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  1. #681
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Can someone explain to me Crooked Cards with rolls/double up?

    ie. Does it only work on the initial roll, or does it still count when doubling up? As well, do you need to use it before the initial roll or can you use it before a double up to count?

  2. #682
    i should really shut up
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    Removed.


    User was infracted for this post.

  3. #683
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    Rehn Valor
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    Use the JA first, then use the roll.

  4. #684
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Reminder: Please don't delete posts. It glitches the forums.

  5. #685
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Rehn View Post
    Use the JA first, then use the roll.
    TY, I wasn't sure as the addon I have doesn't seem to register the bonus, so I wanted to double check.

  6. #686
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    What’s the go to physical BLU spell for damage? Quad Continuum?

  7. #687
    i should really shut up
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    Quote Originally Posted by Xno Kappa View Post
    What’s the go to physical BLU spell for damage? Quad Continuum?
    Generally only matters on fodder, but Sinker Drill presents opportunity for a nice Darkness against mobs which are weak to piercing.

    Sinker Drill and Thrashing Assault if MP isn't an issue.

  8. #688

    Sweaty Dick Punching Enthusiast

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    Quetzalcoatl

    I remember Heavy Strike being a great MP cost/damage ratio but it has a pretty big accuracy penalty. If you can overcome that (or fighting something where ACC is not an issue), it’s a good choice.

  9. #689
    i should really shut up
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    Quote Originally Posted by Anoat View Post
    I remember Heavy Strike being a great MP cost/damage ratio but it has a pretty big accuracy penalty. If you can overcome that (or fighting something where ACC is not an issue), it’s a good choice.
    -100 is nothing now compared to what it used to be.

  10. #690

    Sweaty Dick Punching Enthusiast

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    Sinker drill is beautiful.

  11. #691
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Are mythic weapons still a colossal pain in the ass to obtain? If not, how long would it take to casually get a Tizona?

  12. #692
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    Yes, yes they are. Colossal pain the ass is probably putting it nicely if you plan on soloing the entire thing.

  13. #693
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    all the steps are still there, just less wait between lockouts nowadays. could finish in a month or two if you have the playtime. casually, looking at maybe 2-3x that.

  14. #694
    i should really shut up
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    Quote Originally Posted by Xno Kappa View Post
    Are mythic weapons still a colossal pain in the ass to obtain? If not, how long would it take to casually get a Tizona?
    Casually make Almace instead.

  15. #695
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    For those who have a lanun knife, which path did you choose? I can't decide. @[email protected];;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    And, no, I'm not rich enough to have multiple, probably not for a long ass time.

  16. #696
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    It takes a while to cap RP since dyna only opens up every 60 hours. Since you're not too hot on gil, throwing heroism at it won't be an option. It's probably a wash, but if you have no access to regal necklace, then I'd do roll path (more duration on roll is nice).

    It's a tossup between follow-up and STP path after that. STP helps both meleeing and shooting, whereas follow-up is strictly meleeing. If you melee alot more than shooting, follow-up path is nice. If you want to be more balanced, then STP helps both circumstances.

  17. #697
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Rehn View Post
    It takes a while to cap RP since dyna only opens up every 60 hours. Since you're not too hot on gil, throwing heroism at it won't be an option. It's probably a wash, but if you have no access to regal necklace, then I'd do roll path (more duration on roll is nice).

    It's a tossup between follow-up and STP path after that. STP helps both meleeing and shooting, whereas follow-up is strictly meleeing. If you melee alot more than shooting, follow-up path is nice. If you want to be more balanced, then STP helps both circumstances.
    I have regal necklace already, and ranking up is np as we do dyna twice a week. I range for omen/dyna, but melee everything else pretty much.

  18. #698
    i should really shut up
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    Having the minor bonus from Regal has no bearing on choosing roll duration or not..

    Sent from my ONEPLUS A3000 using Tapatalk

  19. #699
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    She has one lanun, so she would want the best choice out of all 3 options. At least the roll path is now situational with its duration, since she has regal. If all the COR wanted was to lengthen their roll duration as much as possible, then I'd suggest roll path.

    Since it looks like you shoot for TP occasionally, STP sounds like the right path for your current situation. You'll likely be using hepatizon sapara everywhere else for savage blade if you are able to melee.

  20. #700
    i should really shut up
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    Once again, having regal or not doesn't change the motivation for or against choosing the roll duration path, just saying.

    Sent from my ONEPLUS A3000 using Tapatalk

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