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  1. #21
    Duplicitous Jew with Political Aspirations
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    I'm curious about the woman with the prosthetic arm because I'm wondering if she'll be an analogue for Virginia Hall.

  2. #22
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    Quote Originally Posted by 6souls View Post
    Multiplayer is supposed to have a building mechanic that is similar to Fortnite. So now the trend for BF & CoD is less to steal from each other and more just take popular elements from battle royale titles.
    I heard a source explain you can't build willy nilly though, only in predetermined spots relevant to the map.

    Sent from my SAMSUNG-SM-G935A using Tapatalk

  3. #23
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    I think its morso along the lines of building defensive walls like in CoD zombies modes


    Maybe something to counter all the destruction.

  4. #24
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    Hype achieved now.

  5. #25
    Fuck It, I'm Goin Deep Fan Club President
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    That was so much better than the reveal trailer

  6. #26
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    Quote Originally Posted by Adajer View Post
    Hype achieved now.
    Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield™ V. Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.

    Grand Operations is our upgraded version of Operations in Battlefield™ 1 – but now much greater than the sum of its parts. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a combination of a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which in result will impact day three, and so on.

    Play well on the first day and deploy with an adequate supply of ammo or vehicles when the map shifts, for example. Do poorly, and you’ll deploy the next day with perhaps fewer respawns, vehicles, or other resources.

    Another important change is how each play session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.

    Airborne

    Battlefield V is all about World War 2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting on to the battlefield through a barrage of flak fire to spearhead an invasion.

    Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new mode exclusive to Grand Operations: Airborne.

    Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

    If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy's element of surprise will be lost, and their next day will be much harder.

    Final Stand

    Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

    In Final Stand, players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day's events.

    With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.

    Stand-alone Multiplayer Modes

    We here at DICE know that the most immersive Battlefield yet – with improved movement, more interactive environments, and a new Fortifications system – requires a bevy of fun modes for you to play in.

    Battlefield V multiplayer is your place to harness the frontlines of World War 2 in a multitude of previously unseen and innovative ways. We are giving players a mix of eight new and classic modes available at launch, where you can adapt, evolve, and make use of the battlefield to benefit your team.

    Conquest

    No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

    Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.

    Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.

    Breakthrough

    In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.

    Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.

    Frontlines

    The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield™ 4’s Obliteration mode.

    In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.

    Domination

    Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

    Team Deathmatch

    Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.
    https://www.battlefield.com/news/art...tiplayer-modes

    Battle Royale Mode coming Post-Launch, Sounds a Lot like CoD:BR
    https://twitter.com/Battlefield/stat...11503468851200


  7. #27
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    Influencer Gameplay

    Spoiler: show


  8. #28
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  9. #29
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  10. #30
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  11. #31
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  12. #32
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    Open Beta September 6th, September 4th if you have Early Access
    This evening before gamescom DICE announced that the Battlefield V Open Beta will begin on September 4 for early access and September 6 for all players on Origin for PC, Xbox One and PlayStation 4. The Open Beta will showcase the soon-to-be-iconic Rotterdam map on Conquest mode as well as the Arctic Fjord map on both Conquest and Grand Operations. Revealed just last week, the Rotterdam map will immerse players in a battle fought throughout the streets of Holland where the game’s dynamic physicality and destruction will be on full display. New to the Battlefield franchise, Grand Operations is a multiplayer experience across multiple maps and modes that takes players through a powerful narrative journey inspired by historical events. All of this Open Beta content can be previewed by attendees of gamescom this week, where it will be playable in Hall 6 on the show floor on PC and Xbox One X.

    Also, this evening, DICE showcased NVIDIA’s new RTX technology announced during NVIDIA’s press conference with a jaw-dropping live demo of Battlefield V on PC, one of the first games being developed on the NVIDIA RTX platform to feature real-time ray tracing as a rendering technique. Previously used to pre-render lifelike worlds in movies, ray tracing with the NVIDIA RTX platform brings real-time, cinematic-quality rendering to video games. In Battlefield V, NVIDIA RTX allows DICE to imitate the way light is reflected in the real world enhancing the fidelity of reflective surfaces in every level, map and locale in the game. This will ensure Battlefield V feels more lifelike and dynamic, leading to a more immersive experience that makes players feel like the battle is unfolding in a full 360-degrees around them. The use of real-time ray tracing in Battlefield V is made possible by NVIDIA’s new GeForce RTX 20 series GPUs.

    “It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games,” said Christian Holmquist, Technical Director at DICE. “With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognizing the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”

    “We’ve been close partners with DICE for many years and we’ve spent much of the last year deeply embedded with their team in Stockholm to bring this vision to life,” said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. “With the help of NVIDIA RTX, DICE is creating a revolutionary moment for computer graphics in Battlefield V, as ray tracing has been used in film for years and has long been considered the Holy Grail for real-time rendering in games.”

    Building upon this partnership with NVIDIA, both NVIDIA Ansel and Highlights will be also be integrated into Battlefield V for GeForce PC gamers. NVIDIA Highlights automatically captures a gamer’s greatest gaming achievements in video. Integrated directly with the game, it knows precisely when that magic moment will happen and automatically records it using NVIDIA ShadowPlay technology, making it easier to capture those Only in Battlefield moments.

    NVIDIA Ansel, available in the single-player War Stories in Battlefield V, is a revolutionary way to capture in-game photography. Users can compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share their screenshots with the world.

  13. #33
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    Overview

  14. #34
    Ridill
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    Open Beta is live if anyone's getting into it.

  15. #35
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    https://www.dualshockers.com/battlef...gameplay-leak/

    Firestorm tutorial leaked.



    Despite the early leak, the video itself gives a good amount of new details for what to expect from Battlefield 5‘s battle royale mode ahead of release. Notably, the video details that Firestorm will be playable in Solo, Duos, or four-player Squads, while also detailing that weapons found in-game will be broken down into a rarity system–Common, Rare, and Epic–to signify to players the most valuable items worth holding on to.

    In addition to these gameplay details, the video itself also features a look at the map and environments that players will most likely explore in Firestorm, giving a good indication that the battle royale mode popularized by games like Fortnite and PUBG will very much feature a Battlefield-style spin on the game mode.
    https://www.dualshockers.com/rush-mode-battlefield-v/
    https://www.ea.com/games/battlefield...kly-challenges

    Rush Mode from Bad Company 2 will be available from March 7-20.

    Rush will only be playable from March 7-March 20, 2019. This gameplay mode first appeared in Battlefield: Bad Company 2 in which a team of attackers attempt to arm bombs in specific areas while the defending team, well, defends against that. Should the attackers succeed the defenders are pushed back into the map to the next area generally culminating in the third area. Since then it has appeared in every mainline Battlefield game and is now a part of Battlefield V, though only for a limited time. Battlefield V‘s version of Rush is playable on Twisted Steel, Narvik, and Devastation maps and will feature 16 v 16 teams.

  16. #36
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  17. #37
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  18. #38
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  19. #39
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  20. #40
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    Rank cap lifted to 500 with visual milestones every 50 ranks.

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