Today, FFRK has launched Magicite dungeons. Since there will be a lot of discussion, I thought it would be prudent to filter all discussion here. And here's a few links (will be growing) about Magicites and the fights.
Boss info - https://www.reddit.com/r/FFRecordKee...ns_megathread/
General Primer about Magicites - https://www.reddit.com/r/FFRecordKee...n_preparation/
And a quick FAQ that will grow.
Q: How do I beat <x> boss?
A: This is going to be very relic dependent. Not everyone will be able to clear one if any reliably if you have gaps in your elemental soul breaks. You do not need BSBs to prevail (though they do help.) En-Element and Imperil are a plus. Celes' Runic/Indom Blade SSB/BSB2 do absorb spells from select magicites (Can confirm Bismarck & Sealion) helping with overall damage mitigation while charging your spellblade hones. Some magicites are better with a mage team (Golem and lesser extent Fenrir)
Q: How do I get keystones?
A: Each day, you can redeem a keystone from the Magicite Dungeon screen. You will also get 1 for clearing your first fight. You can have a maximum of 15 keystones at a time. You won't be pressured to do more magicite fights since you can bank so many.
And starting on Aug 27th, a pair of weekly missions will pop up which will award a keystone after 3 and 6 clears.
Q: How do you level up Magicites?
A: Two ways.
1 - You can use arcana to level them up similar to upgrade mats for weapons/armor.
2 - Equip them on your party (Main or sub) Then play the game as normal and they will gain XP like party members
Q: How do you level break Magicites?
A: Hit the level cap of an arcana, then like weapons/armor, combine them to break the cap. May be more to this but I will update as more answers come out.
Q: How do passive abilities stack? (WIP)
I'll let this post from the main thread get this discussion rolling
Dampen effects are multiplicative. Here's some math courtesy of FFRK Reddit.
So say you have 3 level 6 Dampen element. This will give you a level 11 dampen overall (6 + 6/2 + 6/4 rounded up.) The damage multiplier is 89% for that element.
With a Major Resist accessory, base damage multiplier is 40%. The overall resistance will be calculated as 0.89 x 0.40 = 36% damage taken from that element.
These fights are no joke. Getting a clear is probably the first priority, then level up a magicite for the buffs, then slowly progress for speed. We won't be getting 30s clears unless you're a whale or you have Cloud USB to destroy Golem on Day 1.
Good luck to everyone.