Bonus Battles
The Mist and the Clown Demon
Mistodon x2
HP: 35,000
Target Score:
- Reduce a Mistodon's attack.
- Reduce a Mistodon's magic.
Weak: Holy
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Meltigemini
HP: 80,000
Target Score:
- Reduce Meltigemini's magic.
- Reduce Meltigemini's defense.
Weak: Fire, Holy
Absorb: None
Resist: Dark
Null: None
Status Vulnerabilities: Blind, Sap
Notes: The Mistodon's have a potent (for the difficulty level) AoE dark magic attack that can put you to sleep, but otherwise are easy with their low HP.
Meltigemini will begin the fight with an AoE sap, and can use both physical and magical hits.
Palace of Virtue ++
Valia Pira
HP:180,000
Target Score:
- Reduce Valia Pira's magic.
- Reduce Valia Pira's defense.
- Afflict Valia Pira with slow.
Weak: Wind (w/ at least 1 FFIX character)
Absorbs: None
Resists:None
Null: Earth
Vulnerabilities: Slow, Blind, Sap
Notes:Token physical hit, so you can focus on magic mitigation here.
Valia Pira will have lowered stats across the board based on the amount of FF9 heroes you bring to the fight. Try to bring at least one to add the wind weakness - and it removes Holy and Flare from the movepool.
Holy Cause +++
Ark
HP: 200,000
Target Score:
- Reduce Ark's attack.
- Reduce Ark's defense.
- Exploit Ark's weakness to wind attacks.
Weak: Wind
Absorbs: None
Resists:None
Null: Earth
Vulnerabilities: Silence, Slow
Notes: Fight isn't different from before. 100% physical, prepare for confuse and HP=1 shenanigans. Kill quickly.
Ultimate + Apocalypse Battles
Weakness is Strength
凶Taharka
HP: 260,000
Target Score:
- Reduce Taharka's magic.
- Reduce Taharka's attack.
- Exploit Taharka's weakness to fire attacks. .
Weak: Fire, Wind
Absorbs: None
Resist: Ice
Null: Earth
Vulnerabilities: None
Notes: Another fight we've seen before.
He can use both magic and physical hits, but they are tied to his form. Regular = magic ice, Flat = physical. He has a 25% each turn to chance forms.
Frontload the magical mitigation, because he starts out in regular form.
Administrator of the Soul Vessel ++ (U)
凶Garland
HP: 310,000
Target Score:
- Reduce Garland's attack.
- Reduce Garland's defense.
- Reduce Garland's magic.
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Moveset:
(Default only) Psychokinesis (NAT: ST 150% ranged physical)
(Default only) Flare (BLK: ST 650% magical non-element)
Shockwave (NAT: FRAOE 112% ranged physical)
Shockwave (NAT: FRAOE 159% ranged physical)
Flare (BLK: ST 570% magical non-element)
Stop (BLK: BRST 48% chance to Stop)
凶 Psychokinesis (NAT: ST 150% piercing0.5 ranged physical)
(Weak/V Weak only) 凶 Shockwave (NAT: AOE 100% ranged physical, Dispel)
Notes and Strategies: Garland's stop will hit back row characters. Due to the nature of his physical hits being ranged, you can front row them to avoid it entirely.
The only magical damaging attack he has is Flare, but it can be reflected or runic'ed. If you can heal with Reflect up, its not the worst idea to use Carbuncle - though Runic/GC is a much smarter option.
凶 Shockwave is used when Garland hits 40%, so prep yourself for the dispel.
Cid Mission: RW a Runic or GC. You could potentially even do a Magic Lure/Reflect strat with Steiner (and drain strike) and then have the rest of your team handle it.
No multiple targets to worry about, so Quina is fine as support. Focus on the physical mitigation as the magic dangers can be ignored through said reflect/runic/GC.
Incarnation of Death (Apoc + and Jumpstart)
滅Deathguise
HP: 480,000
Target Score:
- Reduce Deathguise's attack.
- Reduce Deathguise's magic.
- Reduce Deathguise's defense.
Weak: Ice, Thunder
Absorbs: None
Resist: None
Null: Earth
Vulnerabilities: None
Moveset:
(Default+Open only) Attack (PHY: ST 110% physical)
(Default+Open only) Meteor (BLK: AOE 303% chance to deal 40% current HP damage)
(Open only) 凶 Demon Claw (NAT: ST 332% piercing0.5 physical)
(Open only) 凶 Demon Claw (NAT: ST 370% piercing0.5 physical)
(Open only) Spin (NAT: FRAOE 3000 damage)
(Open only) Close (NAT: Close wings)
(Weak+Open only) 凶 Demon Claw (NAT: ST 350% piercing0.5 physical)
(Closed only) 凶 Death (BLK: BRST auto-hit Instant KO, ignores Reflect)
(Closed only) Twister (NAT: AOE 400% piercing0.5 magical wind, 33% chance to Sap)
(Closed only) Open (NAT: Open wings)
Notes: No need for pro/shell/wall. Everything is gravity based or pierces.
Deathguise begins the fight with a gravity Meteor, so KO accessories are handy if you don't want to waste your Dr. Mog's medica right away.
With his wings closed, it does have an auto-hit Death move targeting back row characters. May want to move your healer to the front row for this fight. Though while on the front row, you do have to deal with Spin on turn 5 for a fixed AoE 3k damage. 3k is better than auto hit death though. His wings will close after using Spin.
On the 2nd turn after closing his wings (and using Death on turn 1), you'll see Twister which can be magic blinked. It's also the only magic based attacks in the fight, so if you time the blink right you don't need magic BD.
Jump Start Notes: No changes from the previous fight.