I honestly prefer XIII's battle system over XII's but gambits would've made the overall experience even better (on top of some adjustments that only came with XIII-2).
I honestly prefer XIII's battle system over XII's but gambits would've made the overall experience even better (on top of some adjustments that only came with XIII-2).
I also resented XIII's "after-game content," which consisted of grinding hours to get the best weapons and skills so you could do absolutely nothing with them but beat the final boss again.
Actually highly relevant in a Chrono Trigger thread since that game did New Game+ the best way possible.
12's system was a successful translation of the older turn based systems into a more active format without losing any of the ability variety or sense of control (actually had more control since you could now move around freely).
The next step was to add more mechanics on top of that system to encourage and require more active decision making, instead we got single character control, no movement, and Auto-Battle: The Game.
and end-game content, imo. Being able to go straight to the final boss. choosing if you want to go through the process of getting Crono back. the sunstone, killing the machine queen. reviving that forest. doing the black omen or not. It was all so perfect and flowed naturally
And yet the average battle, even for trash mobs, generally requires much more input and control than in 12. In my opinion, 12 had a massive disconnect in its gameplay loop. It wanted you to set up a system that can fight for itself, which made it mostly a monitoring process for the occasional wrenches it threw into your well-oiled machine. But, said wrenches came so rarely that I usually had gotten tired of close monitoring and miss the signal for them until it's too late. I have a few fights I fondly remember in 12, but all of them were hunts that I cheesed my way through way too early, so that I pretty much had to take manual control for the entire process.
13's battle system certainly has its problems, mostly in not being able to switch characters and the fight ending if your control character dies. But, ultimately, I think it's probably the most active and engaging system they've come up with to date (note: that doesn't mean the best system). Opinions are opinions.
With 12 the fun of it is supposed to be setting up a system that works for your party, goal and job combos...I was never crazy about the "gambit building" aspect of it but I found the messy, chaotic overworld fights a lot more immersive than the screen transitioning to a battle screen and everyone lining up in a neat little row like every other title. Also the fact that I didn't have to press the same combo of buttons over and over for every menial fight/farming was extremely nice. Both of those reasons are big contributors to why 12 is my favorite FF game.
However I don't care for the license grid too much, not even in the Zodiac system. I much preferred X-2 or even XIII's character growth system. If X-2 didn't require so much grinding to max everything out I'd probably think of it fondly as the best system SE has implemented in a FF game.
X-2 is basically XIII but done correctly (and years before) with all the job-switching during battle and timing attacks. it really was the best FF battle system. too bad the story was a mix of clichéd melodrama and "WOOOOOOOOOO GIRL POWER"
You could beat anything in the game with 2 of those robots spamming impale and that flower that spams pernicious powder, it was so ridiculous (it was really cool!).
New patch - https://steamcommunity.com/games/613...59816032933569
- A new battle user interface (UI) has been added based on the look and feel of the original Chrono Trigger
- An option has been added to select between the UI optimised for controller/keyboard mentioned above, and the current UI optimised for mouse & touch panels. This option appears in “settings” in the main menu.
- The game can now be paused during battle by using the pause button on controller, or the Space bar on the keyboard.
- Adjusted the look of playable characters on the world map to be more in-line with the original version of Chrono Trigger.
- The resolution of animated cut-scenes has been improved.
- The display area of animated cut-scenes has been increased.
- Fixed instances where the game slowed down during certain scenes.
- The Korean font has been updated.
- Other small bugs are fixed.
That looks a lil better.
Spoiler: show
lol at the Save Point glitch. What in the actual fuck???
Inb4 they hand wave it off as an extension of the FATE supercomputer from El Nido.
So SE just patched the save glitches. So everything should be okay now.
50% off Steam right meow, considering getting it as i'm a Chrono virgin unless there's some deal-breaking noise i should hear about. sounds like the patches have made it p much A1.
50% off at GMG now
You will also get a 5% voucher for DQ11 with this
Still not worth it IMO. This version kinda blows. Don't get bamboozled.