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---------------------------------------- Engaged Sets ------------------------------------------
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-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- * DNC Subjob DW Trait: +15%
-- * NIN Subjob DW Trait: +25%
-- No Magic Haste (74% DW to cap) 70% current max w/ /dnc, needs work
sets.engaged = {head={ name="Dampening Tam", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Quadruple Attack +3',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}}, --6
hands={ name="Floral Gauntlets", augments={'Rng.Acc.+15','Accuracy+15','"Triple Atk."+3','Magic dmg. taken -4%',}}, --5
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}}, --6
feet="Taeon boots", --9
neck="Combatant's Torque",
waist="Reiki Yotai", --7
left_ear="Dudgeon Earring", --combo 7
right_ear="Heartseeker Earring",
right_ring="Haverton Ring", --5
left_ring="Epona's Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}}, --10
}
sets.engaged.LowAcc = {head={ name="Dampening Tam", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Quadruple Attack +3',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Floral Gauntlets", augments={'Rng.Acc.+15','Accuracy+15','"Triple Atk."+3','Magic dmg. taken -4%',}},--5
legs="Carmine Cuisses +1", --6
feet="Taeon Boots",--9
neck="Combatant's Torque",
waist="Reiki Yotai",--7
left_ear="Dudgeon Earring",
right_ear="Heartseeker Earring",--combo 7
right_ring="Haverton Ring", --5
left_ring="Epona's Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},--10
}
sets.engaged.MidAcc = set_combine(sets.engaged.LowAcc, {
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.HighAcc = { head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Mummu Gamash. +2",
neck="Combatant's Torque",
waist="Reiki Yotai",
left_ear="Zennaroi Earring",
right_ear="Telos Earring",
left_ring="Mummu Ring",
right_ring="Ilabrat Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},
}
sets.engaged.STP = set_combine(sets.engaged, {
neck="Ainia collar",
--ring1="Petrov Ring",
})
-- 15% Magic Haste (67% DW to cap)
sets.engaged.LowHaste = set_combine(sets.engaged, {
left_ear="Suppanomimi",
right_ear="Brutal Earring",
})
sets.engaged.LowAcc.LowHaste = sets.engaged.LowAcc
sets.engaged.MidAcc.LowHaste = set_combine(sets.engaged.LowAcc.LowHaste, {
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.HighAcc.LowHaste = sets.engaged.HighAcc
sets.engaged.STP.LowHaste = set_combine(sets.engaged.LowHaste, {
neck="Ainia collar",
--ring1="Petrov Ring",
})
-- 30% Magic Haste (56% DW to cap current 57%)
sets.engaged.MidHaste = {head={ name="Dampening Tam", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Quadruple Attack +3',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}}, --6
hands={ name="Floral Gauntlets", augments={'Rng.Acc.+15','Accuracy+15','"Triple Atk."+3','Magic dmg. taken -4%',}}, --5
legs="Samnuha tights",
feet="Taeon boots", --9
neck="Combatant's Torque",
waist="Reiki Yotai", --7
left_ear="Suppanomimi", --5
right_ear="Brutal Earring",
right_ring="Petrov Ring",
left_ring="Epona's Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},--10
}
sets.engaged.LowAcc.MidHaste = set_combine(sets.engaged.MidHaste, {
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.MidAcc.MidHaste = set_combine(sets.engaged.LowAcc.MidHaste, {
legs="Carmine Cuisses +1",
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.HighAcc.MidHaste = sets.engaged.HighAcc
sets.engaged.STP.MidHaste = set_combine(sets.engaged.MidHaste, {
neck="Ainia collar",
--ring1="Petrov Ring",
})
-- 35% Magic Haste (51% DW to cap, current 52%)
sets.engaged.HighHaste = {head={ name="Dampening Tam", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Quadruple Attack +3',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}}, --6
hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Samnuha tights",
feet="Taeon boots", --9
neck="Combatant's Torque",
waist="Reiki Yotai", --7
right_ear="Cessance Earring",
left_ear="Suppanomimi", --5
right_ring="Petrov Ring",
left_ring="Epona's Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},--10
}
sets.engaged.LowAcc.HighHaste = set_combine(sets.engaged.HighHaste, {
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.MidAcc.HighHaste = set_combine(sets.engaged.LowAcc.HighHaste, {
legs="Carmine Cuisses +1",
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.HighAcc.HighHaste = sets.engaged.HighAcc
sets.engaged.STP.HighHaste = set_combine(sets.engaged.HighHaste, {
neck="Ainia collar",
--ring1="Petrov Ring",
})
-- 45% Magic Haste (36% DW to cap)
sets.engaged.MaxHaste = {head={ name="Dampening Tam", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Quadruple Attack +3',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}}, --6
hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
legs="Samnuha Tights",
feet={ name="Herculean Boots", augments={'Attack+16','"Triple Atk."+4','AGI+2',}},
neck="Ainia collar",
waist="Windbuffet belt +1",
right_ear="Telos Earring",
left_ear="Suppanomimi",
right_ring="Petrov Ring",
left_ring="Epona's Ring",
back={ name="Camulus's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}},--10
}
sets.engaged.LowAcc.MaxHaste = set_combine(sets.engaged.MaxHaste, {
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.MidAcc.MaxHaste = set_combine(sets.engaged.LowAcc.MaxHaste, {
legs="Carmine Cuisses +1",
neck="Combatant's Torque",
right_ring="Mummu Ring",
})
sets.engaged.HighAcc.MaxHaste = sets.engaged.HighAcc
sets.engaged.STP.MaxHaste = set_combine(sets.engaged.MaxHaste, {
neck="Ainia collar",
--ring1="Petrov Ring",
})
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---------------------------------------- Hybrid Sets -------------------------------------------
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sets.engaged.Hybrid = {head="Dampening tam",hands="Floral Gauntlets",
neck="Loricate Torque +1", --6/6
ring1={ name="Dark Ring", augments={'Enemy crit. hit rate -3','Phys. dmg. taken -3%','Magic dmg. taken -3%',}},
ring2="Defending Ring", --10/10
}
sets.engaged.DT = set_combine(sets.engaged, sets.engaged.Hybrid)
sets.engaged.LowAcc.DT = set_combine(sets.engaged.LowAcc, sets.engaged.Hybrid)
sets.engaged.MidAcc.DT = set_combine(sets.engaged.MidAcc, sets.engaged.Hybrid)
sets.engaged.HighAcc.DT = set_combine(sets.engaged.HighAcc, sets.engaged.Hybrid)
sets.engaged.STP.DT = set_combine(sets.engaged.STP, sets.engaged.Hybrid)
sets.engaged.DT.LowHaste = set_combine(sets.engaged.LowHaste, sets.engaged.Hybrid)
sets.engaged.LowAcc.DT.LowHaste = set_combine(sets.engaged.LowAcc.LowHaste, sets.engaged.Hybrid)
sets.engaged.MidAcc.DT.LowHaste = set_combine(sets.engaged.MidAcc.LowHaste, sets.engaged.Hybrid)
sets.engaged.HighAcc.DT.LowHaste = set_combine(sets.engaged.HighAcc.LowHaste, sets.engaged.Hybrid)
sets.engaged.STP.DT.LowHaste = set_combine(sets.engaged.STP.LowHaste, sets.engaged.Hybrid)
sets.engaged.DT.MidHaste = set_combine(sets.engaged.MidHaste, sets.engaged.Hybrid)
sets.engaged.LowAcc.DT.MidHaste = set_combine(sets.engaged.LowAcc.MidHaste, sets.engaged.Hybrid)
sets.engaged.MidAcc.DT.MidHaste = set_combine(sets.engaged.MidAcc.MidHaste, sets.engaged.Hybrid)
sets.engaged.HighAcc.DT.MidHaste = set_combine(sets.engaged.HighAcc.MidHaste, sets.engaged.Hybrid)
sets.engaged.STP.DT.MidHaste = set_combine(sets.engaged.STP.MidHaste, sets.engaged.Hybrid)
sets.engaged.DT.HighHaste = set_combine(sets.engaged.HighHaste, sets.engaged.Hybrid)
sets.engaged.LowAcc.DT.HighHaste = set_combine(sets.engaged.LowAcc.HighHaste, sets.engaged.Hybrid)
sets.engaged.MidAcc.DT.HighHaste = set_combine(sets.engaged.MidAcc.HighHaste, sets.engaged.Hybrid)
sets.engaged.HighAcc.DT.HighHaste = set_combine(sets.engaged.HighAcc.HighHaste, sets.engaged.Hybrid)
sets.engaged.STP.DT.HighHaste = set_combine(sets.engaged.HighHaste.STP, sets.engaged.Hybrid)
sets.engaged.DT.MaxHaste = set_combine(sets.engaged.MaxHaste, sets.engaged.Hybrid)
sets.engaged.LowAcc.DT.MaxHaste = set_combine(sets.engaged.LowAcc.MaxHaste, sets.engaged.Hybrid)
sets.engaged.MidAcc.DT.MaxHaste = set_combine(sets.engaged.MidAcc.MaxHaste, sets.engaged.Hybrid)
sets.engaged.HighAcc.DT.MaxHaste = set_combine(sets.engaged.HighAcc.MaxHaste, sets.engaged.Hybrid)
sets.engaged.STP.DT.MaxHaste = set_combine(sets.engaged.STP.MaxHaste, sets.engaged.Hybrid)
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---------------------------------------- Special Sets ------------------------------------------
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sets.buff.Doom = {ring1="Saida Ring", ring2="Saida Ring"}--, waist="Gishdubar Sash"}
sets.Obi = {waist="Hachirin-no-Obi"}
sets.CP = {back="Mecisto. Mantle"}
sets.Reive = {neck="Ygnas's Resolve +1"}
end