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  1. #101
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    I'd rather have it like Classic WoW. Just keep low server pop limits and spin up a ton.

  2. #102
    Yoshi P
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    Than you end up with a bunch of servers that don't have the population to support an endgame community, because you balanced your player vs server ratio around day one low level questing lol. And unlike modern wow, you would be completely fucked if you end up on one of those servers, without the ability to group up cross realm or transfer.

    There's no way to recreate the vanilla experience exactly as it was (without changes), because the variables outside the game aren't the same. It won't be just a steady trickle of incoming players, you will have a bazillion people trying to play on day one, most of which will quit within a couple months. Expansion releases weren't as bad (as classic launch could be), because they fixed a lot of that shit: mob respawn time, quest drop rates/number of items or kills needed, less exp needed to level up, dungeons gave more exp, etc.

    If you want an experience closest to what it was, with the smallest amount of changes, I think the best you could do is temporarily implement (non-cross realm) sharding for low level areas, than disable it after a few months. That would allow the game to be playable at launch without spreading the player base across too many servers, and people could at least level up to the point that they could rely on dungeons if the overworld is too crowded.

  3. #103
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

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    Private servers get it right, they handle 10-15k people.

    There is no excuse for this. Blizzard said they will deliver a vanilla experience and they are not.

  4. #104
    Relic Horn
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    If fighting over the 6th boar you need for a quest for an hour is the pinnacle of the classic wow experience dude lmao all the arguments against this are beyond retarded

  5. #105
    Relic Horn
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    "I can't RP cross faction if there's sharding"
    Stop the presses!

  6. #106
    Yoshi P
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    Quote Originally Posted by Boyiee View Post
    Private servers get it right, they handle 10-15k people.

    There is no excuse for this. Blizzard said they will deliver a vanilla experience and they are not.
    Private servers don't have millions of people starting the game at the same time, that is the real issue.

  7. #107
    Ironing this Thread
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    I'm more worried about what else they'll change than anything else.

  8. #108
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Prob the biggest announcement of WoW Classic Panel was content progression, not exactly like WoW Vanilla but:

    stage 1 : MC, Ony, Dire Maul, Kazzak, Azuregos
    stage 2: BWL, ZG, and PVP Rewards, BGs
    stage 3: AQ, tier 0.5, Silithus content, Green dragons
    stage 4: Naxx, scourge invasion


    Also - loot trading , but it's really for the case of when you accidentally needed something you weren't supposed to, and someone else should have gotten it. So now you don't have to open a GM ticket like back in vanilla.

  9. #109
    The Defense is ready, Your Honor
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    Quote Originally Posted by fantasticdan View Post
    If they don't implement any kind of sharding or make any changes, it's going to be a mess thou. Vanilla really only supports a tiny number of players in an area/questing farming. Mob respawn times are super long, drop rates for quest items are often extremely low(and they can only be looted to one player so grouping up doesn't help), and you can't get kill credit for something you or your group didn't tag first. I'm envisioning dozens of players standing around starter zones trying to claim boars or whatever for hours like it's fucking dragons aery.
    Let them suffer. This is what they want (or what they think they want, but they don't).

  10. #110
    Ironing this Thread
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    Quote Originally Posted by Lucavi View Post
    Let them suffer. This is what they want (or what they think they want, but they don't).
    We do. It'll filter out everyone who didn't play vanilla and those that don't remember it real quick and quit and leave it for the rest of us to enjoy.

  11. #111
    Yoshi P
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    The congestion at launch in low level zones would be drastically worse than actual vanilla thou, unless they create a massive surplus of servers which would largely end up dead in the long run. For reference, vanilla had like ~200k accounts in the first week, which steadily increased. Classic could have like 10m people trying it out near launch, and probably sharply decline in short time.

  12. #112
    The Defense is ready, Your Honor
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    Not our problem. Certainly not a problem that has a solution that will please everyone. Let big boy Blizz figure it out and take the inevitable heat for whatever results from it.

  13. #113
    Pens win! Pens Win!!! PENS WIN!!!!!
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    https://us.forums.blizzard.com/en/wo...nt-plan/120346
    Content Staging is in 6 phases now:

    Phase 1 (Classic Launch)

    Molten Core
    Onyxia
    Maraudon

    Phase 2

    Dire Maul
    Azuregos
    Kazzak

    Phase 3

    Blackwing Lair
    Darkmoon Faire
    Darkmoon deck drops begin

    Phase 4

    Zul’Gurub
    Green Dragons

    Phase 5

    Ahn’Qiraj War Effort begins
    Ahn’Qiraj raids open when the war effort dictates
    Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes

    Phase 6

    Naxxramas
    Scourge Invasion

  14. #114
    The Fucking Voice of Actually
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    https://us.forums.blizzard.com/en/wo...nt-plan/146049
    Phase 1 (WoW Classic Launch)

    You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

    Phase 2

    Honor System (including Dishonorable Kills)
    PvP Rank Rewards

    Phase 3

    Alterac Valley (version 1.12)
    Warsong Gulch

    Phase 4

    Arathi Basin

    Phase 6

    World PvP objectives in Silithus and Eastern Plaguelands

  15. #115
    Can you spare some gil?
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    Can't wait


  16. #116
    The Fucking Voice of Actually
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    https://worldofwarcraft.com/en-us/ne...sting-schedule

    Stress Test 1: Wed May 22–Thurs May 23
    Stress Test 2: Wed Jun 19– Thurs Jun 20
    Stress Test 3: Thurs Jul 18– Fri July 19
    Live: August 27 3pm PDT

  17. #117
    A. Body
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    Apparently, Beta Testers think Elites hit too hard... I remember when elites were actually hard, and so does Pepperidge Farms.

  18. #118
    Resident Moogle
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    All I remember of my time with vanilla WoW (pretty much the only WoW I actually spent time in), is that Elites felt like they were +5 levels above everything else, and hell if you tried to take on more than one at a time without a proper tank+healer with you. I am quite enjoying all these reactions to the beta though, including Blizzard's own "not a bug" list.

  19. #119
    A. Body
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    Quote Originally Posted by Kaisha View Post
    All I remember of my time with vanilla WoW (pretty much the only WoW I actually spent time in), is that Elites felt like they were +5 levels above everything else, and hell if you tried to take on more than one at a time without a proper tank+healer with you. I am quite enjoying all these reactions to the beta though, including Blizzard's own "not a bug" list.
    Wonder if they've seen Stitches yet....

  20. #120
    Banned.

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    it's funny how many of this comparisons can be made to modern day ffxi as well.

    personally did not play WoW until late BC but i'm excited to give classic a try

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