixed AI still using taunt when near death or when no allies left
    Smoke cloud after using laser ray is now blocking vision
    Fixed source lich alignment issues and repeating dialogs
    Made Siwan bleed because dialog says Siwan is bleeding
    Fixed Almira trade table sometimes generating items of wrong quality
    Fixed a bug where Illusionist dungeon objects could become invisible after save-load
    Fixed Qanna fighting and talking while petrified
    When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them


    UI Fixes

    Fixed journal map camera clamping
    Fixed controller journal marking read quests as new when changing tabs
    Fix Take All button sometimes missing on containers
    Fix context menu displacement in splitscreen controller UI when opening inventory
    Fixed text cutoff issues in some UIs
    Fixed AP bar sometimes disappearing in controller mode when switching characters
    Controller mode: now show HP bars of characters while it’s not your turn
    Controller mode: “invite to party” no longer bypasses the diplomacy manager
    Fixed bug where icon of dismissed character would still be shown in party manager
    Scrolling through more than four characters in the character-sheet UI now looks good and understandable
    Selecting a stack in the crafting UI now shows item splitter
    In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
    Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
    Fixed item tooltip still showing after opening a book, blocking the view of the book
    Overhead damage numbers displays are now offset, reducing overlap
    Fixed missing strings for loca in Roll UI
    Fixed text cut offs and button positioning in Inventory and Character Sheet
    Fixed scrollbar in inventory sometimes not showing
    Fixed message boxes with really long text
    Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
    Fixed up/down key assignment confusion on keyboard hotbar UI
    Fixed close buttons in controls options not showing warning if there are unsaved changes
    Fixed width of statuses in examine UI
    Made longer enemy names fit enemy health bars
    Fixed max gold amount not fitting in icon slot
    Fixed some cooldowns in skillbar showing zero when it should be one
    Fixed how main menu and some UIs in GM would handle the Escape button
    Fixed dialog cutoffs in split screen when players are in different dialogs
    Can now copy paste in direct connect message box
    Fixed magic mirror throwing an invalid error message about tags
    Fixed “mute sound” option in controller mode menu
    Voice label in character creation was sometimes showing wrong name when choosing origin character
    Updated backgrounds in the credits screen


    GM Mode

    Fixed issue that dragging items to inventory went directly into equipment slot
    Fixed issue with loading a savegame while having new active mods
    Fixed a crash related to equipment
    Fixed broken stats for spawned equipment
    Fixed names and labels of several building blocks
    Fixed crafting being interrupted by global pause
    Fixed Music Assets in mood panel
    Fixed several issues on level binding screen
    Removed some items from GM menus that shouldn’t have been available
    Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
    Fixed issue with adding physical and magical armour to characters
    Fixed roll dice UI not showing up on top of some other windows
    Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
    When GM possesses creature, fixed UI showing tags instead of custom stats
    Fixed duplication and saving of a shapeshifted character
    Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
    Character sheet in GM now uses shortest possible names for stats
    Fixed Vignette half showing after spamming show/hide
    Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
    Fixed player slots drawn outside of the border in the connectivity UI
    Fixed ambiance not being saved in GM level
    “New vignette” string can now be localised
    Fixed "delete" button of exported monsters and items
    Fixed groups update after exporting any monster or item
    Fixed dragging newly created monsters to encounter pane
    Fixed magnifying glass not opening sticky UI when expected
    Fixed MoodPanel sometimes breaking after loading

    Sound

    Closing inventory / stats now makes sound
    Fixed some drop item sounds
    Fixed drop sound when splitting items
    Trying to equip item without meeting the requirements makes sound now
    Fixed music changing to wrong state when switching party members
    Fixed voice of black ring reaver ghost in RC

    Modding

    Fixed: not being able to publish campaign after user sets dependency add-on for GM
    Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
    Fixed having to create stats twice before it would be committed
    Notify user of mods without valid story

  3. #63
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    RIP Ruptured Tendon + Chicken combo

    Looks like they nerfed the backpack vendor trick too (not that you ever needed money if you had high Thievery)

  4. #64

    Sweaty Dick Punching Enthusiast

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    what was the backpack vendor trick?

    and man it never occurred to me to combo ruptured tendon with fleeing polymorphed chickens. enjoy doing first playthroughs without any redditing tips and tricks but i do wonder how many ggnore ideas i lose out on.

  5. #65
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Stuff everything you want to sell to a vendor into a backpack, then sell it + buy what you wanted.

    Then if you go to steal from the vendor, the backpack only has a value of 1 gold no matter how much shit was in it. Was really only relevant if you didnt have anyone with thievery, since you can pretty much get infinite money already will it leveled.

    Tendon/Chicken I had figured out on my own once I realized how the games AI doesn't really know how to handle Ruptured Tendons, after watching numerous casters or archers kill themselves trying to reposition away from my Rogue.

  6. #66
    Art Connesseur of Blue Gartr
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    Eh, you get enough gold and items from what I've seen thus far to buy plenty of stuff. Game is fucking incredible by the way. Also the humor is a lot more subtle than the first game, but holy shit 99% of interactions with animals have me dying. It's SO goddammed funny.

  7. #67
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Divinity: Original Sin 2 (PC)

    Anyone playing a Necromancer? What weapon do you use? I’ve been dual wielding two swords but might switch to two handed to see the Life on Hit difference.

  8. #68
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Necro skills scale off of INT, so if you have a major focus in the damage output of the skills you'd probably be using staves or wands.

    But I look at Necro as more of a side piece to all the other specs. Gives your melee characters life on hit, and provides casters with a source of physical armor damage.

  9. #69
    E. Body
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    There's no demo of this anywhere is there? I doubt my laptop can run it well, but if it's somewhat playable on it then I'd be okay with it.

    Sent from my Nexus 6P using Tapatalk

  10. #70
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Started a new game on normal mode, Lone Wolf Ranger/Summoner. With enough preparation and environmental awareness, fights are super fun. With Tactical Retreat, I can kite enemies all day if i have elevated platforms to go to, while dishing out a ton of damage.

  11. #71
    Relic Horn
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    Purrrfect Lee
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    Cerberus

    I know its unlikely, but any chance someone knows of a game like DoS on android?

  12. #72
    Hydra
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    Stormreaver

    Final fantasy tactics for turn based combat, but it's no crpg. I just googled it and baldur's gate seems to have been ported to android.
    Apparently BG 1, 2 and ice wind dale were all ported and are pretty good.

  13. #73
    Impossiblu
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    Prothescar Centursa
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    Valefor

  14. #74
    Ridill
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    Yeah, wasn't sure if planescape was released on android, but if it is then definitely get that

  15. #75
    BG Content
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    Definitive Edition will be a Free Upgrade for PC Players, No Details on what that Entails
    The Definitive Edition is coming in August for PC/PS4/XB1

    https://www.dualshockers.com/divinit...-free-upgrade/ | https://www.facebook.com/LarianStudi...type=3&theater

  16. #76
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  17. #77
    BG Content
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    Quote Originally Posted by 6souls View Post
    August 31, 2018
    Get ready to enter a world of endless possibilities in Divinity: Original Sin II Definitive Edition as Bandai Namco Entertainment Europe brings the critically-acclaimed RPG to PlayStation 4 and Xbox One 31st August, 2018!

    Developed by Larian Studios, Divinity: Original Sin II is highly-regarded as one of the best role-playing-games of all time, winning PC Gamer’s 2017 Game of the Year award and a 2018 British Academy of Film and Television Arts award (BAFTA). Divinity: Original Sin II has reached universal acclaim with a 93 Metacritic rating, an honor that has only been bestowed upon 15 games. Larian Studios have now upgraded and created all new features for Divinity: Original Sin II Definitive Edition enabling players on console to finally experience the compelling story and turn-based combat that is at the heart of the Divinity franchise.

    With Divinity: Original Sin II Definitive Edition, players will be able to play through near endless possibilities by creating an original character or choosing a character featured in one of six different origin stories. The game world will react uniquely to each character, creating limitless possibilities to explore. You play in the world of Rivellon, a world abandoned by the gods. An oppressive order that wields a forbidden magic is rounding up mages from a fear that the mages’ source magic is tearing a rift between worlds. As you grow stronger through your quest, you will replace the gods who left Rivellon however, from your party of four, only one of you will have the chance to become the new Divine.

    Divinity: Original Sin II Definitive Edition also brings in new features for enhanced console play including; a party inventory system, a new journal system, a new tutorial, an updated PvP area and a new Story Mode difficulty setting. The largest update will be the game’s third chapter which has been completely rewritten so that players will be fully immersed in Divinity: Original Sin II Definitive Edition’s rich and compelling story.

    Xbox One players can get a taste of Divinity: Original Sin II Definitive Edition and try the game now on Xbox Game Preview.

  18. #78
    Formerly BGTemp // TERA Fan
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    currently 20% off on Steam summer sale (PC)

  19. #79
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    Arena Mode Revamped
    Pick your favourite characters and get ready for a brand-new challenge as Bandai Namco Entertainment Europe announce an entirely new and improved Arena Mode for Divinity: Original Sin II Definitive Edition launching 31st August for PlayStation 4 and Xbox One.

    Larian Studios have completely revamped Arena Mode to bring new challenges to its players. The new Arena Mode features solo gameplay, online multiplayer PVP and pass-the-controller Hot Seat mode. Arena Mode also introduces 16 characters to the game including some first-time playable characters such as Malady, Zandalor, and Radeka, each with their own unique set of skills and abilities.

    Arena Mode contains two game modes:

    • Classic Deathmatch – Players are pitted against each other until only one remains

    • Kill the King – Each team must protect a VIP from death.

    These modes can be played on 13 maps that have been optimised for tactical turn-based combat and includes five brand new arenas. Each map contains three different types chests that can be looted during the fight:

    • A Destruction Coffer that contains destruction scrolls

    • A Control Coffer that contains control scrolls

    • A Source Coffer that contains powerful spells.

    The revamped Arena Mode also introduces Mutators, which can give skills or change parameters during Arena battles. For example, during Round 2, the Movement Mutator gives magical wings to all Heroes, allowing them to travel long distances and during Round 7, the Mutators initiates Sudden Death, reducing the health of all Heroes to the minimum levels. Mutators, along with a number of other parameters, can be customised by the host.

  20. #80
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