Bonus Battles
Ifrit Bleeds, We Can Kill It
Ifrit (w/ Infernal Nail)
HP: Ifrit: 130,000 - Infernal Nail: 40,000
Target Score:
- Defeat Ifrit without being KO'ed.
Weak: None
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Notes: At 40%, Ifrit will spawn an Infernal Nail. You need to kill the nail in 5 turns or face Hellfire.
Mixed attacks, so don't neglect anything too much. He has more magical options than physical ones though.
In For Garuda Awakening ++
Garuda (w/ Razor Plume)
HP: Garuda: 160,000 - Plume: 4,000
Target Score:
- Defeat Garuda without being KO'ed.
Weak: None
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Notes: Crank that soundtrack to 100. Best damn song in XIV.
Mixed offense, so don't neglect anything inparticular. At certain HP thresholds, Garuda will spawn 2 plumes. Unless you take the plumes out, they will deal an AoE magic attack and increase the power of Feather Lance later in the fight.
In A Titan Spot+++
Titan
HP: 200,000
Target Score:
- Defeat Titan without being KO'ed.
Weak: None
Absorbs: None
Resists: None
Null: None
Vulnerabilities: None
Notes: Mute that soundtrack hardcore. Worst damn song in XIV.
The theme of this XIV event is "mixed offense, don't neglect anything".
At around 40%, Titan's heart will become exposed. If the heart isn't destroyed in 5 turns you'll face a potent AoE hit and Titan will deal more damage for the remainder of the fight.
The good news is that Titan's heart is not a separate target.
Ultimate + Apocalypse Battles
Eternal Sleep
Tioman (w/ Wing)
HP: Tioman: 260,000 - Wing: 80,000
Target Score:
- Exploit Tioman's weakness to wind attacks.
Weak: wind
Absorbs: None
Resists: None
Null: None
Vulnerabilities: None
Notes: Only a token physical hit, so you can leave Protect and Power BD at home.
At 50%, Tioman gains immunity and the Wing will spawn. The Wing will use Dark Star every 4th turn, which carries imperil dark along with it.
Footprings in the Snow
凶Shiva (w/ Ice Soldier)
HP: Shiva: 300,000 - Ice Soldier: 30,000
Target Score:
- Exploit Shiva's weakness to fire attacks.
Weak: Shiva: Fire
Absorbs: Ice
Resist: None
Null: None
Vulnerabilities: None
Moveset (Shiva):
Attack (NAT: ST 110% physical)
Attack (NAT: RT 188% physical, 2 hits)
(Staff/Sword only) Attack (NAT: ST 188% physical)
(Staff only) Hailstorm (NAT: 3T 342% magical ice)
(Staff only) Icicle Drop (NAT: AOE 294% magical ice)
(Sword only) Heavenly Strike (NAT: AOE 278% ranged physical ice)
(Sword only) Icebrand (NAT: 2T 344% physical ice)
(Sword only) Glacier Bash (PHY: ST 266% physical, 30,000% chance to Stun)
(Weak only) Diamond Dust (NAT: AOE 246%|390%|10,000% piercing0.55 overflow magical ice, bypasses magic blink)
(V Weak Staff only) Absolute Zero (NAT: AOE 342% magical ice)
(V Weak Staff only) 凶 Icicle Drop (NAT: AOE 294% piercing0.5 magical ice)
Moveset (Ice Soldiers):
Attack (PHY: ST 110% physical)
Attack (NAT: ST 188% physical)
Notes: First and foremost, you'll want both types of mitigation here. There are about 10 different pairings between mode (sword/staff) and phase, so she can change up damage a lot.
Aside from all the phase and mode shifts, it is a straightforward fight. Just mitigate both forms of damage and hack away.
Also, If you can swing Valigarmanda or other AoE magic options, its suggested to take out both soldiers. Icicle Drop's multiplier depends on the number of soldiers alive - ignoring them will greet you with a 99,999 dmg party wipe.
Cid Mission: Potato and Yda are the stars here, Thrancred can come along too I guess. XIV is heavy in the fire department, and these three can pack it in - and quickly too.
Ysayle, if you want to egg her, could pack Vali for you to help clear out the soldiers.
??? (Apoc +)
滅Ravana (w/Spirit and Moon Gana)
HP: Ravana: 470,000 - Spirit Gana: 20,000 - Moon Gana: 40,000
Target Score:
Weak: Ice
Absorbs: None
Resist: None
Null: None
Vulnerabilities: Both Gana's: Slow
Moveset (Ravana):
(Phase 1 only) Attack (PHY: ST 110% physical)
(Phase 1, 3, 6 only) Budoken Flash (NAT: 3T 300% physical)
(Phase 1, 3, 6 only) Revenge (NAT: Self enter Counter Mode)
(Counter Mode only) Counter (100% response to physical attacks; PHY: ST 188% physical)
(Phase 1 Counter, 3, 3 Counter, 6 only) Attack (PHY: ST 188% physical)
(Phase 2, 5 only) Prelude to Slaughter (NAT: AOE 164% ranged physical, 3 hits)
(Phase 2, 5 only) Slaughter (NAT: AOE 202% ranged physical, 3 hits)
(Phase 3, 6 only) Devil Wujin (NAT: 3RT 253% physical, 2 hits)
(Phase 3 only) Chandrahas (NAT: AOE 253%|394%|10,000% piercing0.5 physical)
(Phase 4 only) Impact Shock (NAT: AOE 278% ranged physical)
(Phase 4 only) Armor-Piercing Shot (NAT: 2T 240% ranged physical)
(Phase 4 only) Battle Gun (NAT: 2T 240% ranged physical)
(Phase 4 only) Fighting Bullet (NAT: RT 337% ranged physical, 3 hits)
(Phase 5 only) Fierce Flame [Sudden] (NAT: RT 275% ranged physical, 4 hits + AOE 300% physical)
(Phase 6 only) Art Maringa (NAT: AOE 316% ranged physical)
Notes: Only a physical fight, so leave the magical stuff at home.
Ravana changes its form for the first time after reaching 85% HP. After that, it relies on a turn count and cycles through phases 4-6 if you let it live long enough.
Much like Garuda, Ravana will spawn Ganas at certain points during each turn. If they are not defeated within 2 turns, they despawn and increase the damage of 'Chandrahas' up to a 10,000 potency piercing attack pending on how many Gana were left alive.
Simply put, when they butterflies spawn AoE them all to hell as quickly as possible. You don't want this fight dragging out for long.
There are a few piercing attacks aside from Chandrahas, so stack some attack breaks if at all possible.
Jump Start Notes: No changes from Apoc version.