I got a new phone and remembered I could play this on there.
I played 1 game. How the fuck do people play this on mobile
I got a new phone and remembered I could play this on there.
I played 1 game. How the fuck do people play this on mobile
I can't figure out how the hell it can be played. It's too complex for me for mobile to actually try to play lol
All of those dance emote lawsuits are now DoA.
Prince Harry Wants Fortnite Banned Because it Harms Mental Healthhttps://www.express.co.uk/news/royal...-latest-update[Fortnite is] created to addict, an addiction to keep you in front of a computer for as long as possible. Where is the benefit of having it in your household?
It’s like waiting for the damage to be done. It’s more dangerous because it’s normalized and there are no restrictions to it. We are in a mind-altering time. Without that human connection, when you do have a problem you have nowhere to go, the only place you might go is online and you will probably end up getting bullied.
https://www.dualshockers.com/fortnit...-weeks-crunch/
https://www.polygon.com/2019/4/23/18...nch-epic-games
Fortnite's ongoing crunch culture detailed.
According to a report from Polygon, current and former employees of Epic Games have said that they could work up to 70 hours a week, and even as many as 100 hours in one week.
While workers are given “unlimited time off,” those working on the game usually elect not to in order to avoid their workload dropping on a colleague. “…no one wants to be that guy,” one anonymous Epic Games employee told Polygon.
As “executives are focused on keeping Fortnite popular for as long as possible,” especially with competitors such as Apex Legends emerging, the pressure is on the employees to constantly evolve the game. Cases came up where Epic employees refused to work on weekends, which led to missed deadlines and eventual termination from their employment.
This report goes on, with similar anecdotes from different perspectives within and outside of Epic. As with internal employees, contractors who declined to work long hours were quickly replaced. “All [management] wanted was people who are disposable,” another source told Polygon. And as Fortnite grew in popularity, so did the need for customer service, with support tickets growing from around 20 to 40 tickets a day to around 3,000. While management “threw more bodies” at the problem, a lack of training for new customer service people proved to be a problem.
The worse you are, the more bots you're matched against.
Banned for life for using an aimbot. He has also been banned from competing and creating Fortnite-related content.
https://twitter.com/Lucas7yoshi/stat...96927391227911
Travis Scott DLC found in the .dats
https://www.epicgames.com/fortnite/e...arly-june-2020
Chapter 2 - Season 3 delayed because it's a lot tougher to crunch from home.