Most durations and potencies are missing from debuff descriptions, and there's nothing anywhere specifically about "added effect" accuracy rates. Been testing a bit myself, and Falkirk already cranked out a small data set comparison, but we've confirmed that Pet:Macc and Pet:INT both DO affect their landing rates.
Honestly, I'm just dicking around and having fun testing pets that I don't normally use. XD
It'd be nice to expand my BST's toolbox though since there are a lot of debuffs that aren't available to players otherwise.
As a random finding in the wrong thread, I estimate that Leaf Dagger's poison is ~20-25hp/tick for instance. ^^ Using full pet:macc sets, had no problem landing it on aquans in Foret (which normally resist Poison by my experience) and it lasted a good while.
This all ties in to Ambuscade since I think that the charging mechanic is TP based, so Plague could help lower aoe damage and Disease could block healing from drain effects, but didn't realize that Shakeshroom is 100% worthless. ><;; Whipped up a batch of leech jugs to see if my macc set is enough to compensate for the lower pet level, so will update if TP Drainkiss works.
Another wrong thread observation: I have 56 cooking, 80 synergy, cooking recipe for the leech jug is 57 cap, and I'm getting the "cooking skill too low for this recipe" message for the synergy. So it's quite possible that either synergy has higher skill reqs or that it's a hardline minimum equal to the cap of the synthesis recipe. Will find out when I get around to bumping cooking up to 57 I guess.