+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Scavengers - Third Person Shooter with PVE & PVP Elements - 2020

    Developed by Midwinter Entertainment (Former Halo & Battlefield Devs)

    With Scavengers, Midwinter is building on the strengths and experience of the team to build a game that merges elements of PvE and PvP while encouraging a spirit of cooperation and togetherness during play.

    Using SpatialOS, Scavengers will allow players to experience vast play spaces, densely populated with satisfying AI combatants and supported by rich simulation of the surrounding world.
    Josh Holmes, formerly Studio Head and Creative Director for the Halo franchise at 343 Industries, today took the new game studio, Midwinter Entertainment, out of stealth with the announcement of its flagship game, Scavengers.

    Midwinter also announced a partnership with Improbable, which will include both project funding to support the making of Scavengers and a deep technical relationship. Midwinter’s work will help to inform the future development of tools and workflows for SpatialOS, Improbable’s cloud-based platform for game development.

    Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviours.

    The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.

    “We started Midwinter with the goal of creating innovative, shared experiences for millions of players around the world,” says Josh Holmes, CEO of Midwinter Entertainment. “When we introduced Warzone in Halo 5, it represented the pinnacle of blended PVE/PVP. Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

    Massive-AI “Co-opetition” - Intense, team-based multiplayer in a dynamic, living world

    Scavengers puts players in the role of young survivors fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.

    By dividing the action between multiple servers in the cloud, all of which contribute to building and running a seamless and consistent world, SpatialOS allows more sophisticated artificial intelligence, more AI entities and players occupying a seamless, shared environment, and a larger, more detailed and more deeply simulated game world than can be supported by the traditional client-server architecture used in online gaming.

    Players will begin each game by equipping their scavenger, exploring the wilds, fighting and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay.

    A deep partnership with Improbable

    Midwinter is the first studio to receive project funding from Improbable, which closed a $502m Series B investment round in May 2017. SpatialOS is free to download and access, and developers are already creating a range of games using the platform. However, this is the first partnership of this kind between Improbable and a game studio.

    “We’re passionate about making the next generation of online games possible and we’re taking steps to help studios with outstanding teams and exciting visions make games that would have previously been impossible,” said Improbable CEO and co-founder Herman Narula. “Often, innovation comes from studios like Midwinter: talented, experienced designers and developers with a track record of delivery at major studios, who want to create something truly groundbreaking.”

    “We chose to partner on Scavengers because we believe that Midwinter will produce a great game and a great demonstration of SpatialOS in action, and also help us to optimise our own tech and tools for this kind of action-packed, session-based gameplay. A partnership like this is designed not just to help a great game get made, but to make it easier for other studios to make great games.”
    http://www.scavengersgame.com/
    http://midwinter.net/
    https://improbable.io/games

  2. #2
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  3. #3
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Press Release
    Keep Warm. Together.

    Scavengers brings the excitement and unpredictability of class-based team building to its unique blend of competitive and cooperative survival gameplay. Every round is a perfect puzzle for you and your team to unlock together.

    Hostile Living World.

    Things in Scavengers that will try to kill you: Savage Outlander raiders, mutated Scourge monstrosities, extreme weather, gnawing starvation, opposing players, and the occasional angry grizzly bear. Things in Scavengers that will keep you alive: Your teammates, your wits, and your aim. Good luck!

    Cooperate to Survive. Compete to Win.

    Opposing teams in Scavengers are more than just targets, as you’ll need to work together to achieve larger goals. But once those goals are achieved…all bets are off. Will you trust others? Will they trust you? Welcome to Scavengers.

  4. #4
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Today on YouTube Live at E3 2019, Josh Holmes, CEO of Midwinter Entertainment, revealed the first gameplay for “Scavengers,” a class-based multiplayer shooter with a unique “co-opetition” twist.

    Scavengers puts players in the role of young explorers working in opposing teams as they fight to survive in a future where cataclysmic events have triggered a new ice age. In Scavengers, PvP and PvE gameplay are combined and balanced to create a tense, deep and highly variable experience. Players must battle perilous weather conditions, predatory wildlife and sophisticated AI enemies in a world that combines exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.

    “The whole of Midwinter is thrilled to share Scavengers’ gameplay for the first time,” said Holmes. “Over the past year and a half we’ve been building a unique gameplay experience that we’ve come to describe as ‘co-opetition’. The footage we’re sharing today showcases that exciting combination of PvE and PvP, featuring four of our characters, each with unique abilities, fighting to survive in the hostile world of Scavengers. We’re currently holding closed playtests on PC and we’re excited to engage the community in our next phase of development.”

    Midwinter Entertainment is a new Seattle-based independent studio established by veterans of the Halo, Battlefield and Gears Of War franchises, among many others. Midwinter’s CEO and Creative Director, Josh Holmes, co-founded the studio after a successful career in AAA gaming, most recently as Creative Director of Halo 4 and Studio Head of 343 Industries during the making of Halo 5: Guardians.

    Scavengers is powered by SpatialOS, Improbable’s unique cloud-based solution for multiplayer games.

  5. #5
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

  6. #6
    BG Content
    Join Date
    Oct 2005
    Posts
    62,818
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


Similar Threads

  1. Crucible (6v6 3rd-Person Shooter) - May 20, 2020
    By 6souls in forum Gaming Discussion
    Replies: 7
    Last Post: 2020-07-01, 11:54
  2. Replies: 1
    Last Post: 2011-05-13, 09:16
  3. MicroVolts - MMO/Third-person Shooter
    By Groovebox in forum Gaming Discussion
    Replies: 0
    Last Post: 2011-05-06, 14:05