Bonus Battles
Chaos Battle
Lich
HP: 100,000
Target Score:
- Defeat Lich without being KO'ed.
- Explot Lich's weakness to holy attacks.
Weak: Holy, Fire
Absorb: Earth
Resist: None
Null: Dark, Bio
Status Vulnerabilities: Slow, Sap, Stun
Marilith
HP: 100,000
Target Score:
- Defeat Marilith without being KO'ed.
- Explot Marilith's weakness to ice attacks.
Weak: Ice
Absorb: Fire
Resist: None
Null: None
Status Vulnerabilities: Slow, Sap, Stun
Notes: You'll want a way to deal with Marilith's silence if you bring mages, but Lich's sleep is dealt with easily enough because he only uses physical attacks.
Water Chaos ++
Kraken
HP:180,000
Target Score:
- Reduce Kraken's defense.
- Reduce Kraken's magic.
- Exploit Kraken's weakness to lightning attacks.
Weak: Lightning
Absorbs: Ice, Water
Resists:None
Null: Earth
Vulnerabilities: Slow, Sap, Stun
Notes: Kraken can paralyze you, but all of his important damaging attacks are ice element and magical, so mitigate accordingly.
Wind Chaos +++
Tiamat
HP: 200,000
Target Score:
- Reduce Tiamat's attack.
- Reduce Tiamat's defense.
- Do not use Black Magic attacks against Tiamat.
Weak: None
Absorbs: Lightning, Wind
Resists:None
Null: Earth
Vulnerabilities: Slow, Sap, Stun
Notes: Be mindful of the 3rd medal condition, luckily there isn't an elemental weakness to encourage you to bring an offensive caster.
His main damage attack can be mitigated through KO resist though. His only damage aside from that is physical.
Ultimate + Apocalypse Battles
The Fallen Dragoon
凶Kain
HP: 260,000
Target Score:
- Afflict Kain with slow.
- Reduce Kain's attack.
- Reduce Kain's defense.
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: Slow
Moveset:
(Default only) Attack (PHY: ST 110% physical)
Barrage (PHY: AOE 253% physical)
Jump (NAT: ST 266% ranged physical)
Spirit Surge (NAT: ST 150% ranged physical, recover HP equal to damage dealt)
(Weak/V Weak only) Attack (PHY: ST 188% physical)
(Weak/V Weak only) 凶 Jump (NAT: ST 344% ranged physical)
(Weak/V Weak only) Sky Grinder (NAT: AOE 300% ranged physical)
Notes: Kain is entirely physical, though it is a ranged physical.
Barrage will be used on his 3rd action, so Slow him early and Power BD shortly after that before taking that hit.
Explosive Hazard ++ (U)
凶Mom Bomb (w/Bomb, Grenade)
HP: Mom Bomb: 400,000 - Bomb: 50,000 - Grenade: 50,000
Target Score:
- Exploit an enemy's weakness to ice attacks.
- Reduce an enemy's magic.
- Win before Mom Bomb uses 'Elixir'.
Weak: All: Ice, Water
Absorbs: All: Fire
Resist: None
Null: None
Vulnerabilities: None
Moveset (Mom Bomb):
(Default only) Attack (PHY: ST 110% physical)
(Default only) Fira (BLK: ST 410% magical fire)
(Default only) Fira (BLK: AOE 294% magical fire)
(Huge only) Firaga (BLK: ST 490% magical fire)
(Huge only) 凶 Huge Explosion (NAT: FRAOE 390% piercing0.5 magical fire)
(Huge only) Explosion (NAT: AOE 294% magical fire)
(Huge only) Firaga (BLK: AOE 342% magical fire)
(Huge only) Huge Explosion (NAT: AOE 390% magical fire)
(Huge only) Elixir (NAT: Self fully recover HP)
Moveset (Bombs/Grenades):
Attack (PHY: ST 188% physical)
Firaga (BLK: ST 410% magical fire)
Firaga (BLK: FRAOE 246% magical fire)
Explode (NAT: AOE damage equal to own HP, Self suicide)
凶 Explode (NAT: AOE 342% piercing0.5 magical fire, Self suicide)
Notes and Strategies: Only one token physical hit, and it isn't even ranged. Focus on magic mitigation. Fire resist is also the order of the day, because both Huge Explosion and Explosion ignore Res and the other magical attacks are fire as well.
Mom Bomb enters Huge mode when at 90% HP. Before Mom Bomb's 7th turn, when she uses Elixir, you need to deal enough damage to bring her to 40% HP and force Huge Explosion. This amounts to ~200,000 damage in those 7 turns.
Huge Exploison and the AoE Firagas are front row only, so try and pack as many back row characters you can.
You have 5 turns to defeat the bombs/grenades, or face Explode. When they are defeated, they will instead use 凶 Explode, so try and space them out to allow you healing between bursts.
Cid Mission: Lot of people on 4's cast that can pump out ice and water damage.
You will want to bring some AoE breakdowns, because the bombs/grenades aren't weak enough where you can't worry about it.
Golbez can use Draw Magic to bring the heat off your lower level synergy characters.
Otherwise, just be mindful of the HP thresholds in both phases and keep your health up. 2 healers can help a lot if you don't have medicas.
Magical Whirlwind (Apoc + and Jumpstart)
滅Barbariccia
HP: 575,000
Target Score:
- Reduce Barbariccia's attack.
- Reduce Barbariccia's magic.
- Remove Barbaricca's Tornado form using a Jump attack.
Weak: None
Absorbs: None
Resist: Normal: Earth, Wind - Tornado: All
Null: None
Vulnerabilities: None
Moveset:
(Default only) Attack (PHY: ST 110% physical)
(Default only) Megavolt (NAT: AOE 294% magical thunder)
(Default only) Aeroga (NAT: ST 490% magical wind)
Vacuum (NAT: AOE 202% ranged physical wind)
Haste (WHT: Self Haste)
凶 Tornado (NAT: FRAOE 99% current HP damage, 3000% chance/auto-hit)
Glare (NAT: ST Petrify, 21% chance)
凶 Maelstrom (NAT: AOE 25% maximum HP damage, 102% chance, AOE Stop, 102% chance)
(Default/Berserk only) Counter Maelstrom (20%/30% response to black or white magic; NAT: AOE 25% current HP damage, 303% chance)
(Berserk only) Windstorm (NAT: AOE 190% piercing0.5 ranged physical wind)
(Berserk/Tornado only) Gigavolt (NAT: AOE 350% magical thunder)
(Tornado only) Chain Aeroga (NAT: RT 350% magical wind, 3 hits)
(Tornado only) Tornado (BLK: ST 650% magical wind)
(Tornado only) Counter Tornado (50% response to any attack; BLK: ST 650% magical wind)
Notes: Can't really ignore either magical or physical here, so bring both forms of mitigation. May also want to consider Affliction Break, as Stop and Petrify proc can murder you and you'll probably be wanting to wear wind or lightning resist gear as is, especially if you're not bringing wall.
Haste can be ignored, because her speed is already so high.
Back row characters can avoid Ultimate Tornado, but they will have to deal with Ultimate Maelstrom instead - hence the Affliction Break. In other words: bring your Dragoons.
If you don't bring wind and lightning resist, do bring KO resist for dealing with regular Maelstrom.
Jump Start Notes: No changes from the previous fight.