Can someone point me towards the crafting shield shit so I can be horrified and I don't turn on all my crafting mules?
Can someone point me towards the crafting shield shit so I can be horrified and I don't turn on all my crafting mules?
https://www.bg-wiki.com/bg/Category:Craft#Escutcheons
I took a look and noped right back out. I wouldn't do near the volume needed to 1) finish it and 2) earn back gil I spent to get the shield. I'll be content that I'll craft full Heca+1 this go round and call it good.
I don't know where else to put this so here goes. Reading ffxiah.com's forums regarding content, specifically making gil, has me a way I guess. So many people make it out that everyone should have capped gil because making gil is so easy nowadays. The last part I'll agree with that it for sure is much easier to make gil. While I don't have a REMA I can say regarding any of the new abjuration required gear I have all HQ. Buying items for upgrading reforges artifact/relic isn't that big of a deal. I've never been "broke". I'm just baffled how people say things like making 90M a week or similar like every normal player should be doing this. I'd be happy if I made that every six months!
I concede I've only ever "farmed" for gil a few times since making this character in 2017 (or 18 I forget) and that was really just seeing what Salvage II was like. I do understand that most likely a number of people that make absurd amounts of gil most likely have multiple accounts/mules to cycle thru which helps massively. I suppose if I wanted to be active about joining a group I could achieve more than what I do. And yes I understand this is not a single player game. I've always had issue with joining a LS of people I don't know after how bad many of us got burned back in the day by your typical HNM LS. You know the story. Basically us pawns doing the work while the chosen ones reap most of the rewards. The last group I joined was for the most part pretty good for events like Omen, [D], and some other things. Only twice were there massive shout arguments on Discord!! But outside of scheduled events I would rarely get any help for anything, no matter how trivial the content was. If ever I did get help it was almost always because SNK would basically tell people to come help or he would get help from his people outside of the LS. Good guy that SNK is even if he won't sell me Angel Skins!
Can Trusts with treasure hunter accumulate higher and higher levels of TH the more they melee a given mob? Or do you need to bring a real thief to get higher levels of TH?
Looks like there is an item from Meeble Burrows that I want. Can Trusts be used for the regular Meeble Burrows expeditions? The BG wiki page mentions Trusts can be used in "Meeble Burrows boss fights" but does not specify if they can be used in regular expeditions. Should all of Meeble Burrows be trivial even with crappy i119 gear (with or without Trusts)? Hopefully soloing Meeble Burrows gives the same amount of research marks as having a party of three
https://www.reddit.com/r/ffxi/commen...urrows_trusts/
Seems to only be boss fights. Its lv99 content, I dont think you should have issues even with low tier i119 gear.
ah, thanks!
Does cor still have any use for Khepri jacket? I worked so hard to get it :/
It's only use would be for the regen, which you can get more of by wearing Meghanada Cuirie +2 and one other piece of the same set, and even more regen with more pieces, so in that sense the Khepri jacket is obsolete.
it's so pretty :<
It's the same model as Adhemar Jacket, which a lot of job still use.
What are trusts that use a lot of job abilities? Thinking about dynamis.
Mumor, Uka Tothlin, and Mayakov use steps so they are useful. You can use tanks that have provoke because they open with that.
So I have 30,000 Gobbie Mystery Box points saved up, I'll be doing the once a day 50 points, but for the 5 dials (Materials, Food, Medicine, Sundries 1, Sundries 2) which dial has the most potential for earnings?
I'm a bit lost, what do I need to do to max this weapon out now?
yes it gives AG, also more base dmg, triple dmg, and more agi. and bullets
What's the difference between "Magic Accuracy", "Magic Accuracy Skill", and just straight up [type of magic] skill? I know, for instance, it's roughly 11 skill = 1 Macc, but how does the "Magic Accuracy Skill" stat I'm seeing on weapons factor in?