I'd rather have it like Classic WoW. Just keep low server pop limits and spin up a ton.
I'd rather have it like Classic WoW. Just keep low server pop limits and spin up a ton.
Than you end up with a bunch of servers that don't have the population to support an endgame community, because you balanced your player vs server ratio around day one low level questing lol. And unlike modern wow, you would be completely fucked if you end up on one of those servers, without the ability to group up cross realm or transfer.
There's no way to recreate the vanilla experience exactly as it was (without changes), because the variables outside the game aren't the same. It won't be just a steady trickle of incoming players, you will have a bazillion people trying to play on day one, most of which will quit within a couple months. Expansion releases weren't as bad (as classic launch could be), because they fixed a lot of that shit: mob respawn time, quest drop rates/number of items or kills needed, less exp needed to level up, dungeons gave more exp, etc.
If you want an experience closest to what it was, with the smallest amount of changes, I think the best you could do is temporarily implement (non-cross realm) sharding for low level areas, than disable it after a few months. That would allow the game to be playable at launch without spreading the player base across too many servers, and people could at least level up to the point that they could rely on dungeons if the overworld is too crowded.
Private servers get it right, they handle 10-15k people.
There is no excuse for this. Blizzard said they will deliver a vanilla experience and they are not.
If fighting over the 6th boar you need for a quest for an hour is the pinnacle of the classic wow experience dude lmao all the arguments against this are beyond retarded
"I can't RP cross faction if there's sharding"
Stop the presses!
I'm more worried about what else they'll change than anything else.
Prob the biggest announcement of WoW Classic Panel was content progression, not exactly like WoW Vanilla but:
stage 1 : MC, Ony, Dire Maul, Kazzak, Azuregos
stage 2: BWL, ZG, and PVP Rewards, BGs
stage 3: AQ, tier 0.5, Silithus content, Green dragons
stage 4: Naxx, scourge invasion
Also - loot trading , but it's really for the case of when you accidentally needed something you weren't supposed to, and someone else should have gotten it. So now you don't have to open a GM ticket like back in vanilla.
The congestion at launch in low level zones would be drastically worse than actual vanilla thou, unless they create a massive surplus of servers which would largely end up dead in the long run. For reference, vanilla had like ~200k accounts in the first week, which steadily increased. Classic could have like 10m people trying it out near launch, and probably sharply decline in short time.
Not our problem. Certainly not a problem that has a solution that will please everyone. Let big boy Blizz figure it out and take the inevitable heat for whatever results from it.
https://us.forums.blizzard.com/en/wo...nt-plan/120346
Content Staging is in 6 phases now:
Phase 1 (Classic Launch)
Molten Core
Onyxia
Maraudon
Phase 2
Dire Maul
Azuregos
Kazzak
Phase 3
Blackwing Lair
Darkmoon Faire
Darkmoon deck drops begin
Phase 4
Zul’Gurub
Green Dragons
Phase 5
Ahn’Qiraj War Effort begins
Ahn’Qiraj raids open when the war effort dictates
Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes
Phase 6
Naxxramas
Scourge Invasion
https://us.forums.blizzard.com/en/wo...nt-plan/146049
Phase 1 (WoW Classic Launch)
You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.
Phase 2
Honor System (including Dishonorable Kills)
PvP Rank Rewards
Phase 3
Alterac Valley (version 1.12)
Warsong Gulch
Phase 4
Arathi Basin
Phase 6
World PvP objectives in Silithus and Eastern Plaguelands
Can't wait
https://worldofwarcraft.com/en-us/ne...sting-schedule
Stress Test 1: Wed May 22–Thurs May 23
Stress Test 2: Wed Jun 19– Thurs Jun 20
Stress Test 3: Thurs Jul 18– Fri July 19
Live: August 27 3pm PDT
Apparently, Beta Testers think Elites hit too hard... I remember when elites were actually hard, and so does Pepperidge Farms.
All I remember of my time with vanilla WoW (pretty much the only WoW I actually spent time in), is that Elites felt like they were +5 levels above everything else, and hell if you tried to take on more than one at a time without a proper tank+healer with you. I am quite enjoying all these reactions to the beta though, including Blizzard's own "not a bug" list.
it's funny how many of this comparisons can be made to modern day ffxi as well.
personally did not play WoW until late BC but i'm excited to give classic a try