OK, so I've been feeling like I've been slacking on my BLUs regarding fine-tuning offensive magic, but I've gotten a ton of conflicting advice about certain things, and I've always been a bit lost on certain mechanics. Let's see if we can't fix that. ^^;; Please forgive me if any of my questions seem overly basic.
1. I've heard that "older" spells have capped dSTATs while "newer" ones don't, but no word on exactly where that cutoff is. I assume that if this true, then it probably kicks in at lv76+, but hoping someone can confirm that this is true (or not) and that it's level based. Also assuming this is true, what would be a good target to aim for stat-wise in general for the older/capped spells for dSTATs, say for up to ~clvl125?
2. Regarding WSCs, is it actually ever worth gearing for those rather than INT for magic damage spells? Talking in terms of damage, not effort required to make it happen. If I'm not misunderstanding something, then using Searing Tempest as an example: fTP 4.0, dINT 2.0 (likely uncapped?), STR+80% should weigh them as INT+2 = STR+5 I think? This is one of the highest WSC mods around too, which means that the majority of spells will come out with even worse ratios against stat stacking for WSC. Just in case there is a situation where they'd come out ahead though, WSCs are also all uncapped, correct?
3. fTP doesn't even come into play without using Azure Lore/Efflux/Burst Affinity/Chain Affinity, for both magic and phys dmg, correct?
4. Has anyone worked out the damage formulas for physical damage spells to determine what the cutoff point is for where gearing for WSC is beneficial? For example, Sudden Lunge: AGI+40%. If I wanted to maximize damage output, would it be worth sacrificing basic physical melee damage stats (STR/atk) to squeeze in more AGI? If so, at what ratio in this case? What would the minimum percent be to become something that should even be considered?
5. Anyone know of any public testing to determine boss attributes for current endgame? INT/MND/VIT would probably be enough for my purposes, but would be nice to have access to all if anyone knows where to find the info.