So are these recipe simple (NQ, HQ1, HQ2 results possible) or are they upgraded through multistep recipes? (one recipe to craft NQ, one to upgraded it to +1, one to upgrade it to +2 etc)
HQ2 on a 120 recipe sounds incredibly dumb but maybe that's exactely why it's the route SE picked lol
For the necks, I'm thinking they really are a single recipe that you need to HQ2. The weapons though seem different. NQ/HQ1 have the normal nobox/whitebox, but the HQ2 has nobox.. which makes me think that there might be some sort of upgrade process between Su4 > Su5. <_<;;
I'm hoping to catch someone who's fought Wave3 to verify that the gobbie's lists do or do not change afterwards before accepting it tho...
Updated/formatted the first post, we have all of the recipes.
To confirm, the weapons are on the NQ Support NPC? This makes them 111-114. Subs are probably 70 though, based on the shield giving +10 all subs.
Necks are tierable though which is cool. EDIT: (Umm no probably not. I do not know why I was thinking that they don't have a sub.)
What's the exact level for the necks? Which % chance do you have to see an HQ2?
They are at the bottom of the comprehensive lists, so they are 110 main, probably 70 sub.
All recipes added. It was confirmed that the necks are NQ/HQ1/HQ2+HQ3 (to make the NQ/HQ/HQ2 necks respectfully), but the weapons have not been figured out yet. They might follow the same pattern, or be NQ/HQ1+HQ2/HQ3
A few corrections to recipes have already been made, so it makes me think there are more mistakes. From the pattern I can see, the purchasable material as well as the vagary material determines the subcrafts needed. It makes me think that a few more could be wrong.
For instance, Monster Axe: Recipe that was given lists Macuil Plating and S. Faulpie Leather, yet we have Leathercrafdt and Woodworking subs listed. It makes me think that its actually Smithing and Leathercraft (if the recipe is correct).
It could just be SE's mcfuckery, but just be careful before buying materials i suppose.
That one is Smithing/Leathercraft, my mistake
So since I suck at math, what are the rough chances of seeing an HQ2 neck, considering of course shield and everything else (since shield is necessary anyway)
Shield isn't necessary for the necks.
AFAIK, I have not seen any difference between the amount of HQ1/HQ2/HQ3 upon HQing a synth. What matters is T1/T2/T3 really.
There is definitely a difference in rates between HQ1/2/3 - once you roll a HQ, it's ~12/16HQ1, 3/16HQ2, 1/16HQ3 - so a Neck+2 will happen at ~1/4 of your normal HQ rate.
Best source I can find at the moment: https://www.bluegartr.com/threads/47...=1#post1675580
Edit, It's on the wiki as well, https://www.bg-wiki.com/bg/Category:...lity_Synthesis
Someone posted some screenshots of a synth session for a +2 RDM neck over on ffxiah. Confirms that neck+2 comes from HQ2 at least. Went 1/27 for a +2, with 26/27 breaks... Which seems odd to me, since I'd expect at least 1x HQ1 somewhere in that batch.
OP messed up his image links, so next poster reposted the pics.
OP link here
Corrected image links here
You have to do the math yourself, but there is a huge sample size of synths here:
https://www.bluegartr.com/threads/12...=1#post6050581
It comes out to a 25% HQ2/3 rate if you HQ, same as described.
My apologies for the necro bump of this thread, but I have a question about the JSE neck synths.
I've been hearing that the sub level of the craft is actually low enough that the JSE necks are T1-able assuming you get HQ guild support for the sub. Is that correct, or is what I'm hearing "fake news"?
I'd accept it as T1. They are currently 90M for +2 and break even for +1. They would be pretty rare if they were T0, since you're hoping for a small % chance to proc HQ, then a small % chance at +2.
https://www.ffxiah.com/forum/topic/5...ge/18/#3386272
This dude seems to know. Check earlier posts as well since someone was also skeptical of why necks/+2 prices are what they are.