Bonus Battles
Multi-Headed Monsters
Cerberus
HP: 70,000
Target Score:
Weak: None
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Two-Headed Dragon
HP: 85,000
Target Score:
- Defeat Two-Headed Dragon without being KO'ed.
Weak: None
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Notes: Cerberus is mixed, but his physical attacks shouldn't be a real issue. He can act 3 times every turn though.
Two-Headed Dragon is 100% physical, and he can inflict silence. Tauntaliate will make you completely immune to damage.
Goddess of Monsters ++
Enchidna
HP: 180,000
Target Score:
Weak: None
Absorbs: None
Resists: Earth
Null: None
Vulnerabilities: Slow
Notes: Magic and the Death spell is what you really need to be careful with. Any combo of Magic Lure with Grand Cross or Reflect will prevent you from getting janked.
Enchidna can attack twice per turn.
Pure Evil God +++
Ahriman
HP: 200,000
Target Score:
- Defeat Ahriman without being KO'ed.
Weak: Wind
Absorbs: None
Resists: Earth
Null: None
Vulnerabilities: Slow
Notes: Ahriman can also attack twice per turn.
Focus on magic mitigation, as you'll probably want to pack a form of tauntaliate as his petrify attack is his only physical offering.
Ultimate + Apocalypse Battles
Thief of the Power of Fire
Salamander
HP: 260,000
Target Score:
- Reduce Salamander's magic.
Weak: Ice, Water
Absorbs: None
Resists: Fire
Null: None
Vulnerabilities: None
Notes: You have to contend with a piercing fire magical attack and a piercing physical hit, so you'll want some stacking of debuffs at least, but dont forget pro/shell for the non piercing stuff.
Fire resist is the go to accessory choice, because that same piercing fire attack is used more frequently when he switches to weaker phases.
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凶Scylla
HP: 300,000
Target Score:
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Moveset:
Attack (NAT: ST 110% physical, 6% chance to Petrify)
Attack (NAT: RT 188% physical, 6% chance to Petrify, 2 hits)
Firaga (BLK: AOE 342% magical fire)
Thundaga (BLK: AOE 342% magical thunder)
Blizzaga (BLK: AOE 342% magical ice)
Holy (WHT: ST 570% magical holy)
Flare (BLK: ST 410% magical non-element)
(Weak/V Weak only) Curaga (WHT: Self recover HP)
Notes: His only real physical threats come in the form of added effects on weak and not so weak hits - so if you can't fit protect in, dont worry too much. Magical is his choice of damage.
Scylla also tends to use Curaga on phase shifts, but it probably wont be worth dealing with. Just ignore it.
You can get away with Gigas Armlets here, though his elemental attacks also include Holy which is mnd based. Keep that in mind.
Cid Mission: No real realm specific strats here. Just be mindful of the petrify and bring your best III team - whoever it may consist of.
The God of Saronia (Apoc +)
滅Odin
HP: 500,000
Target Score:
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Moveset:
Attack (NAT: ST 110% physical)
Attack (NAT: RT 344% physical, 3 hits)
Attack (NAT: AOE 347% physical)
(Weak/V Weak only) Zantetsuken (NAT: AOE 582% physical)
(Weak/V Weak only) Zantetsuken (NAT: AOE 535% physical)
Notes: All physical. No ranged. Back row this sucker.
No gimmicks either. Mitigate, tank, + spank.
Jump Start Notes: No changes from Apoc version.