Originally Posted by
Anoat
I think it would be neat if BLU worked on a system where it has three different spell types—tanking, dps, cure. You can mix and match what spells you want to use, but your party role was determined by which majority type you equipped. All the spells would have a base potency, but equipping a spell that was not tied to your current role would lower it’s potency. For example, you could be a tank or dps with a healing spell but it wouldn’t be nearly as effective as when you are flagged as a healer.