Actually, I'm pretty sure that SE stated that the gear/trait cap is TH8, period. Meleeing in TH9 will not give you a higher proc rate than meleeing in TH8.
First proc cap is 9 for TH.
The last we heard on TH: http://forum.square-enix.com/ffxi/th...001#post377001
If your current TH# is lower than the current proc/tag, then proc rate will be lowered/penalized. Having higher total TH than the current proc/tag does not increase the proc rate, but prevents the proc rate from lowering.
Basically, they wanted to ensure that TH+ gear maintained their perceived value, so they force us to fulltime it or get penalized with a lower proc rate.
TH procs are largely useless anymore.
Very few things come to mind for its use, and none of them important.
Gear, claim it, take it off, kill it, done.
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As far as I can tell, there is quite literally nothing official, that says that TH above 8 does not matter. Trying to convince yourself/others otherwise is nothing but trying to justify being lazy about getting TH gear.
There are no links on the TH page that link to what you mentioned, nor have I found anything else when researching TH over the last 3yrs. Do you know where we could find any sort of statement after 11/09/2012 that confirms what you are saying? The devpost that we do have directly states that they wanted us to fulltime TH gear in order to maximize proc rate. If there is official word out that overrides the 11/2012 devpost, I would love to know about it.
copy/paste from the devpost that I'm referencing:
Capping the initial proc actually forces us to fulltime for those higher tiers. If there was no cap, then it would be whack once w/ TH14 and then go full DD mode, which would go directly against the quoted statement.There have been requests to make it so that it's possible to switch out TH+ gear after the TH effect is placed on a monster, but as there is a concern that this would reduce the value of equipment with Treasure Hunter+ and also takes away all the hard work some players have put into maximize their Treasure Hunter, we would like to keep it as it is currently.
Please note that I have not mentioned at all how large an impact the highest proc tiers have on drop rates. So far, we've managed to focus on proc rates. The debate on whether or not it's actually worth aiming for TH12+ should probably go in a different thread. Anyone have any recent/post-SoA TH testing data btw?
Said quote would have been older than 2012, not newer. Nothing in the quote you gave implies anything about the cap being higher than 8 when it comes to proc rates, so it doesn't need to "override" it. Your quote only says that you need to keep your TH gear on after the first proc, and nothing about how much of that TH gear matters.
I'm about 90% sure that there was a statement older than that which talks about it, but it IS possible that I'm mistaken. Regardless, even if I am misremembering, the entire point behind their current paradigm for TH gear is to NOT require us to replace half our slots with TH. Requiring TH above 8 for maximum proc rate would go exactly counter to that.
OK. Full copy/paste of the devpost by Camate, dated November 9th, 2012. XD
You are trying to declare an unmentioned variable as a fact. Unless you can provide some sort of evidence from the devs that backs up your claim, or even modern era testing data (post SoA preferrably) with enough data points to be conclusive, you should include a qualifier like "I believe" or "I think". As of right now though, there is nothing to go against what I'm saying (based on an official statement,) and absolutely nothing to support what you are saying.Happy Friday everyone!
Sorry to intrude on this thread, but I wanted to share some information about Treasure Hunter.
This post might get a bit complicated since it is about Treasure Hunter, but that is the nature of the beast, as they say.
To shed some light of the background before I drop some knowledge bombs, there was a test performed by your fellow adventurers in Japan, and they noticed that after initially hitting the monster with maximum TH+ gear equipped and then switching to non-TH gear, the rate in which the TH value increased was reduced.
Now that you have the background…
Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.
There have been requests to make it so that it's possible to switch out TH+ gear after the TH effect is placed on a monster, but as there is a concern that this would reduce the value of equipment with Treasure Hunter+ and also takes away all the hard work some players have put into maximize their Treasure Hunter, we would like to keep it as it is currently.
Yes, and? None of that says anything about a cap.
I would imagine someone somewhere would have tested this already. Especially after they added TH into the chat log.
Does anyone remember when it was added to the log? I can try to find some tests people did after that time.
What test would we even need?
TH procs easier when you wear TH gear because the higher the current value is above yours the harder it is to proc further. Gear caps at +5 for THF for 8 with TH III Trait. The cap for TH procs is level 12; 13 and 14 with job gifts.
That is it, nothing else is needed.
Are there any model viewers that still exist with updated gears?
Working on my lockstyle. :3