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  1. #1
    Ridill
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    Gilgamesh

    FFRK - A Brush With Heroes (Dissidia) Event & Strategies



    Don't lie, you know this is the first thing that popped into your head.

    That, or CoD without clothes.

    "I, Garland, will knock you all down!!." - Garland
    "I shall take on all of you!" - Garland

    Event Start Date: October 5
    Event Bonus Battle: October 8
    Event End Date: October 20

    Returning to a little bit of post Django Fest schedule, this "special" event runs a little longer to allow the usual Thurs-Sun event schedule to resume.

    This is the counterpart event to the Dissidia event we had a while ago. Except this time all your dark users will reign supreme.

    Most info for the event comes from this site: https://www.reddit.com/r/FFRecordKee...kv&sh=9134f241

    Though the information provided is used as a guideline and not always taken directly from the thread. When necessary, additional thoughts on Cid Missions and battle strategies are added.

    Notable Rewards:
    Almighty's Grace - Accessory. Moderate holy and dark resist.

    Not sure if this is the same accessory listed in the events rewards or not, as Kongbakpao isn't proving a translation and I can't track it down otherwise.

    New Characters Acquired:
    Welcome to Corneria!

    Dress Spheres Acquired:
    Still not Esper Terra
    Bishounen Cecil

    Old Characters Acquired:
    Garland
    Kuja
    Gabranth

    New Memory Crystals:
    Welcome to Corneria!

    Old Memory Crystals
    Garland MC1/MC2
    Kuja MC1/MC2
    Gabranth MC1/MC2

    New Record Materia:
    Welcome to Corneria!

    New Legend Materia
    Gabranth LM1: Lack of Feelings - Small dark damage up.
    Gabranth LM2: Nourished by Hate - Scaling attack boost based on number of Dark abilities used.
    Kuja LM1: King of the Sleepless City - Reduces Black Magic damage taken by a small amount.
    Kuja LM2: Ephemeral Reaper - Moderate chance to doublecast dark element abilities.

    New Record Sphere
    Welcome to Corneria!

    Characters Needed for Battles
    Welcome to Corneria!

    Cid Missions
    Complete Ultimate++ with Garland in your party.

    Relics
    Hard to say this is a good idea to pull coming off Django Fest and the special banners.

    But if you want to be max edgelord and grab one of Gabranth's "Gate of Babylon" en-darks, then go for it.

    I do believe this is also global's first 3 LM banner format, that should be standard going forward starting with the FFIII event, since we're out of JP sequence with FFII (and Meia?) coming up.

    2x 6*, 4x BSB, 3x LM, and 3x SSB = 15% effective rate.

    Banner 1:

    All burst commands here deal dark/non damage.

    Kinda split on the overall prize here.

    Gabranth's USB is nice, but not amazing. 10x hits of dark/non with en-dark and self Atk/Def with a pseudo EX mode of Quickcast 1. He will gain an addition quickcast charge when using dark abilities.

    Garland's dark CSB is a little different. Instead of providing a field boost for the element, his chain opens with a 22 hit attack. The upside is you have an initial boost of 22% damage for dark element, the downside is that you get a little less elemental boost damage when staking +dark items on people.

    The other items have been seen before, some just a banner or two ago during Django Fest.

    Gabranth BSB
    Kuja BSB and SSH en-dark.
    Sephiroth BSB2
    Jecht BSB and SSB boostga.
    Garland SSB Atk/Def breakdown.

    Legend Materias:
    Banner 1 - Gabranth: Begin the fight with en-dark.
    Banner 1 - Garland: Upon reaching critical HP, 100% Max HP heal and gain quickcast for a short period of time.
    Banner 1 - Kuja: Begin the fight with en-dark.

    Relic Discussion
    https://www.reddit.com/r/FFRecordKee...50&sh=ca1c94ef

    http://ffrk.kongbakpao.com/event-134/

  2. #2
    Ridill
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    Gilgamesh

    Bonus Battles
    Firion
    Firion
    HP: 139,668
    Target Score:
    • Defeat Firion without being KO'ed.
    • Reduce Firion's attack.
    • Reduce Firion's defense.

    Weak: Dark
    Absorb: None
    Resist: None
    Null: None
    Status Vulnerabilities: None

    Just one fight here.

    Notes: Firion has both physical and magical hits, but his AoE stuff is physical.

    Lord of Arms in his weak phase is a ranged attack.

    Onion Knight ++
    Onion Knight
    HP: 188,131
    Target Score:
    • Reduce Onion Knight's magic.
    • Reduce Onion Knight's attack.
    • Exploit Onion Knight's weakness to dark attacks.

    Weak: Dark
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Notes: After a certain amount of time, OK will shift to either Ninja mode (physical) or Sage mode (magical) depending on the type of attacks most used against him - similar to Lost Number from FF7.

    Ninja mode has both ranged and regular physical hits, while Sage mode can deal most of the elemental spectrum in damage.

    Vaan +++
    Vaan
    HP: 212,988
    Target Score:
    [LIST][*]Reduce Vaan's attack.[*]Reduce Vaan's defense. [*]Reduce Vaan's resistance.
    Weak: Dark
    Absorbs:
    Resist: None
    Null: None
    Vulnerabilities: Stun

    Notes: Vaan has a token thunder and fire magical attack (thunder AoE) but the majority of his stuff is physical.

    After 70% HP, Vaan can use Pyroclasm. In addition to it being his only dangerous attack, it is also ranged physical.

    Ultimate + Apocalypse Battles
    Terra & Cloud (U)
    凶Terra, 凶Cloud
    HP: Terra: 142,253 - Cloud: 152,731
    Target Score:
    • Reduce an enemy's attack.
    • Reduce an enemy's magic.
    • Exploit an enemy's weakness to dark attacks.

    Weak: Dark
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: None

    Cloud Moveset:
    Attack (PHY: ST 110% physical)
    Sonic Break (PHY: RT 188% physical, 3 hits)
    Blade Beam (NAT: AOE 206% ranged physical)
    Slashing Blow (PHY: ST 188% physical)
    Braver (PHY: ST 266% physical)

    (Limit Break only) Cross Slash (NAT: ST 344% physical)
    (Limit Break only) Spin Drive (PHY: AOE 159% physical)

    Terra Moveset:
    Attack (PHY: ST 110% physical)
    (Default/Weak only) Fira (BLK: AOE 294% magical fire)
    (Default/Weak only) Tornado (BLK: AOE 20% maximum hp damage, 303% chance)

    (Weak only) Chain Blizzara (BLK: RT 330% magical ice, 3 hits)
    (Weak only) Chain Thundara (BLK: RT 330% magical thunder, 3 hits)
    (Weak only) Flare (BLK: ST 410% magical non-element)
    (Weak/V Weak only) Holy (WHT: ST 490% magical holy)

    (V Weak only) Chain Fira (BLK: RT 330% magical fire, 3 hits)
    (V Weak only) Meltdown (BLK: AOE 342% magical fire)
    (V Weak only) Meteor (BLK: AOE 342% magical non-element)
    (V Weak only) Flare (BLK: ST 570% magical non-element)

    Notes and Strategies: We've seen this dynamic before. Cloud is physical and Terra is magic based.

    Cloud's nasty stuff comes after a certain amount of time has passed, while Terra's nesty stuff comes as she gets low on HP. Take out Cloud first.

    In Weak mode and below, Terra will always follow Meteor with Flare and Meltdown with Holy.

    Zidane & Bartz (U++)
    凶Zidane, 凶Bartz
    HP: Zidane: 186, 389 - Bartz: 175,205
    Target Score:
    • Reduce an enemy's attack.
    • Reduce an enemy's defense.
    • Reduce an enemy's resistance.

    Weak: Dark
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: None

    Zidane Moveset:
    (Default only) Attack (PHY: ST 110% physical)
    (Default only) Steal (NAT: ST reduce attack and defense by 15% for 25 seconds, 303% chance to Slow; Self increase attack and defense by 15% for 25 seconds, Haste)
    Rumble Rush (PHY: RT 110% physical, 4 hits)
    Shift Break (NAT: AOE 164% physical thunder, 30% chance to Slow or Sap)

    (Default/Weak only) Booster 8 (PHY: ST 160% physical, 48% chance to Confuse)
    (Default/Weak only) Scoop Art (PHY: ST 110% physical, 2 hits)

    (Weak/V Weak/Enraged only) Mug (NAT: ST 110% physical, reduce attack and defense by 15% for 25 seconds, 303% chance to Slow; self increase attack and defense by 15% for 25 seconds, Haste)

    (V Weak/Enraged only) Stellar Circle 5 (NAT: AOE 202% ranged physical wind)

    Bartz Moveset:
    (Default only) Attack (PHY: ST 110% physical)
    (Default only) Spellblade: Firaga Strike (PHY: ST 344% physical fire)
    (Default only) Spellblade: Blizzaga Strike (PHY: ST 344% physical ice)
    (Default only) Spellblade: Thundaga Strike (PHY: ST 344% physical thunder)

    Monk: Kick (PHY: AOE 159% physical)
    Blue Mage: Multi-Missile (NAT: AOE 20% current HP damage, 303% chance)
    Dancer: Sword Dance (NAT: AOE 253% physical)
    Counter Blue Mage: Multi-Missile (response to black or white magic; NAT: AOE 20% current HP damage, 303% chance)
    Counter Knight: Double Slash (response to physical; PHY: ST 110% physical, 2 hits)

    (Default/Weak only)Ranger: Rapid Fire (PHY: RT 150% ranged physical, 4 hits)

    (Weak/V Weak/Enraged only) Spellblade: Firaga Flurry (NAT: RT 188% physical fire, 4 hits)
    (Weak/V Weak/Enraged only) Spellblade: Blizzaga Flurry (NAT: RT 188% physical ice, 4 hits)
    (Weak/V Weak/Enraged only) Spellblade: Thundaga Flurry (NAT: RT 188% physical thunder, 4 hits)
    (Weak/V Weak/Enraged only) Trueblade of Legend (NAT: RT 266% physical, 5 hits; Self increase defense by 50% for 25 seconds)

    (V Weak/Enraged only) Light of the Four (NAT: RT 188% physical, 6 hits; Self Haste, increase attack, magic, defense, and resistance by 50% for 25 seconds)

    Notes and Strategies: Fight is 100% physical, and nothing causes piercing damage. Bartz can use his compliment of elemental spellblades, however.

    We've seen this Bartz before, but Zidane in this form is new.

    They share phases, so if Zidane is at 30% and Bartz at 100%, both are in V Weak phase. When one dies, the other enters Enraged status.

    Zidane has the nastier stuff status wise and Bartz has the harder hitting attacks. But thats not to say an enraged Zidane can't hurt you. Affliction Break helps a lot here, as would Def boosting SB's (since nothing is piercing).

    Cid Mission: Just slot Garland in somewhere with your best set-up and plug away. Fight is dangerous enough where you should take it seriously but not dangerous enough where you need to min/max Garland if you have no SB's for him. His SSB should actually be pretty potent here, hitting Atk/Def breakdowns.

    Squall (Apoc +)
    滅Squall
    HP: 680,000
    Target Score:
    • Win before 滅Squall uses Blasting Zone seven times.
    • Win before 滅Squall uses Ultima four times.
    • Win the battle with 3+ characters alive.

    Weak: All
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: None

    Moveset:
    (Default only) Attack (PHY: ST 110% physical)
    (Default only) Savage Claw (PHY: ST 344% piercing0.5 physical)
    (Default only) Keen Edge (PHY: ST 344% piercing0.5 physical)

    Fated Circle (NAT: AOE 253% piercing0.5 physical)
    Rough Divide (NAT: ST 422% piercing0.5 physical)

    (Default/Weak only) Thunder Barret (NAT: ST 330% piercing0.5 magical thunder)

    (Weak/V Weak only) Draw & Junction Meteor (NAT: Self increase attack by 15% for 25 seconds)
    (Weak/V Weak only) Blasting Zone (NAT: ST 450% piercing0.5 ranged physical)
    (Weak/V Weak only) Ultima (BLK: AOE 450% piercing0.5 magical non-element)

    Notes: Treat this like a magicite fight. Squall is immune to breaks, and everything he has is a piercing attack.

    His only elemental offering is Thunder Barret.

    At 40% HP, you need to get him down ASAP. He will start to use Blasting Zone on his 3rd, 4th, and 5th turn and Ultima consecutively after that. Good to save an OSB or two for that last push.

    Last Stand is also probably a good idea, in case the damage gets away from you just a little bit would save you that medal condition.

    Blasting Zone will deal ~6,500 HP before using the defend command...so consider the HP of your squishier character as well.

  3. #3
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Apoc+ and MP 220 will be fun in different ways

  4. #4
    D. Ring
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    Sylph

    I like swords.

  5. #5
    Relic Shield
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    Welcome to Corneria!

  6. #6
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    BG Level
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    Apoc+ will be fun’.gonna try for holy imperil with Raines bsb+osb

    And curilla hoping that squall help killing himself

  7. #7
    Salvage Bans
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    BG Level
    5

    Ugh... the Dissidea event music is so annoying I want to pull my freaking hair out... it's just layers and layers and layers of loud noises.
    Spending hours in the MP lobby makes even worse - pretty sure I'm suicidal now.

  8. #8
    Old Merits
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    Shiva

    For those sick of the MP pugs, you can solo them fairly easily. The solo mobs only have 100k hp, so one good OSB + anything will kill them.

    setup was this:
    ysh - cure/pro, bsb
    ramza - wrath/entrust, shout
    seph - lifesiphonx2, bsb2 (endark), osb
    tyro - break dances, wall
    larsa - cure/shell, bsb
    rw - deployment tactics

    As soon as the mobs attack, they're within range of an OSB killshot. Long as you have a good en-element SB > OSB combo, it's definitely doable. Plus side, it also lets you skip the super moves on 3-4 of the mobs.

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