A future tale: Granblue Fantasy Relink
Famitsu: The story takes place in a skydom barely mentioned in the main story: Zegagrande (translation tentative). What made you use that as the setting?
FKHR: Just like Granblue Fantasy Versus, we wanted to make it so that people with no knowledge of the back story could get into the game. As long as you know the basic premise of “Granblue Fantasy is an adventure that takes place in the sky”, then you’re fine. It’s considered a continuation of the current story, but it takes place a bit in the future from where we are now as of December 2018. You can see Lyria protect herself with a barrier in the gameplay videos; you’ll see that some day in the main story.
Famitsu: So people who’ve played the original will be surprised?
FKHR: I think they will. “We haven’t been to this skydom yet!” they’ll say (laughs).
Famitsu: What’s that thing hanging from Vyrn’s neck in the official art?
FKHR: It’s a voice communication device like the ones the Society use, but the technology isn’t as advanced, so it’s larger than the one Eustace has. Characters outside of the active party can use this to communicate through Vyrn.
Famitsu: Will new Primal Beasts and characters appear in this game?
FKHR: All of the primal beasts in this game are new. Some will be friendly, others will be hostile. Since this is set in a new skydom, there will be plenty of new faces. We’ve made a lot of memorable new characters for this one (laughs).
Famitsu: Will it work the other way, where characters introduced in Relink will show up in Granblue Fantasy?
FKHR: We’re looking into it. It’d be a good cross-promotion to be able to play some of Relink’s story within the original smartphone game, and we’re thinking of different ways to enjoy the same story.
Famitsu: Would it be fair to sum up Relink as a game where you move through set stages and work your way toward a boss?
FKHR: Hmm. In the main story, the plot will advance with your progress through certain areas. We kept the demo area small to keep it from being too complicated, but the full game will have sweeping fields, snowy mountain ranges, and other locations like that. Subquests will also add an element of exploration to the game.
Famitsu: We know a bit more about the playable cast now, but how many characters will be playable in total?
FKHR: We aren’t allowed to say that yet. But you can look at how a game like Platinum Games’ Bayonetta has different weapons that vary your play styles and movesets. If you think of our characters as if they were weapons with distinct movesets, we think this game will be on the upper end of the spectrum for play variety.
Famitsu: You announced multiplayer - what kind of characters will you be able to use in multiplayer mode?
FKHR: We plan on making characters unlockable through story progress. In multiplayer, you’ll be able to use any of those unlocked characters, but since players will naturally have very different progress levels when they play multiplayer, we decided to let our players use the same character as each other. You’ll be able to play with 4 Katalinas if you want to. We thought long and hard about not allowing duplicate characters, but we chose gameplay over immersion.
Famitsu: That’s good. Will multiplayer be its own separate mode?
FKHR: Our target for multiplayer will be a mode for people who have finished the story and are looking for more challenging quests, so they’ll team up and take on harder and harder fights. Of course, we’ll still allow players who haven’t cleared the game to play multiplayer, with less difficult quests available.
Famitsu: It’s been a while since you first announced Relink - how complete do you think the game is?
FKHR: I would put it at about the same completion level as Granblue Fantasy Versus (60%). However, Relink is a much bigger game content-wise than Versus is, so based on production speed, it’s very likely that Versus will come out before Relink, which used to feel unbelievable