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  1. #2281
    preachy and pretentious
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    The gambit armor looks garish. They should have made it a bit more muted or subtle. Solstice armor was a great implementation. Iron Banner armor looks dope though, hope the Titan set let's us lean into 10 resilience this time. I wasn't fond of this season's armor on all 3 classes at all.

  2. #2282
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Maybe I can finally get the fucking Heart of Inmost Light now.

    Edit: Where'd you see the new IB gear?

  3. #2283

  4. #2284
    preachy and pretentious
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    Quote Originally Posted by Obsidian View Post
    Maybe I can finally get the fucking Heart of Inmost Light now.

    Edit: Where'd you see the new IB gear?
    In the vidoc

  5. #2285
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Ah, I found the timestamp. Thanks.

  6. #2286

  7. #2287
    Absolute Messenger of Promathia
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    Quote Originally Posted by Demosthenes View Post
    The gambit armor looks garish. They should have made it a bit more muted or subtle. Solstice armor was a great implementation. Iron Banner armor looks dope though, hope the Titan set let's us lean into 10 resilience this time. I wasn't fond of this season's armor on all 3 classes at all.
    I think they're a nice change of pace. Had 2 years of subdued ugly armor, I could use something absurdly garish for once.

  8. #2288
    preachy and pretentious
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    Quote Originally Posted by Karbuncle View Post
    I think they're a nice change of pace. Had 2 years of subdued ugly armor, I could use something absurdly garish for once.
    There's ugly and there's garish AND ugly.

  9. #2289
    Absolute Messenger of Promathia
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    I love em, reminds me of some of the D1 raid shaders. Bright and a little gaudy.

    But I guess after what feels like recycled grey blobs anything with color looks nice.

  10. #2290

    Finally got the Queenbreaker to drop... right after the nerf haha

  11. #2291
    preachy and pretentious
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    Quote Originally Posted by Karbuncle View Post
    I love em, reminds me of some of the D1 raid shaders. Bright and a little gaudy.

    But I guess after what feels like recycled grey blobs anything with color looks nice.
    I don't mind color, I mind the gaudy as hell neon-glow snake tattoos. Drop the snakes, keep the trim and we can talk.

  12. #2292
    Absolute Messenger of Promathia
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    It’s so 90-2000, perhaps that’s just my style lol.

  13. #2293
    preachy and pretentious
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    Fair enough.

  14. #2294

  15. #2295
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  16. #2296
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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  17. #2297
    BG Content
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    Quote Originally Posted by Kaslo View Post
    That doesn't look like a Titan.

  18. #2298

  19. #2299
    EAST BAY JEDI DONT GIVE A FUCK
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    we did niobe labs NEVER FUCKING AGAIN i dont care if you need it for your book later on or anything else TOUGH FUCKING SHIT

  20. #2300
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    Patch Notes:
    https://www.bungie.net/en/Explore/Detail/News/47677

    DESTINY 2 UPDATE 2.2.0
    Tower
    The Tower Annex Landing Zone is now available to all players
    The Drifter has relocated to the Annex in the Tower

    Clans
    Daily clan bounties have been removed
    Once again, clan XP in Season 6 can be earned simply by completing activities
    Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
    These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
    Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
    Some new clan perks have been added for Season 6, and some old clan perks have returned
    Level 2 Perk: Increased public event rewards
    Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
    Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
    Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
    Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne

    Sandbox
    Weapons
    Shotguns
    Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
    Full Auto Trigger System no longer increases Shotgun pellet spread
    All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
    Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
    Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
    Rate-of-fire values have been tuned
    Aggressive Frame is now 55 RPM, up from 45 RPM
    Precision Frame is now 65 RPM, up from 55 RPM
    Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
    Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
    The Chaperone is now 70 RPM, up from 60 RPM
    Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
    Legend of Acrius is now 55 RPM, up from 45 RPM


    Submachine Guns
    Base damage increased slightly
    Precision damage decreased slightly

    Machine Guns
    Reduced the ammo bonus of Machine Gun Reserves perk by half
    Damage reduced against boss and miniboss combatants by 21%

    Trace Rifles
    PvE damage increased by 30%

    Grenade Launchers
    PvE damage increased by 25%
    Reserve ammo increased on most Grenade Launchers
    In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
    KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
    Magazine perks and mods no longer affect ammo reserves
    The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
    NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers

    Rocket Launchers
    PvE damage increased by 60–65%
    Cluster Bomb
    Damage reduced by 80%
    This lost damage was moved to the Rocket Launcher's main projectile

    Linear Fusion Rifles
    PvE damage increased by 10% (does not affect Sleeper Simulant)
    Reduced aim assist
    Removed aim assist bonus from Combat Sights scope
    Fixed an issue where Queenbreaker had double the amount of aim assist


    Two-Tailed Fox
    PvE damage increased by 26%

    One Thousand Voices
    PvE damage increased by 25%

    Wardcliff Coil
    PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants

    Black Talon
    PvE projectile damage increased by 15%

    Sleeper Simulant
    Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)

    Whisper of the Worm
    Reduced ammo reserves (from max 20 to max 9 without armor perks)


    Tyranny of Heaven
    The Tyranny of Heaven Bow can now drop with randomized perks

    General Weapon and Perk Fixes
    Trinity Ghoul
    Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
    Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person

    Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
    Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
    Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament

    Rapid Hit
    Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
    Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit

    Swords
    Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand

    Bows
    Fixed an issue where Le Monarque would not always apply poison at longer distances
    Le Monarque is now correctly on the Energy tab in the Collections screen
    High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"

    Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
    Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
    Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming

    The Long Shadow
    Fixed an issue where the ATD Raptor scope did not highlight enemies
    This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update

    Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden

    Memento Mori
    Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
    Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
    Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill

    Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
    Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge


    Abilities
    Titan
    Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
    Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
    This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
    Warlock
    Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit

    Armor
    Year 2 armor will now drop with a random stat package
    Heavy
    Restorative
    Mobile
    One-Eyed Mask
    Mark duration reduced from 15 seconds to 8 seconds
    Health no longer restores automatically, but restores alongside overshield
    Can no longer be triggered while in Super
    Khepri's Horn
    Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
    Solar blast groundfollow now returns a second groundfollow back toward the player
    Damage from groundfollow increased from 80 to 100
    Damage from groundfollow is doubled in PvE
    Vesper of Radius
    Damage increased from 70 to 100
    Damage is tripled in PvE
    Sealed Ahamkara's Grasp
    Now procs from smoke bomb damage
    Ursa Furiosa
    No longer counts self-damage to Void shield when calculating how much Super energy to give back
    Anteaus Wards
    Fixed an issue where improved slide was not consistently applying with Anteaus Wards

    Accessories Fixes
    Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
    Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
    A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
    Fixed lens flare effects on several ship engines

    Rewards
    General
    Power cap raised to 700
    Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
    Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
    Iron Banner bounties from Season of the Forge have expired and been replaced
    Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
    All keys above the stack limit of 5 have been removed

    Destinations
    Destination vendors no longer display a waypoint when holding enough materials for a reputation package
    This was done as players now use destination materials for infusion

    Crucible
    Updated Valor and Glory emblems to track only the current season's rank accomplishments
    Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on

    Vendors
    Shaxx
    Reprise seeded roll weapon for players to earn via Valor rank
    Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
    New emblem for players to earn from Triumph Completion
    Reprise shader for players to earn from Triumph Completion
    Players who earned the original will not need to re-earn this shader
    New pinnacle weapon quest
    Features Triumph completion step similar to Season 5's the Mountaintop quest
    Drifter
    New seeded roll weapon for players to earn via Infamy rank
    New emblem for players to earn from Triumph Completion
    New pinnacle weapon quest
    Features Triumph completion step similar to Season 5's the Mountaintop quest
    Zavala
    Reprise seeded roll weapon for players to earn from Triumph Completion
    Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
    New emblem for players to earn from Triumph Completion
    Reprise shader for players to earn from Triumph Completion
    Players who earned the original will not need to re-earn this shader
    New pinnacle weapon quest
    Features Triumph completion step similar to Season 5's the Mountaintop quest
    Xûr
    Has the possibility of selling Forsaken Exotics
    Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch

    Black Armory
    Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
    Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
    Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
    Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
    Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
    Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
    Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
    Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
    Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons

    Challenges
    Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset

    Character Boosts
    Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
    Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection

    General
    Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
    Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
    Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
    Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step

    Collections / Triumphs
    Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
    Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
    Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
    Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
    The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
    Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
    Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
    Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
    Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available

    Activities
    Gambit
    Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
    Added Gambit Private matches for all Forsaken owners
    Expect Gambit Prime Private matches on April 2, 2019
    Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
    Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
    Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
    The Primeval is immediately summoned
    Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
    Super/grenade/ability/melee regen are increased for the remainder of the round
    The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
    Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
    Made adjustments to Blocker types by deposit tier
    Small Blocker = Taken Goblin with less health than the previous Phalanx
    Medium Blocker = Taken Captain with more health than the previous Knight
    Large Blocker = Taken Knight with more health than the previous Ogre

    Gambit Matchmaking
    Teams are now always broken up when re-entering the matchmaking pool after a match
    Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
    This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match

    Infamy
    Players can now earn Infamy points by completing Gambit Prime matches and bounties
    Increased the Infamy point rewards for Gambit matches by 25 points

    Gambit HUD
    The HUD status bars now animate when returning from aim-down-sights
    The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance

    Triumphs and Medals
    “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
    The "First to Block" medal can now trigger once per round, previously it could fire only once per match

    General Fixes
    Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
    Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
    Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
    Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
    Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
    Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
    Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
    Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
    Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist

    Crucible
    Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen

    Last Wish
    Smashed an issue where players would encounter frequent guitar errors

    Eververse
    Bright Engram
    The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram

    Prismatic Matrix
    The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019

    UI/UX
    General
    Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
    Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
    Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
    Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
    Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
    Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications

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